What percentage heat do you need to be at or below to make it so NPCs can’t target you until they’re within 500m (I think I read that’s the range)?
I'm curious about this as well. Working on a cold Phantom for various activities. I got her heat down to 21 or so while idling.
Its not the heat that saves you (afaik) its the fact that the heatsink breaks target lock when it goes out the back. Altho if you are very low like 0 heat it will say you dropped off their scanners. Woudnt trust that.
I was under the impression that if a ship were under a certain heat threshold, the ship would show up as an unresolved contact baring mark 1 eye ball verification. I'm aware that heat sinks break lock though.
To the station perhaps, the police ships cheat.
Am guesing you don'rt understand what Mark I eyeballing is..
@Liberalguy - It really isn't that simple, am trying to find a nice sensor resolve diagram for you, it is somewhere on my PC. Think I need a coffee and full English first.
If they were eyeballing me then why would dropping heatsinks make any difference? In combat the NPC drops a heatsink and you end up targeting that and not them. Im guessing thats the mechanic in play here. Either way it works.
I was under the impression that if a ship were under a certain heat threshold, the ship would show up as an unresolved contact baring mark 1 eye ball verification.
If a simply cold ship be stealthy then thermal vent beam mod would mean you can break locks easily during combat, I'm not seeing that effect on my chieftain that has 2 efficient large beam with thermal vent mod.
Then again I'm not pvping so I don't know if it just magic npc or just low heat doesn't mean anything other than keeping your ship from being cooked.
Sounds like an opportunity to get a couple people together and do some experiments.
And on the topic of visual detection, Sandro explained that NPCs will spot you within a 75° forward cone at up to 3km.
Once they have you in sight, they will keep track unless you either
1) move beyond 4km
2) break line of sight (move outside the view cone or put something between you and them) for 10 seconds.