Buggiest update ever

No it doesn't. Gamebreaking bugs are incredible rare in ED, and if you do encounter one support are quick to help. Peoples poutrage at minor bugs in newly released content just smacks of inexperience or dishonesty. Obviously theres also a lot of trivialities blown way out of proportion as well.
Yes, agreed mostly on both points. Regarding the quickness of solving issues not so much. Remember the G5 rolls for G1 mats? Took them about a year to fix.
Anyway, obvious issues like client soft- and hardlocks shouldn't make it into a live version, as well as broken UI panels, which are heavily used, like requesting docking permission. Those bugs were either known, but released anyway, or unknown. In either case it sheds a bad like on FDev.

ED stuff at launch is generally more stable than egosoft stuff 2-3 years post release for a space game comparison. The number one rule in ED is don't fly without rebuy, in any of the X games it has always been have multiple backup saves for when it inevitably breaks.
Finding something that is worse to support your argument, is not a good position to start reasoning in the first place.

I'd say that's a pretty good assessment. With most patches the thing I look forward to is usually the QoL tweaks rather than the headline feature.
That is really telling what is wrong about the game and its development. I really feel the same, by the way.
 
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Yes, agreed mostly on both points. Regarding the quickness of solving issues not so much. Remember the G5 rolls for G1 mats? Took them about a year to fix.
Anyway, obvious issues like client soft- and hardlocks shouldn't make it into a live version, as well as broken UI panels, which are heavily used, like requesting docking permission. Those bugs where either known, but released anyway, or unknown. In either case it sheds a bad like on FDev.

Finding something that is worse to support your argument, is not a good position to start reasoning in the first place.

That is really telling what is wrong about the game and its development. I really feel the same, by the way.

Requesting docking permission works just fine on my end, how is it broken?
 
Yes, agreed mostly on both points. Regarding the quickness of solving issues not so much. Remember the G5 rolls for G1 mats? Took them about a year to fix.

In FDEV's defense the cheats who took advantage of that did it in secret, once it became widely known about they patched it quickly and punished them.

Anyway, obvious issues like client soft- and hardlocks shouldn't make it into a live version, as well as broken UI panels, which are heavily used, like requesting docking permission. Those bugs where either known, but released anyway, or unknown. In either case it sheds a bad like on FDev.

I'm not getting any UI issues around undocking, not really gamebreakers anyway. The softlocks seem less of an issue than they were and have less impact than communication errors which were worse in all previous patches. Difficult to spot in advance sometimes it needs to go live for them to appear. Avoiding new content whilst it beds in is a good idea if it bothers you, it doesn't bother me I expect it.

Finding something that is worse to support your argument, is not a good position to start reasoning in the first place.

I don't think the x games are worse, I think they are different and have their own merits. Having said that I treat savegames in them the same way I treat savegames in heavily modded experimental stalker builds. Its fun but you need constant insurance against unfixable gamebreaking issues, not something that occurs in ED.

Not bashing X, just pointing out that screaming buggiest release ever and demanding everyone who went on holiday at Christmas/new year needs sacking is crazy talk.
 
In FDEV's defense the cheats who took advantage of that did it in secret, once it became widely known about they patched it quickly and punished them.
I had actually been reported in 2.1 beta.

I'm not getting any UI issues around undocking, not really gamebreakers anyway. The softlocks seem less of an issue than they were and have less impact than communication errors which were worse in all previous patches. Difficult to spot in advance sometimes it needs to go live for them to appear. Avoiding new content whilst it beds in is a good idea if it bothers you, it doesn't bother me I expect it.
But that is a pretty low standard. The connection issues made the game unplayable for about two days, it had never been worse, AFAIR. We never had softlocks of that magnitude before. One of my friends lost his ship due to it.

I don't think the x games are worse, I think they are different and have their own merits. Having said that I treat savegames in them the same way I treat savegames in heavily modded experimental stalker builds. Its fun but you need constant insurance against unfixable gamebreaking issues, not something that occurs in ED.

Not bashing X, just pointing out that screaming buggiest release ever and demanding everyone who went on holiday at Christmas/new year needs sacking is crazy talk.
X´s savegame issues as well as ED being in a rather bad state over holiday season, are both far from ideal. You can only get away with this kind of performance in software development or in some authority as it seems.

Requesting docking permission works just fine on my end, how is it broken?
Not just for me, the button cannot be selected regularly. It looks like it is being selected and de-selected constantly, like a key being stuck. Therefore the request is not being sent sometimes.
 
I had actually been reported in 2.1 beta.

Yes but it wasn't widely known about, once it was it was sqaushed. Its a bit like flowy's PS4 bug as proof of a long standing gamebreaker it doesn't wash.

But that is a pretty low standard. The connection issues made the game unplayable for about two days, it had never been worse, AFAIR. We never had softlocks of that magnitude before. One of my friends lost his ship due to it.

The worst I had it was disconnects every 15 mins (ish) even then it wasn't broken I just avoided open so I didn't ruin anyone elses game. 2.1 IIRC.

X´s savegame issues as well as ED being in a rather bad state over holiday season, are both far from ideal. You can only get away with this kind of performance in software development or in some authority as it seems.

X3 still has a plethora of gamebreakers now, you need to be on constant backup savegame wise. The holidays don't really effect it.

Not just for me, the button cannot be selected regularly. It looks like it is being selected and de-selected constantly, like a key being stuck. Therefore the request is not being sent sometimes.

Not really a gamebreaker. I've had some issues requesting docking but thats me fighting my own muscle memory. I've seen the screen flashing constantly like a button was being rapidly pressed, but I get that alt-tabbing to check Inara never in the game itself.
 
So give Stigbob & others a break & take advantage of the service they provide to refine your own views just as FDev (hopefully) try to take all of our feedback on board, because it's frustrating as hell when people don't.

I gave him a job, out on Beige Squadron's Wash Rack....
 
I gave him a job, out on Beige Squadron's Wash Rack....

Update your "joke" so its not just you carping on about the minor graphics bug that time forgot and I might not laugh so derisively at your offer.

It is nice of you all to fail at providing anything current though, helps prove my point.
 
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sollisb

Banned
I had actually been reported in 2.1 beta.

But that is a pretty low standard. The connection issues made the game unplayable for about two days, it had never been worse, AFAIR. We never had softlocks of that magnitude before. One of my friends lost his ship due to it.

X´s savegame issues as well as ED being in a rather bad state over holiday season, are both far from ideal. You can only get away with this kind of performance in software development or in some authority as it seems.

Not just for me, the button cannot be selected regularly. It looks like it is being selected and de-selected constantly, like a key being stuck. Therefore the request is not being sent sometimes.

You won't beat these guys. They'll lie and obfuscate to defend the indefensible. Save your time :)
 
Yes but it wasn't widely known about, once it was it was sqaushed. Its a bit like flowy's PS4 bug as proof of a long standing gamebreaker it doesn't wash.

There're two major flaws here:

1º A bug is a bug, small or big (especially big) should be squashed simply because nobody wants a buggy game especially in this case on which it affected fair play by giving a huge advantage to some players.

2º FD doesn't follows the "if a bug gets attention then we fix it" rule because most of the fixed bugs in the patch notes aren't particularly well known and there's also the case of well known bugs that persist.

BTW, the bug I described comes from the XboX One unless you have a bug report from the PS4 forum section.
 
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It isn't true though is it. The best anyone could do to supply an actual game breaking bug was flowy referencing a seondhand issue on a platform he doesn't use so there obviously isn't a glut of gamebreaking issues. The basis for this thread isn't factual.

You also need to take into account the fact I've played the other releases so a claim this one is buggier doesn't wash. Even then they were not the buggiest updates ever as ED is generally much more stable than the averge AAA game.

You also need to take into account anyone demanding to know why people are on holiday at Christmas/new year obviously isn't being particularly realistic.

There's nothing in or about this thread I agree with.



That you are unable to recognise any viewpoint other than your own as being anyhting other than "WAH HE'S TRYING TO HURT MY FEELINGS" says more about you than me. Maybe I just don't get super upset about minor bugs on release in my favourite video game, or upset about video games in general at all.

Wither or not its game breaking is besides the point. You just dont release an update/infrastructure change days before going on holiday with next to no support.
 
Wither or not its game breaking is besides the point. You just dont release an update/infrastructure change days before going on holiday with next to no support.

This thread is about the buggiest update ever and none of you can do better than 2016's minor graphics glitch or "my mate says something used to be bad on consoles". So it not being game breaking is absolutely the whole point.

If you want to complain people are on holiday over the holiday season you need something a little more impactful than second hand griping or historically fixed issues.

If that really is all you've got this truly is the most stable update ever and they deserve their time off.
 
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This thread is about the buggiest update ever and none of you can do better than 2016's minor graphics glitch or "my mate says something used to be bad on consoles". So it not being game breaking is absolutely the whole point.

So no one has managed to find a buggier update than this one? Looks like the OP's point stands then ;)
 
So no one has managed to find a buggier update than this one? Looks like the OP's point stands then ;)

If we're casting the net wider than Elite, I've always found Bethesda and Egosoft to be pretty good at buggy updates. In fact, Bethesda are superb at it.
 
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