% heat to avoid detection?

What percentage heat do you need to be at or below to make it so NPCs can’t target you until they’re within 500m (I think I read that’s the range)?
 
they can still target you no matter what. they don't rely on scanners and gimbals. they can still "see" you and weapons without target lock work like fixed weapons.
 
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Ok then, is it that they can’t scan you if you’re less than a certain range if your heat percent is at or below a certain amount?
 
Im somewhat sure that if you constantly drop heatsinks and you do it perfectly then you get away with it. That means if you see the ship scan words you better have a sink kick out the back in less than second after to avoid being caught. Basicly i added 4 heatsinks to my conda and i start my approach. At 7500 i docking request and hit silent running and then i drop heatsinks at approx 1 second intervals. When you hear teh sinks go tsssss you know its time to drop the next one... while you are docking in silent. I get away with it everytime. Its useful to power down your DC while you dock but once you are in power it back up and it will put you down without grazing the ship on the pad.
 
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I'm curious about this as well. Working on a cold Phantom for various activities. I got her heat down to 21 or so while idling.
 
I'm curious about this as well. Working on a cold Phantom for various activities. I got her heat down to 21 or so while idling.

Its not the heat that saves you (afaik) its the fact that the heatsink breaks target lock when it goes out the back. Altho if you are very low like 0 heat it will say you dropped off their scanners. Woudnt trust that.
 
Its not the heat that saves you (afaik) its the fact that the heatsink breaks target lock when it goes out the back. Altho if you are very low like 0 heat it will say you dropped off their scanners. Woudnt trust that.

I was under the impression that if a ship were under a certain heat threshold, the ship would show up as an unresolved contact baring mark 1 eye ball verification. I'm aware that heat sinks break lock though.
 
If a simply cold ship be stealthy then thermal vent beam mod would mean you can break locks easily during combat, I'm not seeing that effect on my chieftain that has 2 efficient large beam with thermal vent mod.

Then again I'm not pvping so I don't know if it just magic npc or just low heat doesn't mean anything other than keeping your ship from being cooked.
 
I was under the impression that if a ship were under a certain heat threshold, the ship would show up as an unresolved contact baring mark 1 eye ball verification. I'm aware that heat sinks break lock though.

To the station perhaps, the police ships cheat. I have been scanned at basicly 0 heat. There is one protection and only one that i know of, when the words scan detected appear on the screen you better kick out a sink before that scan is half way compete or it will cheat you. Once you get the hang of it and the timing of it you will get in every single time. Yes that does mean taking the criminal passenger missions and making loads of cash.

If that is infact the reason people are sneaking about with heat off then you will also find you can get stuck in an endless interdiction loop with NPCs. You break that by relogging.

Edit: so this means you dont wait for the scans, you drop sinks at the correct interval (learn it) and you get away with it everytime. Screw up and you will get busted. Proactive avoidance.
 
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To the station perhaps, the police ships cheat.

Am guesing you don'rt understand what Mark I eyeballing is.. They can scan you at very low temps after eyeballing you and getting within range, you can hear a scan detected if your ship is transitioning in and out of 0% however the scan will not be successful, hence why they will attempt another scan. Also why we can cheat by cycling silent running, or dumping a heatsink during a scan.

@Liberalguy - It really isn't that simple, am trying to find a nice sensor resolve diagram for you, it is somewhere on my PC. Think I need a coffee and full English first.
 
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Am guesing you don'rt understand what Mark I eyeballing is..

@Liberalguy - It really isn't that simple, am trying to find a nice sensor resolve diagram for you, it is somewhere on my PC. Think I need a coffee and full English first.

If they were eyeballing me then why would dropping heatsinks make any difference? In combat the NPC drops a heatsink and you end up targeting that and not them. Im guessing thats the mechanic in play here. Either way it works.

You can feel what it is when you do it, its a skill cap for if you are allowed to make easy money or not. eyeballs or scanners or whatever... press the buttons in the right order and pass the test.
 
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If they were eyeballing me then why would dropping heatsinks make any difference? In combat the NPC drops a heatsink and you end up targeting that and not them. Im guessing thats the mechanic in play here. Either way it works.

Read above, was still typing I always do that.. Sorry
 
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Thargoids seem to sense ship heat to help them focus on a target... especially since in the audio lore, Jameson was able to get right next to a Mothership for his Mycoid missiles AND get away in an old school cobra. So somewhere is a level of heat they can't detect.
 
ah ok. Dont count on that transition scan to fail. You been warned :) drop those heatsinks. Cycling silent running never saved me either. Nothing but heatsinks for a hassle free time.
 
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I was under the impression that if a ship were under a certain heat threshold, the ship would show up as an unresolved contact baring mark 1 eye ball verification.

There is a distance at which you fully resolve, based on the ship and the sensors used against you, no matter how cold you are.

If a simply cold ship be stealthy then thermal vent beam mod would mean you can break locks easily during combat, I'm not seeing that effect on my chieftain that has 2 efficient large beam with thermal vent mod.

Then again I'm not pvping so I don't know if it just magic npc or just low heat doesn't mean anything other than keeping your ship from being cooked.

If you shoot someone, you automatically resolve to them.
 
The empty heat sink gets ejected ~10 seconds after you deploy it, by that time the scan would be long over.
The scan gets interupted if you get cold enough to drop from the scanners of the cops.
But since they can still see you, they can move closer, and below 500m they can always lock you.
Fortunately they are too stupid to stay within 500m for the duration of the scan (as long as you are moving at least), so they try it several times.
 
And on the topic of visual detection, Sandro explained that NPCs will spot you within a 75° forward cone at up to 3km.
Once they have you in sight, they will keep track unless you either
1) move beyond 4km
2) break line of sight (move outside the view cone or put something between you and them) for 10 seconds.
 
And on the topic of visual detection, Sandro explained that NPCs will spot you within a 75° forward cone at up to 3km.
Once they have you in sight, they will keep track unless you either
1) move beyond 4km
2) break line of sight (move outside the view cone or put something between you and them) for 10 seconds.

Since it's related, there are also varying levels of likeliness to get scanned. IIRC it depends on your ship, your reputation and the types of nearby ships.
 
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