Spacelegs is a pipe dream.

The cheeky thing with FDev is they've already monetised half of that with avatar cosmetics, pre Legs :D

But don't fear, interior cosmetics have always been on the cards ;)




(And personally I'm cool with it. It's optional, doesn't mess up gameplay design aspects, and means Legs are more likely to actually happen ;))

The ways to monetize ED are endless [yesnod] However there is a magical line FDEV can't cross, and that is mostly related to time. If too much time
pass, people will lose interest and move on, some will return but you want to keep the people interested as that would generate a steady income.
 
Spacelegs has the potential to add 1000 times more cosmetic tat to the game that will rake in a fortune, just look at the $$ SC and SotA is making from avatar cosmetics, weapons, armor, and everything else a player wants to look cool wearing. Holome is already the first step. FD would be crazy NOT to add spacelegs! Its a goldmine.

I think you make a good point, but not one that's related to ship interiors. I think that if spacelegs is only transition screens to get the player from the seat to another area it will be a disappointing step down from the vision that was described by the devs. But it will still sell cosmetics either way :)
 
There comes a point with a game as sprawling and ambitious as Elite where you have to pick your fights. I personally wouldn't have any problem at all with them fudging big swathes of the ship internals if it meant we get a technically functioning human scale > ship scale > world scale dynamic.

They can't actually simulate a whole 1:1 galaxy you know ;)

(But there are ways of still having strands of internal logic, and impressions of realism, even if you can't have the whole hog. You just have to insert your own god into any gaps. And hey, I've always wanted a ton of feathers ;))

I think this is a good point. It doesn't HAVE to be 100% realistic, just close enough so that any fudge doesn't kill versimilitude. Personally I am ok with a bit of fakery and handwavium. Given features like telepresence and magic pay multipliers however I fear what I consider a good "compromise " between game consistency and fudgery is way different to what FD feel is a good compromise :(
 
Just got warned for posting a drugs reference here, which has since been deleted by a moderator.

On the forums of a game where you can literally buy and sell drugs for profit.

Made me laugh.
 
I think you make a good point, but not one that's related to ship interiors. I think that if spacelegs is only transition screens to get the player from the seat to another area it will be a disappointing step down from the vision that was described by the devs. But it will still sell cosmetics either way :)

There should be 0 noticeable loading screens when walking to different compartments inside the ship. Because that breaks immersion. They could add a lift to disguise the loading. A short transition when going outside the ship is okay. Such as a black screen when boarding the SRV. Preferably seamless though.
 
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Just got warned for posting a drugs reference here, which has since been deleted by a moderator.

On the forums of a game where you can literally buy and sell drugs for profit.

Made me laugh.

ED is a strange game. Am not sure how they pulled it off to be honest. You can make a living in human trafficking and drug dealing and yet they managed to get a pegi 7 age rating.
 
ED is a strange game. Am not sure how they pulled it off to be honest. You can make a living in human trafficking and drug dealing and yet they managed to get a pegi 7 age rating.

TBF it's all abstracted away behind a spreadsheet view. Which is where I spent about 90% of my time in the first three years of this game.

How anyone could think we're going to leap from this shell of a game to the things they're fantasising about here ... Would be easier to start a new game from scratch.
 
ED is a strange game. Am not sure how they pulled it off to be honest. You can make a living in human trafficking and drug dealing and yet they managed to get a pegi 7 age rating.

It's 'strange' indeed:
PEGI 16: Suitable for persons 16 and older. Compared to PEGI 12, the game has to contain realistic violence or sexual activity; or extreme bad language and depictions of tobacco/drug use or criminal activity.
No wonder FDev contrived a C&P system that punishes the ship for the owner's crimes.:p:D

Even better:
PEGI 18: Suitable only for persons 18 and older. Compared to PEGI 16, the game has to contain very realistic and extreme violence that may be repulsive to players.
:eek:Like a player, a very real person, killing a Commander by blowing up their ship? The intent of the perpetrator is realistic enough and the victim, a very real player, may be repulsed by this intent.:(

Now where is my bottle of methylated spirit.;)

https://en.wikipedia.org/wiki/Pan_European_Game_Information
 
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There should be 0 noticeable loading screens when walking to different compartments inside the ship. Because that breaks immersion. They could add a lift to disguise the loading. A short transition when going outside the ship is okay. Such as a black screen when boarding the SRV. Preferably seamless though.

I think it depends more on multiplayer instancing than graphics assets. If you can have other players inside your ship...
 
TBF it's all abstracted away behind a spreadsheet view. Which is where I spent about 90% of my time in the first three years of this game.

How anyone could think we're going to leap from this shell of a game to the things they're fantasising about here ... Would be easier to start a new game from scratch.

Yep, agree. Adding legs will add nothing unless there's significant changes to the gameplay, pacing, etc. And that simply won't happen. FDev would have made reveals or teaser clips if this was truly underway - they have nothing to lose releasing some sort of statement. It's not going to suddenly cause competitive issues, lost sales, etc. Frankly, if anything it would help their sales by bringing confidence to the (Elite) brand.
 
Spacelegs has the potential to add 1000 times more cosmetic tat to the game that will rake in a fortune, just look at the $$ SC and SotA is making from avatar cosmetics, weapons, armor, and everything else a player wants to look cool wearing. Holome is already the first step. FD would be crazy NOT to add spacelegs! Its a goldmine.
No it doesn’t. Frontier could be selling all that junk already and they’re not doing it. You can already buy boots as DLC in this game.
 
No it doesn’t. Frontier could be selling all that junk already and they’re not doing it. You can already buy boots as DLC in this game.

They can't sell ship interior customization properly until we can walk around in the ships to see more than the cockpit. Character costume DLC is not so appealing until we can walk and admire our characters from all angles.
 
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Jenner

I wish I was English like my hero Tj.
They can't sell ship interior customization properly until we can walk around in the ships to see more than the cockpit. Character costume DLC is not so appealing until we can walk and admire our characters from all angles.

I think this is something that a lot of people don't really appreciate, or don't consider at all.

Spacelegs opens up a lot of cash shop potential for FD. More than atmo planets, I'd argue. That reason alone means they are probably keen to allow us to walk around. Outfits and cockpit decorations and extra bling for our wrist computers and all.... You're right that the existing costume DLC isn't nearly as appealing since we cannot see ourselves without futzing with cameras at present.
 
I think this is something that a lot of people don't really appreciate, or don't consider at all.

Spacelegs opens up a lot of cash shop potential for FD. More than atmo planets, I'd argue. That reason alone means they are probably keen to allow us to walk around. Outfits and cockpit decorations and extra bling for our wrist computers and all.... You're right that the existing costume DLC isn't nearly as appealing since we cannot see ourselves without futzing with cameras at present.

I can't think of a single thing that atmospheric landings would bring to the shop, unless it also involves Legs in some shape or form. So the pressure must be on FD to introduce something to do with Legs in parallel with atmos development.
 
I can't think of a single thing that atmospheric landings would bring to the shop, unless it also involves Legs in some shape or form. So the pressure must be on FD to introduce something to do with Legs in parallel with atmos development.

You're right, nothing can be sold in the store to generate a revenue regarding atmo-planets, however legs would.
outfit the ship (cosmetics)
outfit the commander (cosmetics)

Unless you can build a base on a planet and outfit that per your liking, planets will not generate any income from the store.
 
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The pretended 'logic': more money = more contend. Works like a charm, look at SC... [big grin]

Well, the problem with SC is it has too MUCH content, so much that it's collapsing under its own weight. More content is different than good content.
 
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Personally I would love to be able to walk about the bridge of a ship, even if it serves no real purpose other than novelty.
VR can give us a taste, maybe we could put a pool table behind the lift on the anachonda?[smile].

[video=youtube_share;LWtY8Vtc7L0]https://youtu.be/LWtY8Vtc7L0?t=712[/video]
 
Unpopular opinion,I dont want space legs,I want to walk inside my ship.Why I dont walk on planets and stations? This game engine and fdev doesnt have the money,talent or skill to make it,nobody has that except the star citizen money pit.Better for them to improve the "space" game furthe instead of building imposible space legs content.

Star Citizen is never getting released
 
They can't sell ship interior customization properly until we can walk around in the ships to see more than the cockpit. Character costume DLC is not so appealing until we can walk and admire our characters from all angles.
Considering how undercapitalized all the existing cosmetic DLC options already are, I think it's a huge stretch to think that the cost of adding mobile avatars to the game would suddenly open the floodgates to a heretofore untapped DLC market. They're selling cockpit interior decorations now, it's just that they're garbage. Do you think they would sell substantially more Christmas lights if we could get out of our chairs? More bobbleheads? More boots and zipper jackets? Do you think if Frontier sold entirely different cockpit interiors, or interior color schemes, or customizable interior layouts, tinted windshields, or wall posters, that they wouldn't be able to sell them RIGHT NOW?
 
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