This is what I mean by people looking at a bridge and calling it a wall...
Nobody says it should not be *rewarding*. Just that you don't need credits. Indeed a lack of credits increases the diversity of ships flown by players in the game. So, unless you LIKE a 20minute TTK that ends 18 minutes in because they left the instance, you should find being "forced" to play trader for a bit ends up meaning more REWARDING play when you're in a combat situation.
We're also pointing out that it's not risky either.
So if risk vs reward were closely correlated or even the same thing, then combat should not be rewarded. After all, you only take on risk as much as you decide. And if you don't find the reward enough for the risk, choose less risk.
That's what I thought.
You're asserting a fallacy commonly referred to as an "argument to moderation".
If I think 2+2 equals 4 and you insist 2+2 equals 10 then perhaps 2+2
really equals 7 and my refusal to compromise makes me stubborn.
Of course, If we
do compromise and agree that 2+2 equals 7, we're
both actually wrong but you've succeeded in moving the acceptable answer further away from reality and toward your desired goal.
And then, if we go for round 2 and I insist 2+2 equals 7 and you, once again, insist it equals 10 then we compromise on 8.5 and we move even further from reality and toward your goal.
Which is why it's a very bad thing.
But anyway....
In a game, where any risk or reward can only be defined in terms of the game-environment, surely the only useful measure of "risk"
and "reward" is in comparison to other activities within the game?