Does anyone actually enjoy engineering?

MY SPELLING SUCKS I KNOW...i used to hate engineering. expesialy when being in a barely engineerd ship and really wanting to pvp. not haveing much time to play can really make it hard to collect and have fun. some of us collecting stuff and the repetative tasks kill on the inside. mineing just to unlock a engineer. well i lerned to mine and it used to suuuck. now its actualy kind of fun for abit. i cant imagine elite without engineers now though. in the end the result is worth it. and now i know how to collect things fast. expesialy with youtube. oh you tube i couldnt have don it without you. and eddb. i dono what my point is. but i like engineers now. expesialy fighting engineerd npcs in wing assassin mission do them alone and wooh fun. but i see how all this would make it crazy hard for a new comander. but money and every engineering item is easyer it get now then ever before. i remember when it was a strugle just to run ships.
 
For me, not even remotely. I see it as a grind chore that needs to be done, and a pretty much despair of it. Unlocking them is even worse, and that's without the RP aspect that many engineers expect tasks or items that my Cmdr would never be involved with.

Honestly, I think that the game would be better off if the engineers never happened. I know that's a minority view, but so it goes.
 
i do still think engineering makes our ships over powerd though. and takes away from anyskill. you dont fight people but the engineering. ships dont even mater hardly. seen horable things lol small and med ships tanking the big 3 shouldnt happen. raming them to death lol its fun but it breaks my imerrrrsion
 
i do still think engineering makes our ships over powerd though. and takes away from anyskill. you dont fight people but the engineering. ships dont even mater hardly. seen horable things lol small and med ships tanking the big 3 shouldnt happen. raming them to death lol its fun but it breaks my imerrrrsion
Yep, balancing went to pot. And then add in the magical side effect spells which introduced paper-scissor-stone gameplay on steroids :(
 
Overall, certainly. I particularly enjoy the fact that each Weapon/Module can be built in a variety of ways. I have different kinds of Railguns, of the same Class, that I use for different tasks for example.

The process only has one glaring issue imho and that is unless you engage in Combat and Mining, you can't get all the Mats you will need.

Combat Players like myself can easily collect Manufactured/Encoded Mats while we play, but practically no Raw Mats. And the process of Mining Raw Mats is time consuming enough that if FD were to get rid of the Mat Sites like the crashed Ships, Engineering would instantly become intolerable for me. I'm not about to have a side Career I do not enjoy to collect Mats. I do nothing but Combat Missions with a sprinkling of Bounty Hunting and I have only ever collected Raw Mats when completing Mining Reqs to unlock Engineers and when making an evening of collecting Mats by re-logging at a Mats Site.

Could be easily solved by making Raw Mats a possible Reward for all Mission Types.

On your comment about mats collection:

You can get all mats required for any enginering without engaging in combat.

1 hour at the bug killer anaconda, and you got raw and encoded for several modules.
Some rounds of delivery or pax missions, and you get EFC and BC. Of course, there is also Dav's Hope for manufactured.
Visit material traders.

I started 4 accounts, and in the last ones I engineered modules really quick.
 
No experiencing other play styles in the game to unlock the engineers. What would you be doing?

Personally, I used to enjoy all the activities that Elite offered. Since the dirty Wizards jumped in from the Fantasy world, Exploration is the only one I can stomach.
 
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You do know the red squiggly lines mean something right?
 
On your comment about mats collection:

You can get all mats required for any enginering without engaging in combat.

1 hour at the bug killer anaconda, and you got raw and encoded for several modules.
Some rounds of delivery or pax missions, and you get EFC and BC. Of course, there is also Dav's Hope for manufactured.
Visit material traders.

I started 4 accounts, and in the last ones I engineered modules really quick.

I visit the forum mildly regularly. Even I just understand what half the stuff is you talk about. Imagine a player completely oblivious to all the shortcuts found here and there scattered, just not in the game. You gotta be really lucky to find out. Without that meta knowledge you won't get anywhere anytime reasonable with the bloat that springs into your face.
 
Absolutely. Love tinkering with different ships and builds. Along with some previous posters, I genuinely think some of engineering grindpain some people experience stems from how the game and engineering is approached. I'm in no rush to acquire all the ships, or get myself one of the big three, or G5max a new ship ASAP (nor was I during pre-3.0 engineering).

I scavenge as I do random things, and occassionally I'll dedicate a Netflix evening to the SRV and collect raw materials - which usually inspires me to go stack a load of planetary scan missions. Which is why, @OP, I find it hard to understand how people don't have loads of materials all the time. Sure, some folks are singularly focused on combat, and want to do nothing else... but that's the path they have chosen to blaze, and there aren't a lot of easily gathered engineering materials when one chooses any very narrow and restricted path through such a vast universe.

I do, however, think there is a fundamental flaw with the system - not the materials needed, not the diversity of activities needed to acquire materials (and the material traders have alleviated this), not being able to pin only one blueprint and need to actually visit an engineer to add experimentals, not even the number of rolls needed to finish a module (which is always exaggerated - do you really need that last 0.28%?). Engineering simply adds way too much, as a percentage, of a ships overall capabilities - especially in combat relevant categories - and this is what has created the absurd gap between an A-rated ship and a G5 engineered ship.

Example: My Krait mkII hybrid combat build
G5 DD @ 381/525m/s vs A-rated @ 270/371m/s with unengineered drives, it can't even boost as fast as engineered top speed. Absurd.
Hull & HRPs G5 2900 (4725/4850/4800) vs unengineered 1800 (2400/2550/1375). Seriously, doubled with resistances.

I reckon engineering needs a serious balancing pass, downwards - with a equalising balance, upward, of base ship statistics. That would keep the maximums where they are (negating the need for changes to weapons and NPCs), but close the ridiculous gap between A-rated and engineered, and between G3/4 and G5.
 
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Self inflicted grind you say... FD inflicted I say.
I still remeber playing this game before it required a lobotomy.

You keep using phrases like need and had to or must. Its all optional, you've tried to do in a couple of weeks something I havent bothered with over the years its been out. None of my ships are fully engineered they just don't need to be.

You only need one PVP capable ship, aside from that legacy mods or off the shelf stuff is all fine.

You reengineered your fleet in a oner, of course it wasn't fun. Play the game for a bit instead.
 
I really like the current version, it's flexible enough to not feel punishing when you just can't get hold of a certain material but can trade for it.
Think I modded 4 high cap hounds to maximum+experimentals without having any materials for them ín around 4 ingame hours, could have probably done it faster but I didn't look for any high grade signals.

Everyone should be able to mod most of their parts to at least grade 3 just by doing a few missions for rare mats and trading down, no brainless grinding required at all.
 
indeed i do think the problem with those saying "too much grind" is they are attempting to do something to their entire fleet in under 100 hrs something which was really meant to take many multiples of that over the life of the game.

the only time a meta uber engineered ship is needed is for pvp and the simple fact is the game is not created around that... but even then ONE PvP ship does not take that long to create.

mind you as i have said before and others have here too, engineers has completely messed up the balance in the game for everyone. Remember the time when ships like the vulture needed a bit of thought about how to spec out because you just couldnt A rate it?.
 
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the only time a meta uber engineered ship is needed is for pvp and the simple fact is the game is not created around that... but even then ONE PvP ship does not take that long to create.

Most players do need a meta uber engineered ship for pve to stand a chance against higher ranked npcs. It's only the top 5-10% players at most in games who find pve easy.
 
Most players do need a meta uber engineered ship for pve to stand a chance against higher ranked npcs. It's only the top 5-10% players at most in games who find pve easy.

Knowing how and when to run away is more important than engineering when it comes to never dying unless you want to.
 
It should also be pointed out to the 'mats gathering is easy' crew and the 'I'm in no rush to engineer all my ships' brigade that some of us have limited time to play, a few hours a week max. I do not want to spend my time doing things I dislike e.g. driving around a barren moon finding & shooting rocks, or dropping into USSs in the vague hope to find something useful, or sitting outside a station scanning wakes, or murdering endless Type-9 freighters found only in a certain system, under certain criteria when there is the letter x in the month and you are wearing blue underpants.

I exaggerate...but only a little. I don't want to spend my time doing any of that tedious and banal stuff. I would like to use my time doing something I enjoy...therefore I engage with the engineers as little as possible and then only because there in no other way around it. The whole material gathering, engineer unlock thing is an arbitrary time sink, game padding exercise to extend the number of hours spent in game.
 
It should also be pointed out to the 'mats gathering is easy' crew and the 'I'm in no rush to engineer all my ships' brigade that some of us have limited time to play, a few hours a week max. I do not want to spend my time doing things I dislike e.g. driving around a barren moon finding & shooting rocks, or dropping into USSs in the vague hope to find something useful, or sitting outside a station scanning wakes, or murdering endless Type-9 freighters found only in a certain system, under certain criteria when there is the letter x in the month and you are wearing blue underpants.

I exaggerate...but only a little. I don't want to spend my time doing any of that tedious and banal stuff. I would like to use my time doing something I enjoy...therefore I engage with the engineers as little as possible and then only because there in no other way around it. The whole material gathering, engineer unlock thing is an arbitrary time sink, game padding exercise to extend the number of hours spent in game.

I don't see your point, if your times limited all the more reason to never grind at it.
 
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