What is the most terrifiying thing you can imagine while exploring?

Getting stuck in a dead end loop of stars with no apparent way out.

This happened to me and I was stuck for several days until I found out about EDSM and was able back track to the only way for me to get back out.
 
Not while exploring but...

Transporting a Cargo of Leathery Eggs .... You hear the sound of the eggs opening.
Ship: Unknown Life forms detected in cargo Bay 1... 2... 3... and 4.

Noise from behind your seat, "Hiss..."

A crap ton of leathery eggs? Several million CR.

Corrosion resistant cargo racks, and remembering to lock your doors? Priceless.
 
A crap ton of leathery eggs? Several million CR.

Corrosion resistant cargo racks, and remembering to lock your doors? Priceless.

It's not easy being green.
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Deleted member 110222

D
To encounter Lord Birb and his powerful battle screm.

Yos.
 
Not while exploring but...

Transporting a Cargo of Leathery Eggs .... You hear the sound of the eggs opening.
Ship: Unknown Life forms detected in cargo Bay 1... 2... 3... and 4.

Noise from behind your seat, "Hiss..."


If when we get ‘space legs’ we get boarding and EVA, then the following happens.......

(If you haven’t played Alien: Isolation look away now).

The bit in Alien: Isolation where you EVA from Sevastopol to the Torrens at the end of the game and that surprise. It was expected, but in Elite this would be sheer terror!

Poor Amanda Ripley....
 
Also coming out of supercruise above Beagle Point, to see three tourist Belugas, and getting scanned by ne'er-do-wells before even seeing the beacon.
 
You may need your eyes tested.


That's not a boulder.
It's a crashed Thargoid scout. Lol

Ah, I thought it looks a bit too high-tech for a boulder.
Well, in my defense, I'm looking at it on a phone and I've never seen a thargoid scout (or any other thargoid as a matter of fact, except one hyperdiction, but my ship doesn't have a rear-view mirror, so "seeing" is a bit strong an expression even so)
 
Coming out of hyperspace pointed at a star and hearing that distinctive gulping noise from my cat that he's been eating grass and he's about to repaint the kitchen.
 
The Shivans

In my opinion, the Shivans are the best adversary species in any game ever.

In the first game, Freespace, you encounter a huge giant ship, far larger than anything we humans have. It seems unstoppable and in fact, at the end of the game, you only manage to defeat it by destroying the hyperspace link to Earth.

...then in the second game, you find out that ship was just a scout ship, and they have even bigger more powerful ships in their fleet. But what completely blows your mind, if you play the game, is right when you get a little bit of hope that you can actually destroy one of those gigantic ships, the rest of the fleet shows up, and there are uncountable millions of them.

And if that wasn't cool enough, they show up specifically to destroy a star, sacrificing a lot of their own ships in the process, and you realize that they don't care about those individual ships, and that implies that they never cared about you either. This enemy that you've been fighting for the space of two games is possibly not even conscious of your existence, that's how insignificant you were.

So yeah, if FDev were to envision an enemy like that, it would be amazing. I would love for there to be an enemy that not even the most badass players could defeat. I would love for people to whine, "how is this fun? Why wont you give us weapons to kill them?" and for FDev to reply, "why do you assume that you must be able to defeat everything that shows up in the game?"

I would love for there to be a reason of space where a giant fleet of alien ships is - and it's moving from week to week - and if you go there, they'll swat you like a fly. But, they're not heading to Earth because they don't care about us. We're not important. They're doing whatever they're doing and we can't even necessarily understand it, and we also can't interfere.
 
In my opinion, the Shivans are the best adversary species in any game ever.

In the first game, Freespace, you encounter a huge giant ship, far larger than anything we humans have. It seems unstoppable and in fact, at the end of the game, you only manage to defeat it by destroying the hyperspace link to Earth.

...then in the second game, you find out that ship was just a scout ship, and they have even bigger more powerful ships in their fleet. But what completely blows your mind, if you play the game, is right when you get a little bit of hope that you can actually destroy one of those gigantic ships, the rest of the fleet shows up, and there are uncountable millions of them.

And if that wasn't cool enough, they show up specifically to destroy a star, sacrificing a lot of their own ships in the process, and you realize that they don't care about those individual ships, and that implies that they never cared about you either. This enemy that you've been fighting for the space of two games is possibly not even conscious of your existence, that's how insignificant you were.

So yeah, if FDev were to envision an enemy like that, it would be amazing. I would love for there to be an enemy that not even the most badass players could defeat. I would love for people to whine, "how is this fun? Why wont you give us weapons to kill them?" and for FDev to reply, "why do you assume that you must be able to defeat everything that shows up in the game?"

I would love for there to be a reason of space where a giant fleet of alien ships is - and it's moving from week to week - and if you go there, they'll swat you like a fly. But, they're not heading to Earth because they don't care about us. We're not important. They're doing whatever they're doing and we can't even necessarily understand it, and we also can't interfere.

Great idea, and I'd like something like this implemented without FDev telling us. I like the idea of coming across something like this while exploring with no warnings. Going through systems as normal and all of a sudden finding a populated system with giant ships who then try to interdict and destroy your ship would certainly make someone's day more interesting.
 
Out exploring, about 50 or 60k ly from the bubble, update happens, landing on Earthlike worlds now possible. I give it a try, population there sends out the army, surrounds my ship, use some odd si-fi device to disable the power plant, crack open the hatch, take me prisoner and now want to dissect my character resulting in perma-death.
 
Bit of quality control here please! You jump into a system and the light seems "Off" You drive around for a bit, and its normal. Then you near a planet and the light dims more. Odd sounds and whistling come from the coms... You see that there is a surface station, but as you approach it, the headlights start to flicker...
 
Picture me 2 nights ago. I was about 2000 LY from Colonia, returning from another little expedition to a nebula which was about 10.5K LY away.

I was doing numerous Neutron boosts to get back.

And then whilst I was supercharging my FSD, at that particular time, the game chooses to freeze/pause, like it has been doing since 3.3 released.

That was Brown Alert time. I even had time to change the lightbulb.
 
Picture me 2 nights ago. I was about 2000 LY from Colonia, returning from another little expedition to a nebula which was about 10.5K LY away.

I was doing numerous Neutron boosts to get back.

And then whilst I was supercharging my FSD, at that particular time, the game chooses to freeze/pause, like it has been doing since 3.3 released.

That was Brown Alert time. I even had time to change the lightbulb.

That bugfix is taking a while now. Always play ON your stool Genar… It helps with the lighting.
 
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