Absolutely. Love tinkering with different ships and builds. Along with some previous posters, I genuinely think some of engineering grindpain some people experience stems from how the game and engineering is approached. I'm in no rush to acquire all the ships, or get myself one of the big three, or G5max a new ship ASAP (nor was I during pre-3.0 engineering).
I scavenge as I do random things, and occassionally I'll dedicate a Netflix evening to the SRV and collect raw materials - which usually inspires me to go stack a load of planetary scan missions. Which is why, @OP, I find it hard to understand how people don't have loads of materials all the time. Sure, some folks are singularly focused on combat, and want to do nothing else... but that's the path they have chosen to blaze, and there aren't a lot of easily gathered engineering materials when one chooses any very narrow and restricted path through such a vast universe.
I do, however, think there is a fundamental flaw with the system - not the materials needed, not the diversity of activities needed to acquire materials (and the material traders have alleviated this), not being able to pin only one blueprint and need to actually visit an engineer to add experimentals, not even the number of rolls needed to finish a module (which is always exaggerated - do you really need that last 0.28%?). Engineering simply adds way too much, as a percentage, of a ships overall capabilities - especially in combat relevant categories - and this is what has created the absurd gap between an A-rated ship and a G5 engineered ship.
Example: My Krait mkII hybrid combat build
G5 DD @ 381/525m/s vs A-rated @ 270/371m/s with unengineered drives, it can't even boost as fast as engineered top speed. Absurd.
Hull & HRPs G5 2900 (4725/4850/4800) vs unengineered 1800 (2400/2550/1375). Seriously, doubled with resistances.
I reckon engineering needs a serious balancing pass, downwards - with a equalising balance, upward, of base ship statistics. That would keep the maximums where they are (negating the need for changes to weapons and NPCs), but close the ridiculous gap between A-rated and engineered, and between G3/4 and G5.