Yes, agreed mostly on both points. Regarding the quickness of solving issues not so much. Remember the G5 rolls for G1 mats? Took them about a year to fix.No it doesn't. Gamebreaking bugs are incredible rare in ED, and if you do encounter one support are quick to help. Peoples poutrage at minor bugs in newly released content just smacks of inexperience or dishonesty. Obviously theres also a lot of trivialities blown way out of proportion as well.
Anyway, obvious issues like client soft- and hardlocks shouldn't make it into a live version, as well as broken UI panels, which are heavily used, like requesting docking permission. Those bugs were either known, but released anyway, or unknown. In either case it sheds a bad like on FDev.
Finding something that is worse to support your argument, is not a good position to start reasoning in the first place.ED stuff at launch is generally more stable than egosoft stuff 2-3 years post release for a space game comparison. The number one rule in ED is don't fly without rebuy, in any of the X games it has always been have multiple backup saves for when it inevitably breaks.
That is really telling what is wrong about the game and its development. I really feel the same, by the way.I'd say that's a pretty good assessment. With most patches the thing I look forward to is usually the QoL tweaks rather than the headline feature.
Last edited: