Void Opals have created amazing emergent gameplay

It has really depreciated the value of the title 'Elite'. I mean, you can be Elite now in an afternoon.

And ? What does that have to do with emergent gameplay? If you want to earn the Elite ranking in trading without trading in void opals you are completely free to do so. It is an a imaginary title and as such it cant be depreciated in value, it holds whatever value any player chooses to give it. Just let people have fun , playing the game their way and if you don't like it or don't agree with it , ignore them and go and do something else instead, your choice at the end of the day, as it is theirs. I am triple elite for what it matters and i achieved those ranks a year ago, i don't care about them. I have been mining void opals , made a couple of billion from doing so , and now i am doing something else. Above all i am having fun and not being critical of other players playstyle.
 
It has really depreciated the value of the title 'Elite'. I mean, you can be Elite now in an afternoon.

VIP passenger was basically two afternoons.

I'm not saying you're wrong, just that opals weren't the start of that problem.

I do understand why people are attached to the pilot ranks.

But personally I don't put much stock in them, especially combat. You can get combat elite farming for manufactured mats in a big 3, while actually being a poor pilot who couldn't kill NPCs without overwhelming build advantage, or decent PvPers at all. You can be a decent/good PvP pilot with a very low combat rating if you find killing NPCs boring and farm manufactured mats with HGE instead of CZ.

CQC has the most meaning I think. I know one of the rare quad elite players, and I'm pretty sure it's CQC he's most proud of. Sadly, CQC is not played much on consoles.
 
Last edited:

Deleted member 110222

D
It's like people didn't even watch Star Wars. Han Solo wasn't a pirate per se, but he was the master of running away; he just always looked cool when doing it so it's easy to forget.

Aye. At the end of the day, evasion is a perfectly valid strategy.

Actually as someone who specialises in evasion over brawling, I'd say it's the best strategy.
 
If jettisoned...they go boom yet still make a hefty profit

And that's why nobody jettisons any cargo for pirates. Experience has shown that you just reward the guy who will destroy you anyways.

Yes, there were and perhaps even still are a few actual pirates out there. But they were the few good apples, burried under a truckload of bad apples.
 
Miners can earn a decent living from them.

Pirates can earn a decent living from attacking and looting the miners.

Miners get into combat defending their ships.

Much fun can be had defending miners from pirates.

Pirates fight amongst each other for control of station systems that pay well as they know miners will come a-calling.

Cmdr’s fight the pirates at these systems.

All because of Void Opals.

I’m not sure if it was intentional or an unforeseen trickle-down due to void opals selling at high prices, but it’s an amazing shot in the arm for the game. Keep it up and DO NOT NERF IT!

Shame an unbalanced mining mechanic is all that's required for this? :(

Surely some CGs/BGS/mission driven gameplay actually orchestrated by the game engine itself could manage it just as well, or even better? eg: Consider what periodic OPEN only CGs with some more depth to them might offer? Add in Piracy career paths and reputation, and missions, some tied into the OPEN only CGs?
 

Deleted member 115407

D
I just tried to kill a wanted pirate attacking commanders in the LHS 5287 system and they just kept running then logged out. criminals are cowards. they will gladly attack defenseless mining ships but run like scaredy cats when the law comes poking around.

That's a silly post.

Why would a pirate stick around to fight you?

Learn how to keep a ship from running and you can fight them all you want.
 
Last edited by a moderator:
the main reason people used to combat log, was because if they didnt, the rebuy would mean they have to spend 10 hours or so just get back to where they were, now with void opals etc, its not as bad if your attacked and even can be fun, when you know you wont have to spend 10 hours just get back to where you started the encounter. i for one am now in open all the time, if i die, its not nice, but it doesnt make me want to quit the game like it used too.
 
It has really depreciated the value of the title 'Elite'. I mean, you can be Elite now in an afternoon.

While I love the whole core mining mechanic right now because it’s both fun and rewarding gameplay, I do agree with you on this. Same issue with the new exploration. That too pays more now than ever, and I love that it now feels rewarding too, BUT its making achieving Elite rank in exploration a super trivial task, and I think that’s bad.

However, the problem isn’t the new mining payouts nor is it the new exploration payouts, the issue is that Frontier didn’t modify the rank requirements to achieve Elite rank status at all.
 
The titles never were really worth much IMO,
a glorified boy scout sticker.

Keeping yourself from advancing however,
by non-lethal piracy yields no sticker.

Hey !

I'm going to take exception to your implication that Scout badges are worthless....they show a comitment and investment of time and energy by the Scouts to learn and improve on their skills and don't forget the contribution by the volunteer Scout leaders.

Link - "Scouting and space have some impressive links. It’s an often-cited fact that 11 of the 12 men who have walked on the moon were all former Scouts. In fact, more than two-thirds of all current and former astronauts have been involved in Scouting."
 

Deleted member 115407

D
It has really depreciated the value of the title 'Elite'. I mean, you can be Elite now in an afternoon.

Alright, let's be real, Elite ranks mean almost nothing. Didn't then, don't now.

Exploration. If you can honk and jump, you can be an Elite explorer. You don't have to go to Beagle Point, just fly around honking and jumping and scanning.

Trade. If you can sell stuff for profit, you can be an Elite trader. Just buy low and sell high.

Combat. Grind out NPCs in the RES or CZ. Get yourself some ridiculous DPS weapons and vaporize elite NPCs until you get the gold star.

CQC is probably another story. Never played it, will leave it out of the discussion.

The only true factor in Elite ranking for the former three was time. Why are people so hung up on them?
 
Alright, let's be real, Elite ranks mean almost nothing. Didn't then, don't now.

Exploration. If you can honk and jump, you can be an Elite explorer. You don't have to go to Beagle Point, just fly around honking and jumping and scanning.

Trade. If you can sell stuff for profit, you can be an Elite trader. Just buy low and sell high.

Combat. Grind out NPCs in the RES or CZ. Get yourself some ridiculous DPS weapons and vaporize elite NPCs until you get the gold star.

CQC is probably another story. Never played it, will leave it out of the discussion.

The only true factor in Elite ranking for the former three was time. Why are people so hung up on them?

e-peen measuring, as always? :D
 
the main reason people used to combat log, was because if they didnt, the rebuy would mean they have to spend 10 hours or so just get back to where they were, now with void opals etc, its not as bad if your attacked and even can be fun, when you know you wont have to spend 10 hours just get back to where you started the encounter. i for one am now in open all the time, if i die, its not nice, but it doesnt make me want to quit the game like it used too.

No. People still combat log and money is no longer a thing.
People combat log because they can't stand the idea of adversarial play, and letting somebody else win and - bear the thought! - take pleasure from their misery is too much for them.

Also, I would really like to see the bit of the kickstarter pitch that said "we'll make Open more interesting by giving everybody so much money they will never have to worry about rebuys ever again". At this point, why even bother adding the rebuy mechanics at all? The bit that I remember, is where David said What I don't want is being forced to forever asteroid mine or whatever it is if there is one way of gaining a lot of money.

This stuff is complete nonsense and not what Elite was ever about or advertised as. The fact PAX missions were just as broken before is no excuse - PAX missions need to be nerfed into the ground, not justified by making everything else just as broken. This is all just meant to attract more players and make them use the new features to justify the resources spent developing them, to avoid a new Multicrew and CQC fiasco. And it stinks. The fact features were plain missing or in a placeholder state at release should be justification enough to spend resources fleshing them out.
 
Last edited:
Slightly off topic perhaps, but whenever I read 'emergent gameplay' I always take it to mean that the game in question has little or no actual content, excepting lots of different pieces of wood for players to beat each other around the head with in the name of fun.

It's also a term that receives an instant 'no buy' award from me. Each to their own of course.

I've never combat logged, and been killed plenty of times. Who know, one day I may even stop playing in solo.
 
Slightly off topic perhaps, but whenever I read 'emergent gameplay' I always take it to mean that the game in question has little or no actual content, excepting lots of different pieces of wood for players to beat each other around the head with in the name of fun.

It's also a term that receives an instant 'no buy' award from me. Each to their own of course.

I've never combat logged, and been killed plenty of times. Who know, one day I may even stop playing in solo.

I always see it as "the chance for something unexpected and cool to happen", usually because the game has open spaces for stuff to grow. Chess for example, has zero emergent gameplay, because the rules are the rules, and that's it. There's no room to change anything or do anything unexpected in terms of how chess is played.

Fuel Rats are emergent gameplay. Apparently the vast amount of BGS work was emergent gameplay that FD didn't suspect would or could happen at all, but now is supporting with ingame stuff.
 
Last edited:
It has really depreciated the value of the title 'Elite'. I mean, you can be Elite now in an afternoon.

That is a serious issue, but the problem lies with how poor the Rank progression is for Traders/Explorers. I made a thread about this recently.

I'm honestly surprised anyone goes Open to do their Void Opal Mining.
 
Last edited:
Back
Top Bottom