Klaus & Werner does sound like they run an old man's club. I find Blue Oyster Bar kinda more compelling.
They sound more like a 1970s German synth-prog act IMO.
Klaus & Werner does sound like they run an old man's club. I find Blue Oyster Bar kinda more compelling.
For the uninitiated, please can you enlighten me as to this "incident"? My interest in Star Citizen is purely to laugh/cringe at the incompetence of leadership shown by CRobber.
But how much of that massive city can actually be visited? From what I have seen you are stuck to trains and stations and cannot fly to any other parts of the city without your ship being destroyed. It's not really a city in the way that the city from GTA 5 is for instance. It's a series of interconnected corridors that you cannot leave, but tantalisingly you can see other parts of the city you cannot visit.4. Lorville is in. It has three distinct sections you can visit and take the train to. Its absolutely massive.
But how much of that massive city can actually be visited? From what I have seen you are stuck to trains and stations and cannot fly to any other parts of the city without your ship being destroyed. It's not really a city in the way that the city from GTA 5 is for instance. It's a series of interconnected corridors that you cannot leave, but tantalisingly you can see other parts of the city you cannot visit.
That's not a city. That's a window on a city.
But how much of that massive city can actually be visited? From what I have seen you are stuck to trains and stations and cannot fly to any other parts of the city without your ship being destroyed. It's not really a city in the way that the city from GTA 5 is for instance. It's a series of interconnected corridors that you cannot leave, but tantalisingly you can see other parts of the city you cannot visit.
That's not a city. That's a window on a city.
But how much of that massive city can actually be visited? From what I have seen you are stuck to trains and stations and cannot fly to any other parts of the city without your ship being destroyed. It's not really a city in the way that the city from GTA 5 is for instance. It's a series of interconnected corridors that you cannot leave, but tantalisingly you can see other parts of the city you cannot visit.
That's not a city. That's a window on a city.
Not what i'd exactly call absoloutely massive.
Much smaller than a Fortnite Battle Royale map.
They sound more like a 1970s German synth-prog act IMO.
yes....yes.....but THE POTENTIAL. The City is already in place even tho its absolutely empty and not usable at the moment, it can be opened up and fleshed out in the near future and the "end result" will be mind-blowingly big. Really, do I need to explain this to you haters?![]()
But how much of that massive city can actually be visited? From what I have seen you are stuck to trains and stations and cannot fly to any other parts of the city without your ship being destroyed. It's not really a city in the way that the city from GTA 5 is for instance. It's a series of interconnected corridors that you cannot leave, but tantalisingly you can see other parts of the city you cannot visit.
That's not a city. That's a window on a city.
Or maybe two guys who tap dance with bengal tigers.
No publishers move away from SP games, they are a very profitable on consoles, while having no operating costs.Yes no surprise here - years 2019 and 2020 now are for Big Evil Publisher SQ42 game
Its interesting in general...while other Publishers are moving from SP games to live services..
So CI(G) now wants to save single Player games not PC gaming anymore...
For forgot about the engine, which cannot do anything of that.yes....yes.....but THE POTENTIAL. The City is already in place even tho its absolutely empty and not usable at the moment, it can be opened up and fleshed out in the near future and the "end result" will be mind-blowingly big. Really, do I need to explain this to you haters?![]()
Not what i'd exactly call absoloutely massive.
Much smaller than a Fortnite Battle Royale map.
That's Siegfried & Roy.
No publishers move away from SP games, they are a very profitable on consoles, while having no operating costs.
For forgot about the engine, which cannot do anything of that.
There were some photos posted up of them working hard racking new servers to allow the pipelines to be fully operational, etc, etc... so they filled up a 42U rack and then found that their Fibre Optic Cables didn't reach the connectors on the switch.
More or less another parable for the whole story so far![]()
I should be working but.... well, I found the original:
https://forums.frontier.co.uk/showt...hread-v5?p=5486832&highlight=rack#post5486832
See ATV episode "Star Citizen: Around the Verse - Connecting the Universe" 4th May 2017
from 21:00
https://youtu.be/y78PPfs1NXc?t=1260
It really should be put to Benny Hill theme....![]()
Thanks all. I am almost speechless, not that they failed to consider cable length when racking servers as that is an easy mistake for a complete noob to make, but that they thought making a video and sharing it with the world was considered a good idea. It's almost as if they want to find ways to test backer confidence...
At the time - it seemed as it was simply because they had no other progress to show, and they had already used up all the "make a space beast in 5 minutes" content.
Hilariously, some peeps were convinced that this was going to be THE Universe Server and certain parts of the interwebz lit up with discussion about it's specification and capabilities and how it was going to change their space man lives forever.
Oh, those were the days![]()
Latest Reverse The Verse, clocking in at just under 5 minutes long. Which reminded me that when they originally went from their 30 minute shows to 7-8 minute ones, lots of people were speculating it was due to cost cutting and given the recent information it would appear they were quite correct.
The planet MicroTech should be built by the end of 2019... tools and pipelines right? Once those are in place we'll be getting a system a month![]()