I don't exactly like it. But the materials for engineering give you a "why" for a lot of things and it has the effect of making you more invested in seeing and doing different things. Volcanic sites are more compelling because of the materials they give, various USSs can feel like a lucky opportunity when you see them, megaship interactions are motivated partially by materials/data you can steal, etc.
Id prefer a more developed crafting (and even construction) system where we the players can create things directly from the materials, but the materials themselves are a pretty key aspect of the motivation to do things in the game. I think eventually the Codex could also be more of a motivator/reward system if there were hundreds or even thousands of entries you could unlock by interacting with the game world.
There were other ideas given as to having a "why" for the engineering materials - or ANY materials being salvaged / mined, namely for reprocessing into something better for bigger profit that was not availabe any other way, and would have created both good trading and piracy opportunites for gameplay.
Yes, yes StuartGT, ok ok I get it, you're like a broken record - "you don't want ED to be like Eve Online". But you can mimic it, because Eve Online's crafting and manufactuing system is the best in any game ever made, many players do that and NOTHING else, NO pew pew of any kind, ever.
So instead the "crafting" that we were promised in ED is simply a "fetch me this so you can have a better weapon" - which is frankly so pathetically two dimensional and shows a lack of imagination that's borderline catatonic.
Even when we gave suggestions for a more involved "crafting" system, FDev did thier usual "la, la, la, la, la, we are not listening" - or a very good impersonation of it.
If you are going to have a "crafting system" at all - it has to be worth doing for it's own sake, rather than something that's done purely because "you have to or die", and once done - forgotten.