the FSS, watching paint dry....

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I'm against dev time being wasted needlessly removing stuff that was still relevant. What do you think that time should have been spent on?

They didn't "spend time removing stuff", as much as they spent it redeveloping exploration almost from scratch - it's a done deal now. However, revisiting it due the complains of 10 people would be wasting time they could spend on a million other things that affect everyone's gameplay.
 
They didn't "spend time removing stuff", as much as they spent it redeveloping exploration almost from scratch - it's a done deal now. However, revisiting it due the complains of 10 people would be wasting time they could spend on a million other things that affect everyone's gameplay.

From a gameplay perspective where it's all handwavium anyway? Something that has no effect on your game?

It isn't a done deal da_wae, the game is under constant development. Nothing is off the table. For example we were specifically told no Orrery would be coming.
 

Scytale

Banned
FDevs, your FSS thing is just a crappy 2D minigame. Spend just a few more programmer-minutes to implement a new mechanics.
Can't take more than this to develop anything better than that ridicule...thing ?
 
FDevs, your FSS thing is just a crappy 2D minigame. Spend just a few more programmer-minutes to implement a new mechanics.
Can't take more than this to develop anything better than that ridicule...thing ?

What did you think of the old discovery process?
 
They didn't "spend time removing stuff", as much as they spent it redeveloping exploration almost from scratch - it's a done deal now. However, revisiting it due the complains of 10 people would be wasting time they could spend on a million other things that affect everyone's gameplay.

redeveloping... nothing has changed they just made extracting the information alot more painful than it needs to be. Here i am again... logged in, cba to launch. This is what the new exploration has acheived, somebody whos only enjoyment of the game came from exploration is grounded. How would addressing that be a waste of time exactly? Especially in light of the fact that they took away what i had. Bad changes are a waste of time, correcting them isnt.
 

Scytale

Banned
What did you think of the old discovery process?
Not flawless, for sure, but not a chore neither. I wish I could revert my own game to pre-3.3...
I don't need that meaningless Codex, redundant new ships and other uninteresting, for me, 3.3 breadcrumbs.
 
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Not flawless, for sure, but not a chore neither. I wish I could revert my own game to pre-3.3...
I don't need that meaningless Codex, redundant new ships and other uninteresting, for me, 3.3 breadcrumbs.

So if you could regain access to the old BDS/IDS/ADS modules you'd be no worse off that before I guess? There are a few nice QoL updates like the surveying of nearby planets as you fly past them (Darkfyre99's video took advantage of this).

If the ADS were returned but the FSS remained, and other players continued using the FSS to grab distant tags much more quickly than you could by flying there, would you consider that to be an exploit, cheating or even just generally disrespecting the effort you go to to travel to those bodies to tag them?

Essentially I'm asking if you'd be happy for others to continue to use the new discovery process if you could still do it the old way by targeting a body & travelling closer to it.
 
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Scytale

Banned
Exactly. Just give me back my beautiful space exploration game, and let the kids pewpew the planets and enjoy their dull minigames.
The superb Stellar Forge doesn't desserve these boils.
Imho.

I am currently enjoying Dual Universe (kickstarter) which has all what ED lacks and more.
But no Stellar Forge...
Would be the PERFECT space game, otherwise. Imho.
 
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Exactly. Just give me back my beautiful space exploration game, and let the kids pewpew the planets and enjoy their dull minigames.
The superb Stellar Forge doesn't desserve these boils.
Imho.

The Stellar forge and those that worked on it created a work of art in my view and however the mechanics of discovering its contents are implemented it is still this games killer app, it's USP even among competing futuristic space sim games. I think it should remain and be made as easily accessible to as many types of players as possible.
 
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If the fdevs appeased these 10, then that opens a whole can of worms for player requests in the future.
Logic dictates that Fdevs won't.

Yet you have no objection to the time wasted appeasing 'the 10 people' that wanted the old modules to be removed?

Presumably had they left them in you would not mind?
 

Scytale

Banned
I think it should remain and be made as easily accessible to as many types of players as possible.
...or just sell the patent to one of these really creative Ukrainian or Russian teams who make marvels in no time with little £ but tons of love.
 
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Yet you have no objection to the time wasted appeasing 'the 10 people' that wanted the old modules to be removed?

Presumably had they left them in you would not mind?

Pretty sure FDEV didn't remove the ADS to appease (or spite) anyone in particular, but as part of a coordinated effort to re-create the exploration mechanics.

I can't be sure about the technical details without access to the source code, but from what I can understand about the quality of the codebase for ED (from casual observation combined with my Computer Science background), it would probably not be a trivial effort to re-introduce the removed modules without potentially breaking other things.

If they had left the previous ADS mechanic in place after purportedly improving exploration, I would be probably just laugh at their incompetence at figuring out why the exploration mechanics were broken in the first place.
 
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This dishonest narrative of only 10 people aswell. Its upset different groups for different reasons. I was just reading a complaint in the VR forum about how its "totally ruined exploration" and its totally ruined it for that person in a completely different way than it has for me. Isnt that just great?

BTW i google searched for "why did frontier developments ruin elite danegrous" Lotta FSS results coming back...

Edit: "what have you done FD, exploration is ruined by this garbage" Threads started by people i have never seen post in this one...
 
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Pretty sure FDEV didn't remove the ADS to appease (or spite) anyone in particular, but as part of a coordinated effort to re-create the exploration mechanics.
I can't be sure about the technical details without access to the source code, but from what I can understand about the quality of the codebase for ED (from casual observation combined with my Computer Science background), it would probably not be a trivial effort to re-introduce the removed modules without potentially breaking other things.

You can't be sure about any of your arguments da_wae, you have no evidence to back up any numbers. But we can all easily infer simply from playing the game that the old ADS did things the new one does not and that there is an ongoing demand for that, that it does not interfere with any operation of the new discovery process beyond newly created lore justification, and that ultimately, there was no need to remove them.

The old modules, had they been retained in the game would continue to be optional equipment that provides a service at a cost. No downside.
The full functionality of the ADS has been retained in the game, just visit any new to you but already explored by someone else system and you will see the same sysmap populated with [unexplored] bodies.
Any player that continued to use the ADS (say) would be able to scan a body either by targeting it & going closer as before, or with the FSS scanner screen so they would be motivated to learn how to use the FSS anyway, it's a time saver and money earner.
Most players would naturally transition to dumping the ADS, but those that prefer the old way or just want to use both as they can in the bubble, can do.

No downside, no dev time wasted pointlessly removing existing gameplay, no more customers annoyed than necessary.

Removing the old modules was a pointless waste of time, it made no business sense, the game is not better in any way for their removal, no sales were generated by removing them, no sales would have been lost if they had remained.

So they need to be put back in, as soon as possible. Yes that wastes even more time, that it a shame but it will be easy to put them back in because unlike a bug there is no investigation required, the code is still there, the modules & rules for virgin system discovery just need to be put back to the way they were before 3.3.
 
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This dishonest narrative of only 10 people aswell. Its upset different groups for different reasons. I was just reading a complaint in the VR forum about how its "totally ruined exploration" and its totally ruined it for that person in a completely different way than it has for me. Isnt that just great?

BTW i google searched for "why did frontier developments ruin elite danegrous" Lotta FSS results coming back...

Edit: "what have you done FD, exploration is ruined by this garbage" Threads started by people i have never seen post in this one...

Hoards of invisible & silent explorer's are upset. So upset they cant even bring themselves to make it known on the official forums.:rolleyes:
 
I tried the new exploration mechanics for the first time last night. Now I've kitted out an Asp and will be heading into the black for the first time.
Honk/point/scan was a massive failure in gameplay that the FSS is a remedy for. The idea of exploration pre 3.3 bored me to tears.
There is no viable argument for the original methods over the new.
Exploration should be a time sink, it should involve effort, and that effort should be well rewarded.
Nice one FDev.
 

Scytale

Banned
Hoards of invisible & silent explorer's are upset. So upset they cant even bring themselves to make it known on the official forums.:rolleyes:
...or they are just using their game time to play other great games and don't mind anymore about FD empty promises and lack of consideration.
 
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