Material Farming in 3.3

Let's just put it plain. The ultimate problem here is the spawn rate, of HGEs and all other USSs. Unfortunately, I don't think FDev will give us those figures.

If they fix the instancing of HGEs but don't change the spawn rate, hunting HGEs will be even more tiring than before for jumping around.
 
Let's just put it plain. The ultimate problem here is the spawn rate, of HGEs and all other USSs. Unfortunately, I don't think FDev will give us those figures.

If they fix the instancing of HGEs but don't change the spawn rate, hunting HGEs will be even more tiring than before for jumping around.

While that is one workaround, it's not hte solution to the problem, which is that you cannot reasonably predict what you will find iven a set of circumstances, because there is too much RNG at play on too small a sample size.

Real solution (imo): Yes, increase spawn rates so that most systems will get one at least, and 'good' systems (busy, high pop high tech systems) should spawn as many as 5 or 6 at a time. But more importantly, in conjunction with that, some layers of RNG need removal...for example, make it so that HGEs can only belong to the controlling faction. Lastly, there is obviously a bug going on that is causing the state not to correctly affect which materials are spawsned in the HGE (as mentioned by me and others, we are finding boom state materials (PHRs) in Civil Unrest state HGEs).

Both parts of the solution need implementing.
 
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I was considering trying to seek out HGE's, until now I've been relying on material rewards for passenger missions (then trading). But there isn't good news on that front.

When board-flipping was still an option, I could reliably get around 29 G5's per 2-jump run from Robigo Mines to Sirius Atmospherics in my Python (6 passenger cabins, 5 G5's for each size 5/6 cabin, 4 for the size 4 cabin). Since board-flipping was nerfed, I can still get that sometimes, but at other times I can scrape together maybe half that amount. Luckily there is a trader at an outpost in Sothis, so I can free up my Biotech Conductor and Exquisite Focus Crystal storage when they fill up: but it's taking longer to fill up. Last night I had a run of bad luck, gave up, and returned to the bubble to do something else for awhile.

And unfortunately that's probably going to have to be harvesting raw materials. So I guess I'll either be trundling around fumaroles for awhile or visiting my old buddy at the Bug Killer site again.
 
When board-flipping was still an option, I could reliably get around 29 G5's per 2-jump run from Robigo Mines to Sirius Atmospherics in my Python (6 passenger cabins, 5 G5's for each size 5/6 cabin, 4 for the size 4 cabin). Since board-flipping was nerfed, I can still get that sometimes, but at other times I can scrape together maybe half that amount. Luckily there is a trader at an outpost in Sothis, so I can free up my Biotech Conductor and Exquisite Focus Crystal storage when they fill up: but it's taking longer to fill up. Last night I had a run of bad luck, gave up, and returned to the bubble to do something else for awhile.

LOL. We posted nearly identical findings a couple hours apart in different threads :) My agreement with yours shown below

I'm fairly certain that due to the "fix" of having a shared mission board, good missions at high traffic systems get cherry picked almost immediately. I couldn't fill a python passenger bus despite 9 pad landings in Parutis the other night. Board flipping never really worked in 3.2 on PS4 anyway, but you'd get two boards per pad, so I used to run a circuit of three stations to fill up. It was extremely rare in 3.2 I'd have to hit 5pads x 2=10 boards to fill, so I suspect there was another commander Otto with his school bus out while I was. Not a hard fact, just a gut feeling.

Also, am I the only one who skips surface prospecting for raws and instead checks the ripe barnacle list for one that is on a planet with the raws needed? Barnacles spawn mats based on planet composition, and due to reload feature [not exploit :) ] it's much more efficient IMO. The new surface sites don't respawn, and the old "drive around and listen/look" was unreliable to me. Barnacle behavior is very predictable, although I haven't taken the time to measure it.

Also once in a while the thargoids visit and you can use your thrusters to ram their ship with your SRV which is f**&^ing hilarious.
 
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I was considering trying to seek out HGE's, until now I've been relying on material rewards for passenger missions (then trading). But there isn't good news on that front.

When board-flipping was still an option, I could reliably get around 29 G5's per 2-jump run from Robigo Mines to Sirius Atmospherics in my Python (6 passenger cabins, 5 G5's for each size 5/6 cabin, 4 for the size 4 cabin). Since board-flipping was nerfed, I can still get that sometimes, but at other times I can scrape together maybe half that amount. Luckily there is a trader at an outpost in Sothis, so I can free up my Biotech Conductor and Exquisite Focus Crystal storage when they fill up: but it's taking longer to fill up. Last night I had a run of bad luck, gave up, and returned to the bubble to do something else for awhile.

And unfortunately that's probably going to have to be harvesting raw materials. So I guess I'll either be trundling around fumaroles for awhile or visiting my old buddy at the Bug Killer site again.

Volcanism prospecting is WAY faster than bug killer, but only after you've mapped a planet AND found one of the larger fields. As you probably know, but I'll reiterate for posterity, the various crystal formations correlate directly to the grade of mats they drop...Piceous cobble will always drop something from the g1 pool for that body, crystalline fragments always g2 pool, crystalline clusters always g3 pool and needle crystals always g4 pool.

This means if you deliberately select a body from eddb that only has ONE g5 material in its pool, EVERY needle crystal will drop 3 of those, without exception, which is highly efficient. :) They do not respawn quickly (I wanna guess a week??), so when you ate all the needles from one field, take off and go to another.
 
LOL. We posted nearly identical findings a couple hours apart in different threads :) My agreement with yours shown below



Also, am I the only one who skips surface prospecting for raws and instead checks the ripe barnacle list for one that is on a planet with the raws needed? Barnacles spawn mats based on planet composition, and due to reload feature [not exploit :) ] it's much more efficient IMO. The new surface sites don't respawn, and the old "drive around and listen/look" was unreliable to me. Barnacle behavior is very predictable, although I haven't taken the time to measure it.

Also once in a while the thargoids visit and you can use your thrusters to ram their ship with your SRV which is f**&^ing hilarious.

Haven't tried a barnacle, ever. Though I know they can be pretty handy. See my short guide to volcanism prospecting above and let me know if you think barnacles are better, I'll check them out.
 
Volcanism prospecting is WAY faster than bug killer, but only after you've mapped a planet AND found one of the larger fields. As you probably know, but I'll reiterate for posterity, the various crystal formations correlate directly to the grade of mats they drop...Piceous cobble will always drop something from the g1 pool for that body, crystalline fragments always g2 pool, crystalline clusters always g3 pool and needle crystals always g4 pool.

This means if you deliberately select a body from eddb that only has ONE g5 material in its pool, EVERY needle crystal will drop 3 of those, without exception, which is highly efficient. :) They do not respawn quickly (I wanna guess a week??), so when you ate all the needles from one field, take off and go to another.

When I was testing to see if surface sites have the respawn feature, I noticed the needles immediately. If I do visit a barnacle site, I will try to take numbers on yields over time and can compare to your results with needles. It occured to me they might beat barnacles, but I find the repetition of driving the SRV less tedious than the repetition of parking srv takeoff orbital cruise, glide , landing, srv. However if your numbers turn out better than mine I'll probably switch.

EDIT - also, it was probably implicit, but just in case... you meant more efficient than bug killer w/ cross trade, right? For the raw category actually spawned by crashed condas, i can't imagine surface sites quicker due to takeof orbital cruise landing parts. If so can you elaborate.
 
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Speaking of horses (will anyone get the film reference?), during a recent exploration journey, I found a very far-far away biological site in which EVERY crystalline cluster gave polonium. For the first time in 2 years playing I've got 150 polonium! It's a bit far away, but if anyone is interested, it's Phrae Dryue GD-H d11-0, body B6B biological no 3.

Fly safe, cmdrs.
 
When I was testing to see if surface sites have the respawn feature, I noticed the needles immediately. If I do visit a barnacle site, I will try to take numbers on yields over time and can compare to your results with needles. It occured to me they might beat barnacles, but I find the repetition of driving the SRV less tedious than the repetition of parking srv takeoff orbital cruise, glide , landing, srv. However if your numbers turn out better than mine I'll probably switch.

EDIT - also, it was probably implicit, but just in case... you meant more efficient than bug killer w/ cross trade, right? For the raw category actually spawned by crashed condas, i can't imagine surface sites quicker due to takeof orbital cruise landing parts. If so can you elaborate.

I did definitely mean quicker for targeted materials...

Example...

I want ruthenium...

I go to eddb.io, and I go to bodies, I put in ruthenium, pristine reserves, metal rich body (cos they are close to stars and almost always have volcanism), and the optional field I put volcanism, so I can immediately ignore any results that don't have it.

Then I start clicking on candidates I like. If I see one that has Ruthenium and Technetium, I ignore it and keep looking until I find one that ONLY has Ruthenium from the Grade 4s. As mentioned before, this ensures that EVERY needle crystal, without exception, drops a ruthenium node.

Since I've already picked out suitable planets for the majority of G4 raws, I don't have to do the mapping any more, so I take that out of the equation for 'time spent'. What makes it efficient is that you just park your ship, get in the SRV and do a search pattern, while constantly watching the left (contacts) panel for needle crystals (I often try to get a body that has G3s that I want as well, like tungsten and cadmium, whcih are often found together, so I also go for crystalline clusters), when I'm pretty confident I got all the needle crystals at least, it's back to the ship and take off and go to the next site. Since they aren't often far away, it's not too bad on time to take off and land again, you don't need to leave orbital flight to do it, and it's kind of a fun game to see how much throttle you can use and not overshoot the next field.

As you find bigger and richer fields, you'll make a note of them on a bookmark, so in future you can go striaght back to the rich fields.

Once this legwork is done, it becomes extremely efficient. I'd say I get at least 4 needle crystals from small sites and as many as 10 from large sites (but they take longer to search, naturally. If you ask me, this is an exactly perfect mechanism in terms of how to get what you want (wihtout fail!) and with reasonable effort/reward ratio. :)
 
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Don't even get me started on how things will be after they fix the exploit.... :(

Sobs uncontrollably.

I mean, I get fixing the abrasion blaster exploit. That's too much icing on an already very sweet cake. But until, if ever, a clear set of rules emerge for locating specific types of HGES, we needs our farmable finds!
 
I did definitely mean quicker for targeted materials...

Example...

I want ruthenium...

I go to eddb.io, and I go to bodies, I put in ruthenium, pristine reserves, metal rich body (cos they are close to stars and almost always have volcanism), and the optional field I put volcanism, so I can immediately ignore any results that don't have it.

Then I start clicking on candidates I like. If I see one that has Ruthenium and Technetium, I ignore it and keep looking until I find one that ONLY has Ruthenium from the Grade 4s. As mentioned before, this ensures that EVERY needle crystal, without exception, drops a ruthenium node.

Since I've already picked out suitable planets for the majority of G4 raws, I don't have to do the mapping any more, so I take that out of the equation for 'time spent'. What makes it efficient is that you just park your ship, get in the SRV and do a search pattern, while constantly watching the left (contacts) panel for needle crystals (I often try to get a body that has G3s that I want as well, like tungsten and cadmium, whcih are often found together, so I also go for crystalline clusters), when I'm pretty confident I got all the needle crystals at least, it's back to the ship and take off and go to the next site. Since they aren't often far away, it's not too bad on time to take off and land again, you don't need to leave orbital flight to do it, and it's kind of a fun game to see how much throttle you can use and not overshoot the next field.

As you find bigger and richer fields, you'll make a note of them on a bookmark, so in future you can go striaght back to the rich fields.

Once this legwork is done, it becomes extremely efficient. I'd say I get at least 4 needle crystals from small sites and as many as 10 from large sites (but they take longer to search, naturally. If you ask me, this is an exactly perfect mechanism in terms of how to get what you want (wihtout fail!) and with reasonable effort/reward ratio. :)

I have been employing exactly this method , and its an easy way to fill up on g4s and g5s. The only thing i haven't been able to work out is the re-spawn time, no idea is it a matter of jumping out of system and the are re-spawned when you jump back in , or is it a certain period of time? Overall though it would appear that they have really screwed material gathering with this latest update , i just hope that the various workarounds that people are creating offer a similar level of reward as pre-update methods. And for the sake of all that is sacred I hope they replace the HGE collecting method with something that includes boosting the spawns of HGE otherwise we are all "doomed©".
 
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I have been employing exactly this method , and its an easy way to fill up on g4s and g5s. The only thing i haven't been able to work out is the re-spawn time, no idea is it a matter of jumping out of system and the are re-spawned when you jump back in , or is it a certain period of time? Overall though it would appear that they have really screwed material gathering with this latest update , i just hope that the various workarounds that people are creating offer a similar level of reward as pre-update methods. And for the sake of all that is sacred I hope they replace the HGE collecting method with something that includes boosting the spawns of HGE otherwise we are all "doomed©".

I think it's a week, but haven't been checking, that's a gut assumption,and we all know what they are worth. ;)

One thing for sure though, reinstancing and relogging do not refresh anything.
 
I did definitely mean quicker for targeted materials...

Example...

I want ruthenium...

I go to eddb.io, and I go to bodies, I put in ruthenium, pristine reserves, metal rich body (cos they are close to stars and almost always have volcanism), and the optional field I put volcanism, so I can immediately ignore any results that don't have it.

Then I start clicking on candidates I like. If I see one that has Ruthenium and Technetium, I ignore it and keep looking until I find one that ONLY has Ruthenium from the Grade 4s. As mentioned before, this ensures that EVERY needle crystal, without exception, drops a ruthenium node.

Since I've already picked out suitable planets for the majority of G4 raws, I don't have to do the mapping any more, so I take that out of the equation for 'time spent'. What makes it efficient is that you just park your ship, get in the SRV and do a search pattern, while constantly watching the left (contacts) panel for needle crystals (I often try to get a body that has G3s that I want as well, like tungsten and cadmium, whcih are often found together, so I also go for crystalline clusters), when I'm pretty confident I got all the needle crystals at least, it's back to the ship and take off and go to the next site. Since they aren't often far away, it's not too bad on time to take off and land again, you don't need to leave orbital flight to do it, and it's kind of a fun game to see how much throttle you can use and not overshoot the next field.

As you find bigger and richer fields, you'll make a note of them on a bookmark, so in future you can go striaght back to the rich fields.

Once this legwork is done, it becomes extremely efficient. I'd say I get at least 4 needle crystals from small sites and as many as 10 from large sites (but they take longer to search, naturally. If you ask me, this is an exactly perfect mechanism in terms of how to get what you want (wihtout fail!) and with reasonable effort/reward ratio. :)



Ruthenium is one of the easiest to get at the Anacondas.
That doesn't sound faster.
 
Ruthenium is one of the easiest to get at the Anacondas.
That doesn't sound faster.

[Edit -- corrected a case of mistaken identity! d'Oh!]

It was just an example, Bob. Substitute almost any of the other G4 raw mats OTHER THAN those that can be easily farmed by those willing to use relogging, and it's sound advice.
 
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Understood, but it applies to Ruthenium, Tellurium, Antimony...
Orrere gives Tungsten and Yttrium too, but I've never seen those at the Bug Killer that I can recall.

Bug killer also gives the data of course.


Don't get me wrong, I appreciate options, but it doesn't sound like a big difference if any.
 
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