If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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I thnk that would work for me - they key element in your suggestion being a populated Nav Panel. With that, I can essentially ignore the FSS entirely and return to resolving bodies by flying around. The godliness of the FSS would therefore be less of a concern, for me.

FWIW, I do appreciate the desire to be able to "turn things off". I'll be putting in a suggestion / request to allow CMDRs much more control over what's displayed on the Augmented Reality glass of our cockpits. I don't want to just turn off the orbit lines, I want to turn off ALL augmented reality. In order for this to work, Frontier would need to display our arrival timer down in the lower-left HUD (why it's not there already is a mystery to me). It's similar to your request, in order to turn off one thing, you need just a bit more information somewhere else.
 
The justification for removing it went away with the integration of the FSS. I think in logical terms you are putting the cart before the horse, effectively saying the ADS (etc) was removed because it was going to be removed.

In order to avoid any player already away from port being affected their ship needed to be no worse off - no extra mass or power. Replacing one module with another (the original plan) required that one be removed to make room for the other. No other gameplay requirements, it was just about not making any ship worse.

Integrating the FSS obviously still met that requirement to not make ships worse, but at that point the removal of the old modules was no longer either required or justified. Any player would then have the option to continue as before while taking advantage of the FSS Scanner Screen to DSS distant objects. The transition would be both smoother and optional with no downside.

The plan as implemented contained a step (the removal of the old stuff) that became unjustified, the only thing it has done is to create frustration. I don't believe FDev deliberately intended to create this frustration, so the obvious solution is to put the old modules back into the game.

It is now too late to just reinstate players loadouts, but the ADS/IDS/BDS can be put back into outfitting as modules to purchase, and all new ships (including the freewinder/startwinder) can go back to being equipped with a BDS.

No downside, easy, solves loads of problems.

Actually, I think you've got the whole logical development of the process backwards. FDev completely re-imagined an existing aspect of exploration - system-discovery - and introduced a completely new way of discovering what was in a system (including USSs, Scenarios, and Stellar Phenomenon), which was integrated into the shared exploration data concept. It seems inconveivable that they would do all of that work while planning to leave a previous module in place that completely undermined the entire new gameplay process they designed, by completing that process with the press of a button.

The only thing that changed following beta feedback was the decision to make the FSS integrated rather than swap out every DS module for the new FSS - the fact that the plan was to swap every existing DS for the new FSS should be a pretty clear indication that the ADS was always going to be removed - yes, for gameplay reasons. If the FSS was initially meant to accompany the ADS, by being a long-distance DSS (with the added ability to resolve USSs and Stellar Phenomenon), then why wouldn't they have done that right from the start - only make changes to the DSS - new long-range capacity and mapping probes?
 
Making the planet/system scan even more tedious and repetitive with the FSS scanner, definately spoiled the fun in exploration.

"Hell is all about repetition!" (Quote: Colm Feore - Storm of the Century)

I'm sorry, did you say "spoiled the fun in exploration"?

Exploration was horrendously tedious and dull pre-3.3.

Remember?
Scanning a system simply involved holding a button for a second, then flying up to a planet, and looking at it for a short, or long time, depending on size and distance, then the next, and repeat until the system is done.
A full scan of a large system could take hours.
And you'd still not know if you'd found anything of interest.
It was the very definition of tedious and repetitive.

Now, you can scan a whole system by relatable mechanics, aka, a telescope of sorts. And quickly. You can also find other useful things.
If you want to further map a planet, you can now, it does involve flying up to them, but then you get a fun little mini game, with a reward of surface sites to visit.
 
Another thread about this?


Jeeze, the honk is now worth what surface scans used to be worth. So if all you wanted to do was make the same money you used to, not you can do it much faster. So be happy.
All the extra time that the new steps take is just extra bonus money so you can take the time and do the FSS, or move on to the next system and collect even faster than before the update.

I just can't fathom this. I'm a pretty new player but all the complaints....


The only difference is that now you can make the same money faster, or more money with just a bit of time, but you still don't have to actually fly all the way out to each planet. Everything is faster about this process. Unless you go all the way out to map them, and that has no previous version equivalent. Why is anyone complaining?
 
It's better than playing 'honk, point at the sphere, and jump' :D

The old system had history and quite a few commanders who really liked it. Change is hard. I sympathize, but I greatly prefer this new system to the old. It's not perfect, but it's an improvement.
it is better than nothing is a poor bar to set to achieve improvement. Yes, we all agree the old system needed upgrading.

The discussion isn't the old system vs the new system. It never was. That's the strawman argument that has ben wheeled out so many time's, it's indicative of how weak the new mechanism is.

You are not doing the mechanism a favour if your best argument is: "It's better than playing 'honk, point at the sphere, and jump'.

In fact, you are reinforcing the sentiment that it could have been so much better.
 
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Making the planet/system scan even more tedious and repetitive with the FSS scanner, definately spoiled the fun in exploration.

"Hell is all about repetition!" (Quote: Colm Feore - Storm of the Century)

I'm not sure what to say, previously was significantly more repetitive, now its less so since you get detailed information from a distance, so it is significantly faster, and if you were flying to the planets to dss before and now to map it is more involved so less repetitive, but yes anything gets repetitive in games like this, so I am unsure what you are actually annoyed about? and how any 'fun' was removed.
 
Another thread about this?


Jeeze, the honk is now worth what surface scans used to be worth. So if all you wanted to do was make the same money you used to, not you can do it much faster. So be happy.
All the extra time that the new steps take is just extra bonus money so you can take the time and do the FSS, or move on to the next system and collect even faster than before the update.

I just can't fathom this. I'm a pretty new player but all the complaints....


The only difference is that now you can make the same money faster, or more money with just a bit of time, but you still don't have to actually fly all the way out to each planet. Everything is faster about this process. Unless you go all the way out to map them, and that has no previous version equivalent. Why is anyone complaining?

Because it's not about the amounts of imaginary currency.
 
I'm not sure what to say, previously was significantly more repetitive, now its less so since you get detailed information from a distance, so it is significantly faster, and if you were flying to the planets to dss before and now to map it is more involved so less repetitive, but yes anything gets repetitive in games like this, so I am unsure what you are actually annoyed about? and how any 'fun' was removed.
Alright, I'll play.

I want to know what the system map looks like. I'm not talking about scanning anything, I just want to know what the system I am currently in is like.

Now what do you think will feel more repetitive to me?
1. press a button while I am scooping fuel
2. press the same button while scooping fuel and then play a mini game for each and every system I go through.

If you're not sure what to say, answers on a postcard are accepted.
 
Alright, I'll play.

I want to know what the system map looks like. I'm not talking about scanning anything, I just want to know what the system I am currently in is like.

Now what do you think will feel more repetitive to me?
1. press a button while I am scooping fuel
2. press the same button while scooping fuel and then play a mini game for each and every system I go through.

If you're not sure what to say, answers on a postcard are accepted.

Remind me, were you okay with the ADS being brought back as a separate, optional module that basically adds the "automatic system map" to the current FSS without changing it in any other way?
 
The discussion isn't the old system vs the new system. It never was. You are not doing the mechanism a favour if your best argument is: "It's better than playing 'honk, point at the sphere, and jump'.

Okay, so we can ignore the "I dislike the new system so much compared with the old one that I will quit playing!" complaints? Cool! People were exploring for thousands of hours, and now it got better. That is the argument. "We loved exploring, and now it is even better!". Awesome, hurray for all! Will it get even better in the future? Who knows, we'll see. Now lets enjoy the new and improved exploration gameplay.

Unless, of course, you DO want to make it about how the old system was more fun...
 
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Alright, I'll play.

I want to know what the system map looks like. I'm not talking about scanning anything, I just want to know what the system I am currently in is like.

Now what do you think will feel more repetitive to me?
1. press a button while I am scooping fuel
2. press the same button while scooping fuel and then play a mini game for each and every system I go through.

If you're not sure what to say, answers on a postcard are accepted.

Well I personally find stuff where it is just click button move on, to be the repetitive kind that i strongly dislike, at least the other feels like i'm doing something you know actively scanning and examining the system rather then "bing here's everything", but both are going to end up being repetitive simply by their nature, and yes the second takes more time, but I do not mind that since it makes it feel like i'm actually doing something rather then just pressing single button for result.

Which some would just argue that it is a 'waste' of time hiding repetitiveness behind 'busy work', but I do not agree, because everything in a game, is per its nature of being a game, entertainment 'busy work' if you feel one particular thing is wasting your time, maybe because you do not have much to play, I totally get that, but gaming to me isn't a goal it isn't sitting down and going "Ok today I want to do this this and this" it is sitting down playing a game, and enjoying that. I get the other mentality, I've had it, but for me when I learned to let go of that I had a lot more fun with the various games I play, then when I worried about what I did and didn't get to do in those games. Now that may just be me, but I do not think I am alone, so is the compromise like, Old Duck writes, to bring it back in its old way, just giving level 1 scan at honk and then going towards a planet to look at it to get level 2, with new mechanic giving level 2 scan and then mapping for level 3?, bringing that back as an alternative would be better?
 
...I want to know what the system map looks like. I'm not talking about scanning anything, I just want to know what the system I am currently in is like.
If someone's been there before they show up, if not you have to explore the system with the FSS. It's not for tourists. The Codex (aka guidebook) does list interesting systems to visit and the sights to see - though it's not up to much on the restraunt front, so take a packed lunch.
 
If someone's been there before they show up, if not you have to explore the system with the FSS. It's not for tourists. The Codex (aka guidebook) does list interesting systems to visit and the sights to see - though it's not up to much on the restraunt front, so take a packed lunch.

Lol, now you have done it...

9RCiWJt.jpg
 
Okay, so we can ignore the "I dislike the new system so much compared with the old one that I will quit playing!" complaints? Cool! People were exploring for thousands of hours, and now it got better. That is the argument. "We loved exploring, and now it is even better!". Awesome, hurray for all! Will it get even better in the future? Who knows, we'll see. Now lets enjoy the new and improved exploration gameplay.

Unless, of course, you DO want to make it about how the old system was more fun...

Nope, the argument is "Does the FSS facilitate gameplay that I enjoy?"

The answer is a resounding no - it gets in the way of, and indeed removes the need for, gameplay that I enjoy.

So whilst the ADS itself wasn't 'fun', it allowed me to have fun. Returning optional ADS-style 'fun'ctionality would be an improvement over the FSS, but there are many other ways in which FDev could allow me to enjoy the game again.
 
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Alright, I'll play.

I want to know what the system map looks like. I'm not talking about scanning anything, I just want to know what the system I am currently in is like.

Now what do you think will feel more repetitive to me?
1. press a button while I am scooping fuel
2. press the same button while scooping fuel and then play a mini game for each and every system I go through.

If you're not sure what to say, answers on a postcard are accepted.

Your sig makes me sad. The explorer community has lost a respected colleague. :(
 
Remind me, were you okay with the ADS being brought back as a separate, optional module that basically adds the "automatic system map" to the current FSS without changing it in any other way?
Yes I am.

Well I personally find stuff where it is just click button move on, to be the repetitive kind that i strongly dislike, at least the other feels like i'm doing something you know actively scanning and examining the system rather then "bing here's everything", but both are going to end up being repetitive simply by their nature, and yes the second takes more time, but I do not mind that since it makes it feel like i'm actually doing something rather then just pressing single button for result.
So, you're saying the new system does not require you to honk?

Because that was the repetition you were talking about. Having to honk each system. Luckily, that is no longer required anymore.

If someone's been there before they show up, if not you have to explore the system with the FSS. It's not for tourists. The Codex (aka guidebook) does list interesting systems to visit and the sights to see - though it's not up to much on the restraunt front, so take a packed lunch.
As the Spartans said: "if".
Your sig makes me sad. The explorer community has lost a respected colleague. :(
We'll always have Paris! :)
 
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So, you're saying the new system does not require you to honk?

Because that was the repetition you were talking about. Having to honk each system. Luckily, that is no longer required anymore.
No? I'm saying previously, honk and done, unless you wanted level 2, enter scoop honk, enter scoop honk, is simple and repetitive, that was insanely boring to me, this new is more involving and yes will eventually get repetitive, but there's really nothing you can do about that given its nature.
 
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If someone's been there before they show up, if not you have to explore the system with the FSS. It's not for tourists. The Codex (aka guidebook) does list interesting systems to visit and the sights to see - though it's not up to much on the restraunt front, so take a packed lunch.

Does the Pokedex list the interesting things that the Stellar Forge throws up?

Is there a checkbox for any of the following:

Binary ELWs?
ELWs around M class or colder stars?
ELWs in orbit around gas giants?
5 bodies orbiting a common barycenter?
Glowing green gas giants?
Binary neutron stars?
Systems with over 100 bodies?
 
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