High End materials gathering is quite simply worse than before...please acknowledge...

Status
Thread Closed: Not open for further replies.
Ah, so your solution is: Ignore problems and use a workaround.
You should really work in IT support.
User: Mr. Stigbob my mouse isn't working anymore since the latest updates.
Stigbob: Mine is working fine. You are doing it wrong, use your keyboard instead.

Woman: Doctor, my back hurts when I move like this.

Dr. Stigbob: Well, don't move like that.
 
"It's only people who're modding whole fleets of ships who dislike engineering"

"No, it takes a heap of mat's to engineer a single ship"

"Well, it's only people who're trying to engineer everything on a single ship who dislike engineering"

"No, it takes a heap of mat's to engineer a single module on a single ship"

"Well, it's only people who're trying to fully engineer a single module on a single ship who dislike engineering"

:rolleyes:

None of that cobblers has anything to do with what I wrote. The point I was making is that trying to fully G5 a ship now if not sooner is unnecessary. Judging from your reaction to doing it its also no fun at all, which is definitely "doing it wrong" in terms of gaming.
 
Not everyone owns an Anaconda, while it might be the most popular main ship listed on Inara it’s isnt the most popular overall and it doesn’t even make 10%

Not everyone engineers their ships and of those that do they don’t engineer every slot.

Of the engineering that players do, not all need or want to engineer to G5.

For all these reasons I doubt FD thinks there’s a serious problem getting mats to engineer.

There’s probably a small subset of players that engineer, want to engineer everything on every ship they have to G5 and find it difficult to get all the required mats to upgrade everything. That’s not to minimize the struggle to upgrade that way but FD does have to balance rarity and availability or everyone will be able to G5 upgrade every slot in every ship in no time. If every ship is maxed out, what’s the point of engineering?
 
You don't need it all or all of it at once though do you.

Do the FSD now everything else is easier. Decide what you want the ship for if its fighting you'd benefit from thrusters, distro, shield and weps. Everything else is optional and an afterthought really. Not hard to do all those with pinned blueprints up to G4 which is already a massive improvement. Now take your time twiddling the other stuff, G5ing and adding experimentals.

Once more, you evade the problem instead of acknowledging it's there and trying to fix it.
 

Ian Phillips

Volunteer Moderator
NOTICE.

The personal attacks will stop or the thread will be closed.

You may not like someone elses standpoint, but you have no call to attack them for it. Answer the points made or don't post.
 
Last edited:
Well, I play this game with missions, combat, occassional HGEs visiting (which I like much more now) and have multiple engineered ships with decent amount of spare high grade mats. Changes in HUSS are absolutely to the better. And I never used "relog" or what is used for farm these mats now.
 
I spent pretty much all of yesterday farming HGEs.

I was initially looking for easy things that spawn in a number of states, such as CDCs, MGAs, PLAs, PHRs etc. But then I started looking for the more specialised stuff, that I HAD NO PROBLEM FINDING BEFORE 3.3.

I went looking for Pharmaceutical Isolators. I'm a pretty experienced gatherer, I know how to find these. You need a faction (any faction will do now, in a system, it doesn't need to be the controlling one) that is in outbreak state, combined with an HGE spawn (which now also needs to belong to the outbreak faction and be in the outbreak state) in that state. So, I went to eddb.io, and I listed up all the systems where the controlling faction was in Outbreak state. There were some obviously better candidates including one with 25m pop and high tech economy! Jackpot, I'm thinking. I go to the system, I scan the USSes with my FSS, I've become SUPER fast at that now. The last two USSes were both HGEs, that is already EXCELLENT going in the current state of the game, but imagine my glee when one was in Outbreak state and had 33 minutes left!! It wasn't even that far away. Off I went. A few minutes later I arrive in the USS. There hanging in space in front of me, are...12 Proto Heat Radiators. That's odd. I think to myself.

We are now 1 month into this.

Thanks in advance.

I deeply sympathise. Frontier’s worst fault is their tendency to err on the hairshirty side of the equation, and just about the only time they haven’t done so was with void opals in the new mining—just look how popular that was! But with just about every other mechanic the grind/fun ratio is tilted the wrong way by just enough to make me irritated with the game, even though I have remained loyal to it for years. What we have here is very similar to the early stages of engineers, where stuff like Kongga ale was only available by the quart when you needed 25 tons of the stuff!

if Frontier could cure themselves of this mentality and recognise that it would be better to err the other way early on (positive fun/grind) and then maybe rein it back a little in a later patch if they overdid it, then the forums would be generally happier places, the game would be genuinely relaxing and entertaining and we would look forward to new releases instead of tolerating them. I don’t see this being exactly hard to do, but the big obstacle is that Frontier are not particularly customer facing and don’t seem to realise that listening and acting on feedback is as important as coding.

If this follows the usual cycle, we will be three patches down the line and will be bored of it by the time they sort it. For what it is worth, other resource gathering appears to have been affected—even phosphorus reserves on icy planets are giving the sort of yields that make me want to read A La Recherche de Temps Perdu in Latin for the comparative enjoyment it would give (-:
 
I got back to the bubble recently, and HGEs are popping up everywhere, got Military ones frequently, tons of proprietary composits and core dynamics components. The only thing that took a bit to find was pharmaceuticals but they always took ages to find.

Is this really a huge issue? Engineering my Mamba was pretty mindless aside from the G5 Dirties, everything was abundant and the FSS made it really easy to find what was missing. It sure beats flying around in circles waiting for USS to spawn. HGE's spawned in 1/3 populated systems I was jumping in as I was moving from engineer to engineer.
 
Last edited:
I got back to the bubble recently, and HGEs are popping up everywhere, got Military ones frequently, tons of proprietary composits and core dynamics components. The only thing that took a bit to find was pharmaceuticals but they always took ages to find.

Is this really a huge issue? Engineering my Mamba was pretty mindless aside from the G5s, everything was abundant and the FSS made it really easy to find what was missing. It sure beats flying around in circles waiting for USS to spawn. HGE's spawned in 1/3 populated systems I was jumping in as I was moving from engineer to engineer.

I have consistently not had those results.
 
Some high grades are easy to find but there's a few that are virtually impossible do to the broken BGS. Systems are not changing state and have been locked up totally so there's very little hope currently to get the other types.
 
I got back to the bubble recently, and HGEs are popping up everywhere, got Military ones frequently, tons of proprietary composits and core dynamics components. The only thing that took a bit to find was pharmaceuticals but they always took ages to find.

Is this really a huge issue? Engineering my Mamba was pretty mindless aside from the G5s, everything was abundant and the FSS made it really easy to find what was missing. It sure beats flying around in circles waiting for USS to spawn. HGE's spawned in 1/3 populated systems I was jumping in as I was moving from engineer to engineer.

You're asking a question you answered yourself. You don't seem to have a problem with the current spawn rate and layers of randomization. I had a day where the first HGE spawned with PI. Certainly I had some lucky spawns, but definitely not as consistent as you make it out to be. The military G5 mats you mention are relatively easy to find compared to the much more difficult to get PI/IC/MS. If you're one of those people who's happy with trading for those at a 6:1 ratio at the material trader, then yeah I suppose you'll get by fine. Some of us though think it's not balanced that certain very rare G5 mats are much more rarer than other very rare G5 mats. Having to trade for those at a 6:1 ratio in bulk because you can't get them in bulk by simply looking for them, makes no sense. Seeing how the game clearly lists the materials having the same rarity and descriptions on where to find them.
 
You're asking a question you answered yourself. You don't seem to have a problem with the current spawn rate and layers of randomization. I had a day where the first HGE spawned with PI. Certainly I had some lucky spawns, but definitely not as consistent as you make it out to be. The military G5 mats you mention are relatively easy to find compared to the much more difficult to get PI/IC/MS. If you're one of those people who's happy with trading for those at a 6:1 ratio at the material trader, then yeah I suppose you'll get by fine. Some of us though think it's not balanced that certain very rare G5 mats are much more rarer than other very rare G5 mats. Having to trade for those at a 6:1 ratio in bulk because you can't get them in bulk by simply looking for them, makes no sense. Seeing how the game clearly lists the materials having the same rarity and descriptions on where to find them.

Couldn't have put it better myself.
 
You're asking a question you answered yourself. You don't seem to have a problem with the current spawn rate and layers of randomization. I had a day where the first HGE spawned with PI. Certainly I had some lucky spawns, but definitely not as consistent as you make it out to be. The military G5 mats you mention are relatively easy to find compared to the much more difficult to get PI/IC/MS. If you're one of those people who's happy with trading for those at a 6:1 ratio at the material trader, then yeah I suppose you'll get by fine. Some of us though think it's not balanced that certain very rare G5 mats are much more rarer than other very rare G5 mats. Having to trade for those at a 6:1 ratio in bulk because you can't get them in bulk by simply looking for them, makes no sense. Seeing how the game clearly lists the materials having the same rarity and descriptions on where to find them.

That's the thing.

It's kind of like being a car driver, complaining that the state of the roads is terrible and being told to travel by train instead.
Regardless of how good trains are (clue: they're terrible) the issue is that the roads are unfit for purpose and that needs fixing - or we officially abandon road-travel and rely on alternatives instead.

Same thing applies to mat's in ED; either fix them so they're fit for purpose or just bin them completely and replace them with something else.
 
You're asking a question you answered yourself. You don't seem to have a problem with the current spawn rate and layers of randomization. I had a day where the first HGE spawned with PI. Certainly I had some lucky spawns, but definitely not as consistent as you make it out to be. The military G5 mats you mention are relatively easy to find compared to the much more difficult to get PI/IC/MS. If you're one of those people who's happy with trading for those at a 6:1 ratio at the material trader, then yeah I suppose you'll get by fine. Some of us though think it's not balanced that certain very rare G5 mats are much more rarer than other very rare G5 mats. Having to trade for those at a 6:1 ratio in bulk because you can't get them in bulk by simply looking for them, makes no sense. Seeing how the game clearly lists the materials having the same rarity and descriptions on where to find them.

If you switch system to one in boom you generally get two HGE from FSS or nav beacon. That's going to be 30 G5 mats convertible to 5 if you trade them (that's the lower range), jump into another system same again. You need 6 or 7 to max something out, maybe a few more if you want to get all the little ticks. So erring on the side of caution its about one system per G5 item.

That's not exactly hard to do.
 
If you switch system to one in boom you generally get two HGE from FSS or nav beacon. That's going to be 30 G5 mats convertible to 5 if you trade them (that's the lower range), jump into another system same again. You need 6 or 7 to max something out, maybe a few more if you want to get all the little ticks. So erring on the side of caution its about one system per G5 item.

That's not exactly hard to do.

The fact that it can be worked around isn't in dispute I don't think. Should it have to be worked around though?

Also, two things...finding 2 systems in a row with one or more HGE, hm...not reliable. Boom or other state does not affect spawn rate according to my interim findings, It seems industrial and high tech economies with high population are still the go-to places and even knowing that I can't get two spawns in a row reliably anywhere else except EZ Aquarii (and Vega now if that holds out for me). This isn't confirmed yet. In any case, by looking in a boom system, you're pretty much guaranteeing you won't find what you're after, which means you're resorting to working around a broken thing from the very start of your search. The point is you're not even bothering to look for what you're actually looking for cos you know it's hopeless. That's not ok.

Lastly, your math makes it two systems, but that's two systems with HGEs, right? HGEs also don't always contain 15 materials and that's for one item? I've got 7 multicannons on my FGS. Also I need some for trading down for the G4s that are used in both g4 and g5 mods. ;) Then I want to get a few more so that I don't have to farm next timem I have an idea to change something. It;s a lot more random and complex than even your simple example suggests.

I agree that 6-7 mats are needed for a good g5 roll, 9 for the pointless ticks (which are very important on weapons that need matched speeds). If I want to engineer a whole ship of hardpoints, shield boosters, weapons and hull reinforcements, I'm going to be farming using your method for many, many hours. Much less than if I could have gone to the right system in the old system and picked up the mats I needed in 12s or 15s directly.
 
Last edited:
the worst part of HGE is the network drop when trying to get out of supercruise. Only twice though as i stop trying. Please fix your networking, fdev.
 
Hmmm, I wasn't have too much trouble with finding G5 manufactured materials with the new FSS.

I couldn't find the ones I wanted, but I found some. Very reliably.
The FSS does make life easier, just needs some tweaking to how stuff spawns.

G5 encoded is more difficult. Haven't quite sussed that one out yet.

G5 Elements is easy, just go to a geological site. Lol


That said. I don't do a lot of farming.
 
Hmmm, I wasn't have too much trouble with finding G5 manufactured materials with the new FSS.

I couldn't find the ones I wanted, but I found some. Very reliably.
The FSS does make life easier, just needs some tweaking to how stuff spawns.

G5 encoded is more difficult. Haven't quite sussed that one out yet.

G5 Elements is easy, just go to a geological site. Lol


That said. I don't do a lot of farming.

G5 elements is much improved. No 'win button', no relog-fest.
An alternative way to get them.
And if you really want to get shedloads of them, you can, but you have to work for them.[yesnod][up]
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom