If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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What I WILL claim is that the majority of people wouldn't give a monkey's if the ADS was restored as an optional module, leaving the FSS functionality exactly as it is.

A similar number of people would be ok with unlimited torpedo and heatsink ammo. Oh and don't forget 100,000 MJ shields. All balanced and non-game breaking.[noob]
 
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I still think this is a step backwards. One of the cool parts of the new FSS scanning is when you zero in on a planet and 'resolve' it. That's cool.

If the ADS came back in the form you suggest it makes that new mechanic seem a bit pointless. If you honk and get imagery of all planets then you've basically discovered them all. Thus, you're back to the old system in its entirety.

There's a difference between exploration and discovery, which I believe is the root of the FSS/ADS issue.

I don't consider a picture of a planet as being exploring it. For me, exploring means I'm at least in the general vicinity of the object, not half a lightyear away. Discovering a body is just the first step in exploration which is why I find the FSS problematic - it both discovers AND explores the body.

Having an optional module that allows separation of discovery and exploration would allow me to focus on the part of the gameplay that I enjoy, without detracting from the discovery element for those who don't wish to use it.
 
I still think this is a step backwards. One of the cool parts of the new FSS scanning is when you zero in on a planet and 'resolve' it. That's cool.

If the ADS came back in the form you suggest it makes that new mechanic seem a bit pointless. If you honk and get imagery of all planets then you've basically discovered them all. Thus, you're back to the old system in its entirety.

Thats exactly what "they" want. The old mechanics: Honk and resolve it via cruising to the bodies discovered. Why not? With the FSS you do literally the same without moving your ship at all. If they want to cruise around, why not let them?
 
Thats exactly what "they" want. The old mechanics: Honk and resolve it via cruising to the bodies discovered. Why not? With the FSS you do literally the same without moving your ship at all. If they want to cruise around, why not let them?

They can already do that, things get auto-resolved when you get close enough to them. Nothing needs to be changed.
 
Thats exactly what "they" want. The old mechanics: Honk and resolve it via cruising to the bodies discovered. Why not? With the FSS you do literally the same without moving your ship at all. If they want to cruise around, why not let them?

I want both, just like we get in the bubble. ADS honk reveals targetable bodies & populates the system map (as it did before) then optionally fly there (taking advantage of the new scanning of nearby bodies) or use the FSS to resolve the signals (where the process is unchanged whether it's undiscovered or unexplored).
 
There's a difference between exploration and discovery, which I believe is the root of the FSS/ADS issue.

I don't consider a picture of a planet as being exploring it. For me, exploring means I'm at least in the general vicinity of the object, not half a lightyear away. Discovering a body is just the first step in exploration which is why I find the FSS problematic - it both discovers AND explores the body.

Having an optional module that allows separation of discovery and exploration would allow me to focus on the part of the gameplay that I enjoy, without detracting from the discovery element for those who don't wish to use it.

Well, I guess, FDev thought (almost) the same. First you discover the body with the fss. Then you have to play golf to "explore" the body in it's fullest.
Somehow I find it odd that you can resolve poi's via the FSS. I would found it better to only get the poi's AFTER golfing. Therfore you STILL have to cruise to the body of interest.
 
There's a difference between exploration and discovery, which I believe is the root of the FSS/ADS issue.

I don't consider a picture of a planet as being exploring it. For me, exploring means I'm at least in the general vicinity of the object, not half a lightyear away. Discovering a body is just the first step in exploration which is why I find the FSS problematic - it both discovers AND explores the body.

Having an optional module that allows separation of discovery and exploration would allow me to focus on the part of the gameplay that I enjoy, without detracting from the discovery element for those who don't wish to use it.

So you wanna BE the FSS, not SEE the FSS ? And blobgame is doing what you used to do for yourself.

I'm trying get a better handle on the true disconnect here to find a way past all the carousel part of this topic, am I close?



Edit: why the filter did not let me put FSS next to the ? is a mystery for another thread. .___.
 
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They can already do that, things get auto-resolved when you get close enough to them. Nothing needs to be changed.

No. actually not, because you are not able to target an "unknown" body anymore. Therefore they only can "parallax" to the vincinity of the object. Very unconvinient.
 

Jenner

I wish I was English like my hero Tj.
There's a difference between exploration and discovery, which I believe is the root of the FSS/ADS issue.

I don't consider a picture of a planet as being exploring it. For me, exploring means I'm at least in the general vicinity of the object, not half a lightyear away. Discovering a body is just the first step in exploration which is why I find the FSS problematic - it both discovers AND explores the body.

Having an optional module that allows separation of discovery and exploration would allow me to focus on the part of the gameplay that I enjoy, without detracting from the discovery element for those who don't wish to use it.

But to fully explore them you still have to use surface mapping probes, and you have to fly to the planet to do so. (And there is game play involved with the process too). Does that not satisfy the desire to explore up close and personal? Serious question! I mean maybe it doesn't for some. That's fine. In my mind I think that would scratch that particular itch.
 
Which might be relevant if we used to have those things before FDev removed them.

In general game designers try to remove mechanics like infinite torp and heatsink ammo because they undermine or even obliterate other options. Similarly, having an instant reveal system map circumvents the FSS. Which is the entire reason you're pushing for it, while pretending you're not.
 
But you'd have no objection to an optional ADS-style module being available?
Of course not. I actually suggested that long time ago (last month ;)).

FDev made a mistake replacing existing tech because of the frustration it caused and that led to resentment and anger in many. The transitional change that mining has works better for people to adjust to a new system. The complete replacement upset the exiting order. Too many keys to map and too much to learn from day one. I would've preferred to have had a chance to learn one piece at a time and still have the old to fall back on.
 
In general game designers try to remove mechanics like infinite torp and heatsink ammo because they undermine or even obliterate other options. Similarly, having an instant reveal system map circumvents the FSS. Which is the entire reason you're pushing for it, while pretending you're not.

This is the thing though Ziljan, it only undermines it because of recently written lore on how the new process works. As a game mechanism there is no conflict, they just offer different slices of the pie.
 
There's a difference between exploration and discovery, which I believe is the root of the FSS/ADS issue.
Not seeing that as the issue myself.

I don't consider a picture of a planet as being exploring it. For me, exploring means I'm at least in the general vicinity of the object, not half a lightyear away. Discovering a body is just the first step in exploration which is why I find the FSS problematic - it both discovers AND explores the body.
All it does is discover the planet. It cannot explore it for you. You will need to travel to the planet to explore its surface. I think the main issue here is that atmospheric planets are non-landable and so there for there is no need to travel to them now as you don't need to DSS them, but you can probe them if you want to.

But even when I did do that in the old method I certainly never thought I had explored that planet. All I did was travel to something that I had already discovered and let it scan automatically without doing anything. To me that is just travelling. I am not exploring anything unless I can get down on to thats planet surface.

Now if the next update is atmospheric planets with maybe even planets with basic plant life on it (no complex life, so no earthlike, it think they will take longer), that opens up a huge amount of planets to explore i.e. land on and actually explore it.

Having an optional module that allows separation of discovery and exploration would allow me to focus on the part of the gameplay that I enjoy, without detracting from the discovery element for those who don't wish to use it.
The seperation is still there depending on how you look at it. I don't see traveling to a planet I have already discovered for the ship to do a passive scan while not being able to land (because that update isn't out yet) is exploration. I see that as just travelling and scanning for credits and tags. There is no exploration involved from what I can see.

To me these mechanics look like they are designed around more planets being able to be landed upon. If atmospheric planets are the next expansion (I really hope they are), then there will be more reasons to fly to the planets that you don't need to at the moment, so you can explore the surface more.

The system is not without fault though in my view. The FSS gives you a bit too much information for my liking. I would prefer some of it you get from probing a planet.

The probing of the planets should give search areas for POI, not pin point locations. You only get pin point locations after you have done a composition scan on it (so you can return when you want to). I wouldn't mind seeing a wave scanner type thing on the ship, maybe in analysis mode, for when we are flying near the surface of a planet to find large POIs (not the small rocks). Or you land and explore in your SRV to find these places.
 

Jenner

I wish I was English like my hero Tj.
Spock was doing analysis? I thought that was a 'What the Science Officer saw' machine.

star-trek_spock_bridge-viewer.jpg


See, he's got the tuning and everything! :D
 
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