Are you sure that is so substantially different than the method we have now? What is so wrong with a "take me to max GX" button?Oddly I wouldn’t like that. It would feel too cheap and gamy.
But I like your reasoning anyway. May I ask why do you like searching for mats in HGEs? Why do you like acquiring DWEs?I know you didn't ask me but I enjoy the process but the result I think hurts the game.
Would you consider both a good or rather bad game design?indeed i do think the problem with those saying "too much grind" is they are attempting to do something to their entire fleet in under 100 hrs something which was really meant to take many multiples of that over the life of the game.
the only time a meta uber engineered ship is needed is for pvp and the simple fact is the game is not created around that... but even then ONE PvP ship does not take that long to create.
It was good. But Engineers didn't take that away, they shifted it.mind you as i have said before and others have here too, engineers has completely messed up the balance in the game for everyone. Remember the time when ships like the vulture needed a bit of thought about how to spec out because you just couldnt A rate it?.
But that is a problem of the game's design, not of the people playing it.Unfortunately the people with the god ships cried "The game is too easy!" and now more and more NPCs are being given god ships of their own...
We are not at that point. But if I look at past 20 years of playing video games, I find most games have been exactly like that. You would get better equipment to fight stronger enemies.If ED continues down this road, basically forcing me to build "god ships", that's when I'll walk away from combat and play the game exclusively for exploration.
Wouldn't it be bland, if you could master everything in ED with your E-rated Sidewinder?
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