Anti ADS people JUSTIFY your no compromise stance here.

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OP, it might help if you add a line or two about how that compromise would look like before I tell you if and why I am against it.
In the meantime, here's how I'd have done it:
reduce ADS range to resolve system map from infinite to 100000 Ls while retaining the total body count, and then add the new FSS mechanic on top of that
 
Like I said, you don't need to sit & watch it complete. It will complete even if you move on to another planet. If you go back to those planets, you'll see the scan has completed in the meantime.

Thanks for that, I have always waited until I saw the scan complete. Many thanks I will definitely take your advice !

Cheers
 
By all means stick the ADS back in as an additional optional module - I don't care - but leave the FSS alone (UI improvements aside!).

And that is precisely what pro-ads people ask for. To have the ADS back as the same old optional module that goes into a module slot. Nobody asked to remove the FSS, or even change it, so people who enjoy the FSS would be absolutely unaffected (leaving spite as the only actual reason to deny the ADS existence).
 
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Thing is, we've already had some compromises since the Exploration Update was first announced. Instead of only revealing the primary star, your scanners also automatically resolve all other stars & any other astronomical objects within a certain range (normally just Asteroid Belt Clusters). I'd be happy to see that concept expanded on, with players able to travel out towards a known gravimetric signal, & have the associated astronomical body automatically resolve once the ship gets within a certain range-sooner if the player honks.

Likewise, I'd like to see engineering options for the FSS that allow objects automatically resolve at a further range. So even though I am uncertain, I think that objects out to around 10 Light Seconds get auto-resolved (you see them getting ticked off on your HUD when you first jump into a system). Maybe a Grade 1 Upgrade might increase that range by +25% (so 12.5 light seconds), & so on, though even the very best FSS's should not be able to automatically resolve an entire system-even one that is relatively small.

Just an idea.
 
I have no issue if Frontier decide to bring back the ADS as an option, however, only if using it (i.e. having it installed) disables the FSS.

Having both the ADS and the FSS work together is too OP as it removes the need to look for the high-value object and therefore affects/ruins balancing in exploration.
 
I really hope you're not suggesting there be two methods of scanning a system just because some people are resistant to change or it's a little less convenient for them now?

Two methods of doing the same thing... like all those different gunz and mines, and mining lazer and mining blow it up?
Yeah, that would be terrible to have a choice of scanning methods for exploring.

In Skyrim I have a choice,
*I can Instant travel on the map
*I can ride a Horse
*I can go by foot
*I can use a carriage.
I only ever go by foot because it's my chosen method, I'm not trying to get the game over and done as quickly as possible so I stick to this method, I don't fret that just because they are there I might succumb to weakness and use them, No, I have control over my actions and play the way I want.

If the ADS runs along side the FSS then fair enough, as has been pointed out in many threads by many players the FSS functionality would not be lost because it does so much more, and I have a feeling that it's design is for future-proofing.

But I don't care about the loss of the ADS!
Just as I don't care about the FSS allowing players to get credits more quickly.
Because I don't play now!

Auto resolve of ALL stars and local bodies stamps my tag on things I don't want tagging and that is my problem.

:(
 

Having both the ADS and the FSS work together is too OP as it removes the need to look for the high-value object and therefore affects/ruins balancing in exploration.

The FSS tells you if high value objects are in the system.
The ADS told you where a potential high value object might be in a system.

Even if the player could target an object after using the ADS and then switch to the FSS the player would still have to look for that target. And looking around in FSS will indicate where the object is as it will show the direction of the frequency source.
In the time it takes to open up the system map, identify a potential high-value object, then select it and then go to the FSS to look for it, a player just using the FSS would have scanned the entire system or easily found the high-value object.

But if you are concerned about being able to use data from the ADS inside the FSS, then FDev could just disable the display of selected objects in the FSS (all selected objects get deselected when the FSS gets activated).

In short, even ADS and FSS together wouldn't be over powered.
 
Having both the ADS and the FSS work together is too OP as it removes the need to look for the high-value object and therefore affects/ruins balancing in exploration.
Lol, no. FSS alone is so OP it beggars belief - finding 'high-value' objects and getting the old DSS level credit reward for them is so ridiculously easy now.

For the record: I'm pro FSS.
But that doesn't mean that I'm anti ADS (see my compromise suggestion in this thread).
 
Two methods of doing the same thing... like all those different gunz and mines, and mining lazer and mining blow it up?
Yeah, that would be terrible to have a choice of scanning methods for exploring.

In Skyrim I have a choice,
*I can Instant travel on the map
*I can ride a Horse
*I can go by foot
*I can use a carriage.
I only ever go by foot because it's my chosen method, I'm not trying to get the game over and done as quickly as possible so I stick to this method, I don't fret that just because they are there I might succumb to weakness and use them, No, I have control over my actions and play the way I want.

If the ADS runs along side the FSS then fair enough, as has been pointed out in many threads by many players the FSS functionality would not be lost because it does so much more, and I have a feeling that it's design is for future-proofing.

But I don't care about the loss of the ADS!
Just as I don't care about the FSS allowing players to get credits more quickly.
Because I don't play now!

Auto resolve of ALL stars and local bodies stamps my tag on things I don't want tagging and that is my problem.

:(

Let's say you are playing a racing game. Having a button that instantly teleports you to the finishing line would be kind of problematic.
 
I have no issue if Frontier decide to bring back the ADS as an option, however, only if using it (i.e. having it installed) disables the FSS.

Having both the ADS and the FSS work together is too OP as it removes the need to look for the high-value object and therefore affects/ruins balancing in exploration.
No the FSS already totally "unbalances" exploration compared to the ADS (and it's a good thing! - it means you can explore a system and find POIs in a sensible amout of time), so there's no need to disable the FSS - a trade off to having the ADS as an option module would be loss of an internal slot and maybe increased power usage.

I reckon people would quickly realise that the loss of a slot wasn't worth the minute or so they were saving by using the ADS to spot green gas giants instead of the FSS, and then the ADS could then be quietly removed when no one was looking - or just skip that stage and not bother re-introducing it all! ;)
 
Then yo do not BUY the module, solved, next.

Hmm is that a response that helps a good conversation along?

You want posters to do polite conversation.
And sets the rules of what is a worthy point as well.



My point of view at the moment:
Old system as it was, would not fit into elite.
It would need too much work in balancepasses.
Should it be able to get all the points of interest the new can?? Etc etc. The drama would go on.

No leave it out, and work on improving the new one.
 
Two methods of doing the same thing... like all those different gunz and mines, and mining lazer and mining blow it up?
Yeah, that would be terrible to have a choice of scanning methods for exploring.

In Skyrim I have a choice,
*I can Instant travel on the map


:(

So why is instant travel on the map in Skyrim disabled if you haven't been to that location before?

Because there wouldn't be much point if you could just fast travel to High Hrothgar.
 
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I reckon people would quickly realise that the loss of a slot wasn't worth the minute or so they were saving by using the ADS to spot green gas giants instead of the FSS, and then the ADS could then be quietly removed when no one was looking - or just skip that stage and not bother re-introducing it all! ;)

The whole reasons for wanting the ADS is to get a system map (edit:) directly after the initial honk. That alone is for some player something valuable. In my opinion the only advantage of having a system map after the initial honk is that I can get a sense of the system, decide if I want to spend time scanning it and it gives me some information what systems I pass through while traveling to a distant destination.

The FSS offers a lot of information after the initial honk, main difference to the system map is the way that data is shown to the player.
 
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