I hope DW2 gets ganked all the way to Beagle Point.

Gotta ask, why this would be a problem?

Not saying you're wrong, just asking why you think it's wrong.

No worries.

Fleetcom PG has a "no PvP" restrictive player rule but you still can PvP according to the game mechanics. Respawn rule/mechanic after destruction is the same as Open/solo and not modified by the player rule.
If Frontier start to enforce player specific rule by changing how game mechanic works by replacing players (uppon a support ticket for this case), then it will open the window for any request according to specific PG rule. Note that we don't know what will happen with the rebuy either, the instruction clearly say : "DO NOT CLICK ON REBUY"

PG - no rebuy : you don't have to pay rebuy under any destruction
PG - 300% reward : reward for completing a mission are increased by 300%
PG - 1000% jump range : all base jump range are increased by 1000%

Yes it is hyperbolic but it is in order to express the risk i see in this.
 
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That's my question. I don't know where people are getting the idea that Fdev are automatically reimbursing pvp killed players in the DW2 private groups. In fact what Paige said was that getting ganked did NOT constitute automatic reimbursal. So ... link?

There isn't one - they're winding themselves up over nothing, as usual.

From what I saw yesterday I think the main danger to most DW2ers is .. other DW2ers. Never seen so many people lose their SRVs before even starting a trip :)
 
If so, then, unless I am very much mistaken, Frontier don't do that for any explorers in any private groups... The game as I have always known it is that if you get killed before selling your exploration data, it is lost. Too bad; so sad, and that is the game working as intended. I mean, if that has always been a thing Frontier Support would do, then I have definitely missed out on something here.

If you get killed by a game bug, then Support will restore your exploration data if they can. Happened a bit with the "login to find yourself inside a neutron cone" bug, for example.

Support can only restore your exploration data if you haven't clicked the rebuy button - then it's just a case of making you be "alive" rather than "dead", and maybe moving you away from the neutron star a bit. Once you click rebuy it all gets wiped, you get respawned, and all they can do then is give you approximate credit value of the data.

Whether Support would extend the same treatment to someone killed by something *other* than a bug is a different question, of course.
 
No worries.

Fleetcom PG has a "no PvP" restrictive player rule but you still can PvP according to the game mechanics. Respawn rule/mechanic after destruction is the same as Open/solo and not modified by the player rule.
If Frontier start to enforce player specific rule by changing how game mechanic works by replacing players (uppon a support ticket for this case), then it will open the window for any request according to specific PG rule.

There is of course a flip side to that, being if an individual chooses to play in a PG which has a no PvP rule but willingly decides to break said rule, shouldn't there be consequences then? Otherwise, what good are PG's having rules if they can be broken with wild abandon?
 
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How is Open PvE supposed to work? CMDRs interact on the level of inconsequential spirit ships?

Just like it does in any other multiplayer game with a PvE mode: player vs player damage is just turned off, all weapon and collision damage resulting from PvP is prevented.
 
There is of course a flip side to that, being if an individual chooses to play in a PG which has a no PvP rule but willingly decides to break said rule, shouldn't there be consequences then? Otherwise, what good are PG's having rules if they can be broken with wild abandon?

It is explained here : https://forums.frontier.co.uk/showt...update-Reiteration-of-player-harassment-rules
We have previously stated, and it remains true, that Frontier are not able to manage group specific rules. Players considered to be breaking these group rule sets as established by group moderators should be removed from those groups by said moderators.

PG allows people to set specific and restrictive player rules that they can enforce by being able to manage (kick/ban) members of their PG.
 
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Just like it does in any other multiplayer game with a PvE mode: player vs player damage is just turned off, all weapon and collision damage resulting from PvP is prevented.

I don't understand why this isn't implemented in the first place. Could save a lot of hassle.

Sounds yucky.
Or not, it would be a property of someones private group, regardless what people think of it.
 
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Just like it does in any other multiplayer game with a PvE mode: player vs player damage is just turned off, all weapon and collision damage resulting from PvP is prevented.

It would have to be a spirit mode, because I could push you into a rock and you could take damage from the rock if not from me.
 
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While I dislike players who kills others players with absolutely no reasons (no cargo, no scan, no PP, co comms, etc... and killing on sight), I strongly disagree with an open pve server
the solution i see, wanted players (especially the ones with high bounty made on the back of others CMDRs) should be hunted down in controlled space.

You can see them flying in supercruise, not even bothered by the security ships in a high security system

security ships should attack relentlessly after a certain amount of illegal actions, they shouldn't be able to cruise and wait for their next victim

does not work for anarchy and explorers of course but it would be an improvement because they do bring a dangerous factor to the game

But the game should be dangerous for everyone
 
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I must say that I find very ironic and hillarious that the largest multiplayer event ever happening in ED had to rely to private groups and a restore safety net from FDev.

All of this because "legitimate" ganking gamplay would have derailed it. Like with 100% probability.

Simply put : Want to organise an epic Coop Exploration Event ? Well, Not in Open. Open is a place where any grouping of players for any reason will correlate with gankers.

It's ganking and griefing put to the next level : FDev is being griefed into admitting that Open is unsuitable for large scale, non-combat Coop play. WP.

It would be very interesting to see the respective populations in the case :

1. Open like now.
2. Open, but PvP can only happen if either : a) A player has a Bounty b) A player toggles a PvP flag.

IMO 95%+ of players would land in server 2. FDev knows it, and we all know it too.
 
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I don't understand why this isn't implemented in the first place. Could save a lot of hassle.


Or not, it would be a property of someones private group, regardless what people think of it.

With a Open PvE mode, the need for Mobius type groups should go away. I joined Mobius and its a PITA just getting in, same with Fleecomm PG. It's enough of a hassle to make me want to give up on it completely.
 
98% of people would respect unarmed explorers and not metaphorically shoot them with their pants down.

Unfort the 2% ruins it.

Hence the private group.

Can't see a problem in it.
 
I must say that I find very ironic and hillarious that the largest multiplayer event ever happening in ED had to rely to private groups and a restore safety net from FDev.

All of this because "legitimate" ganking gamplay would have derailed it. Like with 100% probability.

Simply put : Want to organise an epic Coop Exploration Event ? Well, Not in Open. Open is a place where any grouping of players for any reason will correlate with gankers.

It's ganking and griefing put to the next level : FDev is being griefed into admitting that Open is unsuitable for large scale, non-combat Coop play. WP.

Only because we're talking about a demographic that refuses to learn how to properly equip and fly their ships. That, and since when is it impossible for organizers to "organize" a protection detail?
 
No worries.

Fleetcom PG has a "no PvP" restrictive player rule but you still can PvP according to the game mechanics. Respawn rule/mechanic after destruction is the same as Open/solo and not modified by the player rule.
If Frontier start to enforce player specific rule by changing how game mechanic works by replacing players (uppon a support ticket for this case), then it will open the window for any request according to specific PG rule.
It's not odd that Frontier makes an exception for a 10,000 player event.

Frontier's prerogative.
 
Only because we're talking about a demographic that refuses to learn how to properly equip and fly their ships. That, and since when is it impossible for organizers to "organize" a protection detail?

Are you serious ? Do you really want to force explorers to fit HRP's and Large shields with the PP that goes with it ?

A security detail would arrive exactly at the right time for the gankers : too late.

But more than that : does gankers in such event provide any interesting content ? IMO nope. They are negative value parasites.
 
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Just like it does in any other multiplayer game with a PvE mode: player vs player damage is just turned off, all weapon and collision damage resulting from PvP is prevented.

And Elite Dangerous will turn into something like this:

ZsAiWdG.jpg
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