Replying to my own thread above, there
is a way Frontier can pull off a totally "explorable" ship. Instead of having us "fill out a spreadsheet" (current outfitting) and the game creating a 3D render from that, have
us create the 3D render, and then Frontier populates the spreadsheet from that!
What I'm talking about is similar to how many base-building games (NMS, The Sims) work, with an empty ship (minus core internals) as our template. You want things to work properly, like the SRV being able to deploy, then it's up to
you to put it near the cargo hatch.
This technically reduces the numbers of workable combinations of modules - you can't stick an SRV hangar in the wing of a Clipper, but I'd personally be thrilled for the ability to visually customize the internals of my ship, even if that means less "possibilities". I already make sacrifices (no solid ships made of 100% HRP) for my own headcanon
Obviously this would require an entire rework of the current outfitting screen, but it would be muuucho awesome IMO.
EDIT
Duh, I forgot the most obvious base-building game, PLANET COASTER!