If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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"Hell is all about repetition!" (Quote: Colm Feore - Storm of the Century)

That's exactly what I say every time someone starts a new thread under this same, repetitive topic....

But I'll play along.

"If I wanted mining game, I would have rather bought a pickaxe!"

"If I wanted a trading game, I would rather bought a table at the flea market!"

"If I wanted a sit and do nothing for 30 minutes game (supercruise), I would rather bought a Lazyboy recliner!"


Thankfully this game is full of stuff I do like, so all of the above is just cheap whine (like the OP).
 
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Oh look somebody else that doesnt like it. If we have had the thread 50 times so far its cause pretending there is nothing wrong seems to be the preferred method of dealing with this.

I'd say it's more that the people that don't like it are far louder than the people who do. Generally people post much less about how they DO like something.
 
Making the planet/system scan even more tedious and repetitive with the FSS scanner, definately spoiled the fun in exploration.

"Hell is all about repetition!" (Quote: Colm Feore - Storm of the Century)

Looks like you've been selected as today's victim for the 'you are playing in your sandbox wrong' witch-hunt, my condolences ;)

What would you prefer OP? Did you do much exploring before the 3.3 changes?
 
Why stop there ? Replace mining with a 2d mini-game. Replace docking with a 2D mini-game. Replace the glorious in-cockpit floating station menu with a separate screen.

It's almost as if people don't want to fly around the galaxy in a spaceship.

Way to totally misunderstand what I was saying and take it to the extreme. These are things added on top of the existing game to to enhance it. For exploration, it is a pseudo realistic type of a sensor system that you might imagine someone on the bridge of a ship using to tune into the frequencies of the bodies around a system. It gives a layer of realism and interest to the game beyond just "zoom, pew pew". For mining, it would serve the function of making life easier in terms of finding specific ores you might be looking for, allowing you to hone in on the exact thing you're looking for. It has nothing to do with simplifying or abstracting the game, but more with adding layers of enhanced play and interesting yet useful functions.
 
I'd say it's more that the people that don't like it are far louder than the people who do. Generally people post much less about how they DO like something.

That's how it looks to me. Just for balance I'll say again that I like the new FSS. It's much better than the previous press-one-button placeholder.

I only say this once per thread. :)
 
That's how it looks to me. Just for balance I'll say again that I like the new FSS. It's much better than the previous press-one-button placeholder.

I only say this once per thread. :)

Speaking of (most of you can skip opening this):

The following is a prerecorded message in response to any and all threads that fall under the topic “The FSS Is $NEGATIVE_DESCRIPTION_OF_FSS_AND_RELATED_TOOLS”.

As a serious explorer, I personally love the FSS and related tools. When I drop out of hyperspace, I’m entering an entirely new and potentially undiscovered solar system. I mean, wow! Once I refuel my ship, I put a little distance between me and the star, then I “park” the ship, pop out of my pilot’s chair and go over to my science station (cue slide of Mr. Spock looking into his scanner). This is a seamless transition, like getting into my SRV.

This “science station” is the output of a visual, radio, and gravimetric telescope array built into my ship’s sensors. It sees 3D space around my ship, with the ability to zoom in and focus on specific objects in the solar system. In order to automatically focus in on a specific object (focusing over long distances is no trivial task), I need to match the frequency of the telescope’s focal algorithm to that of the planet or signal – the “tuning the dial” part of the procedure. This lets me zoom in and focus both optically and radiometricly to both “see” the planet and generate detailed statistics. Like Galileo, once I “discover” a planet using my telescope, I get credit for that discovery, assuming I’m the first.

Speaking of discovery, I really like that the system map remains unpopulated until I actually find, magnify, and catalog a planet. I was never a fan of the “Google Galaxy” map view we automatically were given with the ADS. That’s not discovery, that’s tourism.

Now I can continue to scan the entire system from this parked location, or I can choose to immediately go to a planet of interest and map it. One of the advantages of the latter is that my ship will automatically detect and catalog any planets nearby. So for example, if I select a gas giant with a dozen moons, I just need to scan the GG in the FSS, and then fly to the GG and the moons will be all scanned and cataloged using the close-range sensors, thus greatly reducing my time using the FSS. Not mandatory, but it’s a cool little trick for CMDRs who like having a reason to fly to planets to explore them.

I personally find the FSS very similar to real-life stargazing. I scan the sky IRL with my high-powered binoculars, finding planets and stars of interest, then crosscheck them using my astronomical software, which gives me a page of statistics. Then I can go visit them in my SUV….. Wait, forget that last part.

It is possible to be very fast and efficient using the FSS with practice. That said, I actually enjoy the extra time it takes me to scan and catalog a system, followed by mapping and even landing on planets of interest. It adds a sense of immersion, accomplishment, depth, and scale that was sorely lacking before 3.3 dropped.

That’s not to say I find the FSS and DSS to be perfect. I have a list of very minor changes and adjustments I’d like made to the FSS, DSS, and Analysis HUD. But I find the concepts Frontier implemented to be fun, engaging, immersive, brilliant!

Now there are those who want the old ADS back, or worse, want to integrate ADS functionality into the FSS for everyone. I would accept the ADS being brought back as the optional, expensive module that takes up an additional slot, just like it used to be, adding its features to the FSS when installed. The key word there is OPTIONAL.

This concludes my defense of the Full Spectrum System Scanner.
 
Speaking of (most of you can skip opening this):

The following is a prerecorded message in response to any and all threads that fall under the topic “The FSS Is $NEGATIVE_DESCRIPTION_OF_FSS_AND_RELATED_TOOLS”.

As a serious explorer, I personally love the FSS and related tools. When I drop out of hyperspace, I’m entering an entirely new and potentially undiscovered solar system. I mean, wow! Once I refuel my ship, I put a little distance between me and the star, then I “park” the ship, pop out of my pilot’s chair and go over to my science station (cue slide of Mr. Spock looking into his scanner). This is a seamless transition, like getting into my SRV.

This “science station” is the output of a visual, radio, and gravimetric telescope array built into my ship’s sensors. It sees 3D space around my ship, with the ability to zoom in and focus on specific objects in the solar system. In order to automatically focus in on a specific object (focusing over long distances is no trivial task), I need to match the frequency of the telescope’s focal algorithm to that of the planet or signal – the “tuning the dial” part of the procedure. This lets me zoom in and focus both optically and radiometricly to both “see” the planet and generate detailed statistics. Like Galileo, once I “discover” a planet using my telescope, I get credit for that discovery, assuming I’m the first.

Speaking of discovery, I really like that the system map remains unpopulated until I actually find, magnify, and catalog a planet. I was never a fan of the “Google Galaxy” map view we automatically were given with the ADS. That’s not discovery, that’s tourism.

Now I can continue to scan the entire system from this parked location, or I can choose to immediately go to a planet of interest and map it. One of the advantages of the latter is that my ship will automatically detect and catalog any planets nearby. So for example, if I select a gas giant with a dozen moons, I just need to scan the GG in the FSS, and then fly to the GG and the moons will be all scanned and cataloged using the close-range sensors, thus greatly reducing my time using the FSS. Not mandatory, but it’s a cool little trick for CMDRs who like having a reason to fly to planets to explore them.

I personally find the FSS very similar to real-life stargazing. I scan the sky IRL with my high-powered binoculars, finding planets and stars of interest, then crosscheck them using my astronomical software, which gives me a page of statistics. Then I can go visit them in my SUV….. Wait, forget that last part.

It is possible to be very fast and efficient using the FSS with practice. That said, I actually enjoy the extra time it takes me to scan and catalog a system, followed by mapping and even landing on planets of interest. It adds a sense of immersion, accomplishment, depth, and scale that was sorely lacking before 3.3 dropped.

That’s not to say I find the FSS and DSS to be perfect. I have a list of very minor changes and adjustments I’d like made to the FSS, DSS, and Analysis HUD. But I find the concepts Frontier implemented to be fun, engaging, immersive, brilliant!

Now there are those who want the old ADS back, or worse, want to integrate ADS functionality into the FSS for everyone. I would accept the ADS being brought back as the optional, expensive module that takes up an additional slot, just like it used to be, adding its features to the FSS when installed. The key word there is OPTIONAL.

This concludes my defense of the Full Spectrum System Scanner.

This. :)
 
Oh look somebody else that doesnt like it. If we have had the thread 50 times so far its cause pretending there is nothing wrong seems to be the preferred method of dealing with this.

To be fair, there's been as many 'I love the new tools' threads, and they're worth far more as individual measures of feedback. Not as useful as FDev's actual player-activity metrics, but far outway negative threads.
 
To be fair, there's been as many 'I love the new tools' threads, and they're worth far more as individual measures of feedback. Not as useful as FDev's actual player-activity metrics, but far outway negative threads.

There are people praising it to the rafters who dont understand what has changed to cause others dismay. They didnt care before and have no idea now. Of course they arnt complaining. There are forum mods giving what appears to be incorrect information in good faith. I add the disclaimer cause if im honest im no longer sure whats what. How can they take the cloying praise seriously in this environment of confusion?
 
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There are people praising it to the rafters who dont understand what has changed to cause others dismay. They didnt care before and have no idea now. Of course they arnt complaining. There are forum mods giving what appears to be incorrect information oin good faith. I add teh disclaimer cause if im honest im no longer sure whats what. How can they take the cloying praise seriously in this environment of confusion?

Its not confusing. Always remember different people have different opinions, there's no groupthink or approved viewpoint you should expect that in forums.

You don't like the new FSS, I get that but I'm not bothered.

I'm not bothered because I do like it, having used both versions my subjective preference is for the new one. Its also improved signal hopping no end.
 
Nah - bigger issue (for me) is Geo poi taking 20 seconds to resolve - which adds up, and is like paint drying. Sadly our elite whinge squad is still mainly bothered by radios, so not much traction on actual issues yet :(

Liking the new stuff (bugs aside) is fair comment. As is preferring it to the old way.

Not liking the new stuff is also fair comment, as is preferring the old way.

Openly mocking a player or group of players for taking a different stance is the part I describe as a witch-hunt. As you have no doubt realised by now, the old stuff was needlessly removed & could be put back in. Players like the OP would then be able to choose which method to use or use both until they come to the conclusion that the FSS alone gets you a higher jump range & frees up a slot, an advantage that generally outweighs the benefit of fitting an ADS outside of specific, rare circumstances.

This is a solution that does not fall between two stools and it so clearly the right way to go I am disappointed it was not the path FDev chose to take. It became a viable choice after the beta had been updated so it may be they simply didn't check.

Please don't insult people or groups of people, it is not an endearing trait.
 
Its not confusing.

And yet there seems to be a number of variations on "you can still explore the old way so there is no problem" Somebody is wrong. I dont know which side it is but there is certainly confusion.
 
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And yet there seems to be a number of variaons on "you can still explore the old way so there is no problem" Somebody is wrong. I dont know which side it is but there is certainly confusion.

You can. Honk still works and all the info's in the wave scanner. People are just talking cobblers about a new thing they subjectively dislike to try to make it go away.
 
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