Killed by Blocked player

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Well OP... that sucks. people are people so what are you gonna do? My advice would be to only play in open if your flying a fully engineered PvP ready ship. I only play in open when doing PP stuff ( my choice ....lets not have that debate again :) ).
 
Granted it's been a while since I used my Challenger so perhaps it's improved, but in my experience the Challenger has an Achilles Heal right above it's nose in the form of a windscreen that is apparently made from tissue paper. A properly built Gunship should crush it 1v1.

Hard one to call. I have no canopy problems in either ship (I run both hybrid with about 400-500mj and 40-50sec recharges). The challenger is my go to pvp combat ship currently, its armor is unmatched, it seems to hold onto its modules, canopy and even hardpoints pretty well with a size 5 and a size 2 MRP. I run the gunship in the same configuration, but think you're probably right, the fighter of the FGS would be the difference though. Without the fighter, my money would be on the challenger if they are both dakka, and especially if they are both frag, due to the maneuverability advantage. I was laughing about my FGS being unbeaten as a bit of an in joke to some squadron mates, its only had one fight so far, I uilt it at the weekend. lol.

I thought all the Alliance ships got a hardened glass upgrade at some point...? I find the challenger holds its modules slightly better than the chieftain with the same config and runs cooler too.
 
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Had the OP actually left the instance in which he was killed? I'm not sure that respawning at the nearest station (in the same system) actually forces a re-instancing. If he hadn't left the instance, the block wouldn't have worked.
 

The Replicated Man

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It's super effective against whales actually. Take the gunship if you're going to use the fighter, otherwise try a challegner, still got 7 hardpoints, with better convergence and much better than the gunship in every other way too, except weight. Very small dps discrepancy, equivalent of 1/3 of a small hardpoint difference.

We're having a bit of a gunship revival in the squadron lately, Camisade is sorting his out. Mine is currently in dakka mode and UNDEFEATED! MWAHAHAHA. lol.

Thing is anyone with common sense is just going to orbit you and you will try in vain to get within range. Might be half decent for jousting but thats pretty much it.

5 Plasma 2 Rail is far superior on a gunship IMO, just for range and pure alpha damage.
 
Blocking works by reducing the chances of you entering an instance with whoever you've blocked. Its not infallible, it is very effective unless you are super unlucky though.

I'd report the ship loss as a bug.

Tech details of block, how to and dev posts about how using it to get rid of griefers is the intended function here :

https://forums.frontier.co.uk/showthread.php?t=367388
 
Thing is anyone with common sense is just going to orbit you and you will try in vain to get within range. Might be half decent for jousting but thats pretty much it.

5 Plasma 2 Rail is far superior on a gunship IMO, just for range and pure alpha damage.

I agree, hence my original assertion it's a troll loadout. Could probably give a cutter/t9/T10 a very short fight though. Not much else.
 
The only way to really block a player is to create an L2 rule in your router, filtered against their MAC address. You’ll need a fairly high end firewall appliance, like a Cisco ASA, Meraki or Juniper to do this, as well as some reasonable admin skill.

The in-game block, as noted, only blocks comms, and reduces your likelihood of instansing it does not prevent it.
 
Engineered lightweight alloys - grade 5 Heavy Duty. So not standard LWA. It could only have been frags - extremely short range - likely sitting directly above & behind the pad as it raised into position - so absolutely no chance to see them. Brave brave sir robin...etc. It was at an Engineer's base too - are they anarchy / no security?

What are your resists like? That would’ve played a big part as well. Lots of low quality armor can only do so much.

They may have been juicing with premium ammo as well. 30% boost to overcharged or double shot frags plus a ram is a bad day for anyone.

Engineers do have security... but their response time is obviously not instant. The station might’ve fired on them, but ships are fast enough these days to get away no problem. Alternatively they might not have cared about the rebuy.
 
Just guessing, I wonder if after setting the block, OP didn't actually refresh the instance? Rebuying puts you back in the same station, then setting a block and immediately launching could keep you in the same instance you're already sharing with the other player. Only if OP continues to encounter that player in future play should they need to check whether there's a friend in common or something similar which could be overriding the block.
 
Just guessing, I wonder if after setting the block, OP didn't actually refresh the instance? Rebuying puts you back in the same station, then setting a block and immediately launching could keep you in the same instance you're already sharing with the other player. Only if OP continues to encounter that player in future play should they need to check whether there's a friend in common or something similar which could be overriding the block.

Thats a good point.
 
..it is very effective unless you are super unlucky though.

I'd report the ship loss as a bug.

Tech details of block, how to and dev posts about how using it to get rid of griefers is the intended function here :

https://forums.frontier.co.uk/showthread.php?t=367388

One thing folks overlook, from your link;

"Blocking becomes weaker when it comes up against friends"

The number of times I hear people just accept random friend requests, then wonder why blocking doesn't work.
Being friends with your attackers friends, still means you're still a 3rd party friend to them and you can be instanced together.

Ever remember when MMOs were simple?
I miss the good old PvE / PvP server options that were common.
 
OP, send in a ticket for your loses, complaining that their blocking player function has failed & also complain that you want action taken against that player.
 
OP, send in a ticket for your loses, complaining that their blocking player function has failed & also complain that you want action taken against that player.

He played in open and got blown up. Thats what happens when you play in open. It's going to take more than 2 attacks to determine if the attacker was attempting to grief. Even then I would say please don't be a carebear about pixels on a screen, a fictitious space ship in a fictional universe.
 
Minding my own business in Open, I just got ram-murdered by a certain player. OK, so that's how they want to be, fine, so I blocked them.

I reload - and WHAM - insta-killed by the SAME PLAYER.

If they are blocked, how did they end up back in the same instance as me?

Anyone from FD care to comment?

Logs and EDD records available.

While I'm here, what on earth does 79% hull damage, totally destroy FSD & Thrusters of a Beluga in one shot? Anyone from FD care to investigate? 'Cause that's that my log shows.

Happy to be enlightened about the one-shot insta-kill weapon too; if it's legit I'm getting one.
Honestly unless you've dedicated several internal slots to HRPs and MRPs, installed upgraded bulkheads, and engineered everything, armour is a bit of an illusion vs. and engineered opponent. Base defenses are an absolute joke.
 
… likely sitting directly above & behind the pad as it raised into position - so absolutely no chance to see them.

If you got killed at the exact same base you respawned at, it's wise to assume they'll still be there (unless swapping to Solo / PG they don't belong to).
What you can do is use the "Return to surface" option, instead of taking off. While the pad is raised, you can peek about in external cam, and look above and behind.
You'll still be invulnerable, and if you see frag shots splatting about you... well yeah... try going back into the Hanger, then Return to Surface. Hanger -> Surface. Hanger -> Surface. Mess with them, and become the griefer yourself ;)
 
You have to block their buddies, too. Go through the player contacts and look for anyone who is wanted and block all of them.
 
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