If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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There are MANY ways they could have implemented it - space golf was the worst way IMO.

The probing/mapping functionality has the advantage of being quick & easy on landable planets where there is a reason to map them (to locate POIs). For gas giants it is a chore but one that can be skipped & left for the more tenacious player to tag.

Outside of the bubble I have only mapped a few bodies for the sake of tagging them, most have been mapped because I want to land on them & visit a POI to tick a codex box.

Ironically I think the 'hunt the blue blob' FSS mechanism would have been ideally suited to hunting for POIs or other hotspots on planet surfaces. Far from the system drop-in point being stationary in supercruise is much less of an issue and that final step in the discovery process can be much more of a time sink because it's at the player's discretion.

I also think the payout should be stacked more in favour of data gathering. Completion scanning of a system is now easy but pays loads, mapping demonstrates a greater time investment, composition scanning for the codex is an end goal that should receive the bug bucks imo.
 
Steam knows.... look, the people that make universal sandbox are watching whats going on. Like i said before i felt NMS sky adverts were being targeted squarely at people disillusioned by ED. Now this. Coincidence im sure.... :p

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Dont get me wrong... they have nothing to offer me personally. Im not that interested in space games, i was interested in Elite and what realism it had. But others will be.
 
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We talking about the infos i get once i scanned the celestial body with the FSS or the added bonus i get if i map it on top. Sorry i have to ask, but surface scan with the new system is a rather "old" term to me.
If we talk about the first and take into consideration i would have no Detail Scanner Equiped in the old system - i don't move at all. If we compare old Detail Scan with mapping a body, its the same. I will have to fly to it, even closer compared to before.

For my own part, I am highly selective in which planets I ultimately probe. Any land-fall planet that has geological, biological or xenological features is going to get probed, as will planets that I can probe without having to travel too far. I will also tend to probe Earth-likes & Water Worlds more often than not.
 
For my own part, I am highly selective in which planets I ultimately probe. Any land-fall planet that has geological, biological or xenological features is going to get probed, as will planets that I can probe without having to travel too far. I will also tend to probe Earth-likes & Water Worlds more often than not.

What you describe for mapping is a similar pattern many players used before for scanning. How are you enjoying exploration so far Marc? And how far out have you gone?
 
My "alt brother" is currently on a trip to a random point which will probably turn into a galactic circumnavigation trip on economy jumps.

I am loving the new exploration mechanics. It ticks all the boxes for me.

It's satisfying, repetitive (and satisfyingly repetitive), probing planets is fun, and the UI design around the FSS is a work of genius. I've often criticised FD for their game design choices, but in these cases, bugs aside they got it 100% right.

Every system gets at least the full FSS treatment. Most, if they interest me, also get fully mapped.

Finally, exploration is all about the journey rather than destination. As it should always have been IMO.
 
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Eh, no you haven't. While a smug closing line might gain you a round of applause from the monkey gallery, I still stick to what I said.

See, that right there is what makes me want to stop this conversation, and what made me feel like you're looking for a fight, not open discussion. I disagree with calling anyone sharing my point of view "monkey gallery". I could retort in similar style, painting all FSS opponents crybabies, but it would get us completely nowhere so I simply refuse to continue conversation with you.

At the very least, I understand why you dislike the new FSS, so that's something.
Have a nice day.
 
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This kind of thing is why people get a bit tetchy on forums i guess. I dont think people do want a discussion, they just want the problem to go away. As quickly as possible.

It's an opinion (mine, as it happens). Feel free to agree or disagree, but I've read most of this thread and yet to see an argument against the FSS that isn't just whining that "Honk doesn't make me money any more" when you break it down.

The OP doesn't understand that radio waves are part of the light spectrum, and it's downhill from there unfortunately... :(
 
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It's an opinion (mine, as it happens). Feel free to agree or disagree, but I've read most of this thread and yet to see an argument against the FSS that isn't just whining that "Honk doesn't make me money any more" when you break it down.

The OP doesn't understand that radio waves are part of the light spectrum, and it's downhill from there unfortunately... :(

Yes your opinion. But be fair and completely honest. They didnt get it 100% right did they?

Not everybody can be a scientist. I dont actually see this mentioned in op but yeah... we can all learn a little about the universe i expect.
 
I've never said I wouldn't accept a 'No'.

All the comments by FDev were prior to the actual release of the software. I don't believe it's unreasonable to ask them to confirm that they have no plans to reinstate the ADS in any format, now that the playerbase as a whole (ie, not just PC players) have had a chance to experience the system.

It's not unreasonable, but if Frontier have decided internally that the issue is closed, they'll ignore the question til kingdom come.
 
Yes your opinion. But be fair and completely honest. They didnt get it 100% right did they?

Bugs aside, yes I think they did. They had a challenge to effectively represent multiple hierarchies to the user in a way that makes logical sense, and still allowing them to get to a particular node (astronomical body) quickly. As a developer, I can tell you that many clever people have wrestled for years with this problem, with mostly limited success. A "treeview" representation is probably the most prevalent, but would not work for Elite. So yes, I'm impressed at how they've done this. Simple. Logical. Looks pretty. Anything that reminds one of the stellar cartography scene in ST: Generations is a winner in my book.

Also, the orrery is fantastic, and genuinely useful. The only change I would make is for the game to remember your zoom / location each time.


Not everybody can be a scientist. I dont actually see this mentioned in op but yeah... we can all learn a little about the universe i expect.

Knowing 2+2=4 doesn't make you a mathematician either. ;) But you're right... it wasn't the OP, it was a few comments down. Sorry OP.
 
But... but... If I do 1000 jumps in the new system, have I repeated the jump process less than I would in the old system?

:D S
No it is not. As I specified, if only I want to know what a system looks like, the old system was less repetitive.

I only had to hold a button while scooping, It did not get in the way of my journey. It wasn't boring since it never even registered. Now I have to stop and open the FSS and so on. A process which is boring to me. Making the new system more repetitive.

Now, if we continue on the rest of the exploration, which was severly lacking in player agency, I will grant you repetitive all day long. Flying up to planets and looking at them until the scanner did it's thing was poor at best. The new system is better by a landslide.

Fastest is not the same as less repetitive though, in fact being fastest means you end up doing it more. I understand that you want the repetitive actions to be over faster, then the old method is faster, but you on the flipside end up doing more of it.
 
It's not unreasonable, but if Frontier have decided internally that the issue is closed, they'll ignore the question til kingdom come.

They refuse to reply cause they know its terrible. Its an admission of failure. They were almost appologising for this in the livestream, i didnt see what prompted it but i suspect it was uncomplementary comments in their chat.

I would imagine the gamble was alienating x number of players vs gaining y number of new players. The old ones have already paid in, already bought skins and stuff. Maybe the new players will buy more. I hope not. I could be off the mark here but i dont hear anybody telling me im wrong :)
 
My dislike of the FSS has absolutely nothing to do with the amount of credits one can make.

I've looked through your posts in this thread, and you don't seem to explain in any detail whatsoever what it is you dislike so much about it. What is it you feel is missing?
 
Bugs aside, yes I think they did. They had a challenge to effectively represent multiple hierarchies to the user in a way that makes logical sense, and still allowing them to get to a particular node (astronomical body) quickly. As a developer, I can tell you that many clever people have wrestled for years with this problem, with mostly limited success. A "treeview" representation is probably the most prevalent, but would not work for Elite. So yes, I'm impressed at how they've done this. Simple. Logical. Looks pretty. Anything that reminds one of the stellar cartography scene in ST: Generations is a winner in my book.

Also, the orrery is fantastic, and genuinely useful. The only change I would make is for the game to remember your zoom / location each time.

To add some background, some people here genuinely believe that having a different opinion makes you an [insert something]. Burke, for example, recently claimed that there are a bunch of 'enthousiasts of WW2-era Germany' who secretly conspired with the mods to silence him and others about the truth of the FSS. So when you come in and say you think they did a fantastic job on the UI (which I agree with, btw), you become suspect in some people's eyes.

"Surely you cant say you like it while being honest?!"

Yes Burke, yes we can.
 
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To add some background, some people here genuinely believe that having a different opinion makes you an [insert something]. Burke, for example, recently claimed that there are a bunch of 'enthousiasts of WW2-era Germany' who secretly conspired with the mods to silence him and others about the truth of the FSS. So when you come in and say you think they did a fantastic job on the UI (which I agree with, btw), you become suspect in some people's eyes.

I wouldnt go there if i was you. I was only pointing out that 100% perfection doesnt exist.
 
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They refuse to reply cause they know its terrible. Its an admission of failure. They were almost appologising for this in the livestream, i didnt see what prompted it but i suspect it was uncomplementary comments in their chat.

I would imagine the gamble was alienating x number of players vs gaining y number of new players. The old ones have already paid in, already bought skins and stuff. Maybe the new players will buy more. I hope not. I could be off the mark here but i dont hear anybody telling me im wrong :)

Frontier generally don't reply to feedback, especially forum noise. I doubt very much they think it's terrible - this system will have gone through a lot of eyes (including DB himself) before it was put out there.

Don't like it - fair enough - but it's FD's game and I sincerely doubt what we have now will change significantly in the future.
 
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