% heat to avoid detection?

The empty heat sink gets ejected ~10 seconds after you deploy it, by that time the scan would be long over.
The scan gets interupted if you get cold enough to drop from the scanners of the cops.
But since they can still see you, they can move closer, and below 500m they can always lock you.
Fortunately they are too stupid to stay within 500m for the duration of the scan (as long as you are moving at least), so they try it several times.

Ya this is what I’ve heard before and the impetus for my question - what is “cold enough to drop from the scanners”?
 
And on the topic of visual detection, Sandro explained that NPCs will spot you within a 75° forward cone at up to 3km.
Once they have you in sight, they will keep track unless you either
1) move beyond 4km
2) break line of sight (move outside the view cone or put something between you and them) for 10 seconds.


Hmm so he doesn’t mention heat? I’ll go read your link. I suspect his list may not be comprehensive because lots of people have interrupted scans by using heatsinks.
 
Ya this is what I’ve heard before and the impetus for my question - what is “cold enough to drop from the scanners”?

I'm pretty sure the exact value depends on the 'typical emmision range' of the scanner. Maybe even the sip type/size.
We should do some science to it
 
Okay, some science later...
conda with 8a ligh-weight scanner (7.68km typical emission range) against cutter
The first number is the range the ship lost the lock, the second is distance to regain it
Temperature was changed by switching modules of

5% 1100m-950m (only life-support)
12% 1100m-950m (ls+gfsdb+scb)
15% 2150m-1950m- (ls + thrusters)
19% 3900m-3700m (ls+thrusters+fsdb+scb)
20% 5200m-4900m (everything but shields)

So I'd say: 10% is a good value
 
In PVE, i don't think heat makes that much of a difference. I fight all the time with thermal vent laser ships that keep freezing and havent really noticed a difference in NPC behavior compared to when i m using a hotter ship. Pity cause i 'd love me stealth builds, its the one thing missing from this game i think!
 
Hmm so he doesn’t mention heat? I’ll go read your link. I suspect his list may not be comprehensive because lots of people have interrupted scans by using heatsinks.

He doesn't mention heat because his comments were with regards to how NPCs spot you in a low heat/silent running situation, not how they scan you.
Dropping heat sinks works to counter scans in the same way going into silent running works to counter scans: it drops your emissions to near zero (in the case of a heat sink, only momtentarily) so NPCs have to move to auto-resolve range before they can resume the scan.
 
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OP: running cool against NPCs doesn't matter. This topic comes up every 6 months or so. The 'mechanic' hasn't worked in a long time (ever?). Fans explain it away as 'eyeballing' but it simply is not working - most likely for gameplay reasons or due to other dev priorities like making paints, snowy rocks, etc.

If someone does believe it's working then simply point to the specific FDev release note where this was stated as being fixed / enabled, whatever... and the debate will be over. Better yet, post a YouTube video where we can see the NPCs actually responding.
 
Okay, some science later...
conda with 8a ligh-weight scanner (7.68km typical emission range) against cutter
The first number is the range the ship lost the lock, the second is distance to regain it
Temperature was changed by switching modules of

5% 1100m-950m (only life-support)
12% 1100m-950m (ls+gfsdb+scb)
15% 2150m-1950m- (ls + thrusters)
19% 3900m-3700m (ls+thrusters+fsdb+scb)
20% 5200m-4900m (everything but shields)

So I'd say: 10% is a good value

Thanks, that’s super interesting!
 
think of it this way... my DBS is super cold... I cruise at 14%... an enemy can lock onto me at 500m away. However if im boosting or firing, my heat raises to 19%, and I can be locked on to at 750m. (this excludes Silent running). at 0% (heatsink) your ship CAN NOT be LOCKED-ON to from any distance... but at 1%... it can be again... just gotta be CLOSE
 
Am guesing you don'rt understand what Mark I eyeballing is.. They can scan you at very low temps after eyeballing you and getting within range, you can hear a scan detected if your ship is transitioning in and out of 0% however the scan will not be successful, hence why they will attempt another scan. Also why we can cheat by cycling silent running, or dumping a heatsink during a scan.

@Liberalguy - It really isn't that simple, am trying to find a nice sensor resolve diagram for you, it is somewhere on my PC. Think I need a coffee and full English first.

I prefer meat over blood sausage, but other than that, this meats with my approval... ;)
 
Sounds like an opportunity to get a couple people together and do some experiments.

To be fair, people aren't NPCs, unfortunately – though they might as well be. Would prefer a bit more constancy in that regard; just saying.
 
For me, speed simply wins hands down. I've never been scanned if I didn't want to be. Drop in (from any direction just about) boost, FA off and initiate slow rotation to line the ship up with the letterbox, request docking, hit FA on to slow the ship down (I find FA off can bring the ship to a dead stop faster than I ever can, for some reason), then full throttle in, by the time I have landed, about 40 seconds has elapsed from drop in, maybe 50 if it's a really large ship and I was distracted by something.

Basically, the scan stop when you are through the letterbox, the less time you are out there, the less chance of a scan, and that means speed.

Oh, I've also never taken out another ship, because I can fly, and I've never been Suicide-Windered, because I pay attention to my surroundings.


Z...
 
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And on the topic of visual detection, Sandro explained that NPCs will spot you within a 75° forward cone at up to 3km.
Once they have you in sight, they will keep track unless you either
1) move beyond 4km
2) break line of sight (move outside the view cone or put something between you and them) for 10 seconds.
10 seconds seems like an excessive length of time to know where someone is after having lost sight of them.
 
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