I hope DW2 gets ganked all the way to Beagle Point.

Sounds yucky.

I’m sure it does for many players, but they would not have to play in said Open PvE mode. There would be good old plain Open for those who find the notion “yucky”. Best of Both Worlds.

It would have to be a spirit mode, because I could push you into a rock and you could take damage from the rock if not from me.

For sure. You can’t prevent every possibility, but you certainly can prevent the majority of them like weapon and direct ramming damage. It would still be a far cry better than the PvP enabled PG’s we have now. Simply allowing all PvE players to play together the way they want to would do wonders to improve the multiplayer aspect of the game for PvE fans. Currently its so complicated and burdensome, and even still its not great as yesterday proved by the PvP’ers infiltrations who just can’t stop trying to force their playstyle onto others.
 
2 things
1. Aren't you an explorer?
2. Since the launch of Elite Dangerous.

What he really wants is his content to last longer than 5 seconds. The "security" detail in Fleetcomm might last 30-60 secs vs the pro ganker types. I asked in their discord what was the purpose of security in Fleetcomm PG and was told they were there to defend explorers against the NPC threat. NPC!
 
What he really wants is his content to last longer than 5 seconds. The "security" detail in Fleetcomm might last 30-60 secs vs the pro ganker types. I asked in their discord what was the purpose of security in Fleetcomm PG and was told they were there to defend explorers against the NPC threat. NPC!

And a bit of roleplaying I imagine.

But since the PG is PvE only ... it is only logical they only have to defend against NPCs right?
 
Only because we're talking about a demographic that refuses to learn how to properly equip and fly their ships. That, and since when is it impossible for organizers to "organize" a protection detail?

First part: people are people.

Second part: you gave the answer yourself, a few posts up: instancing.
 

Goose4291

Banned
Only because we're talking about a demographic that refuses to learn how to properly equip and fly their ships. That, and since when is it impossible for organizers to "organize" a protection detail?

Whats amazing me is why these idiots are sticking around to be killed and interdicted.

If I was there, I'd have mashed my FSD out of that system the moment I saw my first FDL with hardpoints deployed.

starwars-millennium-falcon-return-of-the-jedi.gif
 
Isnt it amazing. When some groups cry out about having stuff put back into the game it gets put back. Where is the equality?
Well, I can tell you, that I won't. If I'm shot, I'm starting from the last port and pay the rebuy. It's the right thing to do, and I have nothing against the "griefers" either.
 
And Elite Dangerous will turn into something like this:

A rather large percentage of the playerbase wants exactly that: a cooperative atmosphere where players can work together without experiencing PvP. It’s why so many of the PG’s are so very popular, it’s why Solo mode is so popular, and it’s why the offline mode five years ago was so incredibly desired. You probably thought your post presented something bad, but not for many players.

Like usual, many people who prefer PvP feel threatened by the very notion of an Open PvE option. Probably because they realize that most of the players would migrate to the PvE mode given the chance, but that’s only proving the point that it is so strongly desired and needed.

PvP should be an option, not the default.
 
FDev is removing the "dangerous" in ED. It's quickly becoming Elite:Carebear
It's been pointed out in the past that "Dangerous" in "Elite:Dangerous" does not refer to the risk level of the game, but to the combat rank. And there's a quote from David Braben somewhere on Redit (I think) to support this.

It is based on the Pilot's Federation rank. The intention was that relatively few pilots would be of "Elite" rank, and yet when someone asked for the services of a pilot for some adventure, they would ask for an "Elite" pilot for their mission. Since most of these few such pilots would be incredibly wealthy, they would want to delegate those missions to commanders that are just as able, but hadn't yet achieved the higher ranks. Hence the concept of a modified version of the badge, after the pilot had passed a test of their capability - they then get the ability to wear an "Elite" combat badge, but with the "Dangerous" or "Deadly" word across it to show they hadn't yet achieved the rank. In other words, by passing a test, a "Dangerous" pilot could do "Elite" missions, by earning the "Elite: Dangerous" rank.
-- David Braben,
https://www.reddit.com/r/EliteDange...m_anything_david_braben_obe_fdev_ceo/d96sdor/



Besides, it's not called Elite:Ganking either, there's a middle ground somewhere there.
 
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A rather large percentage of the playerbase wants exactly that: a cooperative atmosphere where players can work together without experiencing PvP. It’s why so many of the PG’s are so very popular, it’s why Solo mode is so popular, and it’s why the offline mode five years ago was so incredibly desired. You probably thought your post presented something bad, but not for many players.

Like usual, many people who prefer PvP feel threatened by the very notion of an Open PvE option. Probably because they realize that most of the players would migrate to the PvE mode given the chance, but that’s only proving the point that it is so strongly desired and needed.

PvP should be an option, not the default.

It is an option. You can go to solo.
 
Whats amazing me is why these idiots are sticking around to be killed and interdicted.

If I was there, I'd have mashed my FSD out of that system the moment I saw my first FDL with hardpoints deployed.

They are camping on the star. I dropped in this system with my PvP FDL, was ganked right away by 4 ships.

1. immediately initiated high wake + evasive maneuvers
2. Had my FSD reset (grom missiles?)
3. Lost 1 ring of shields during evasive maneuvers (prismatics; 3,000mj)
4. Got away and felt lucky to do so

You really expect an explorer build to survive this encounter? My mistake was going there alone, I should've found 3 other friends first.
 
I'm on the trip, and I've died 3 times since the expedition started. Once, I was killed by an NPC because I forgot about 2 tons of cargo in my hold(my fault). I also nuked myself trying to take off from The View waypoint in a T9 without a firm understanding of take-off procedures on high-g worlds(my own fault again).

Then, I was blown up by another player in the PG, who violated the rules of the PG. I hit the rebuy screen and paid my dues, respawned back at a station. I don't fly without rebuy, and even though there were rumors and speculation about anti-ganking measures and rebuy forgiveness for this trip, I chose to abide by the old rules and rebuy anyway.

I understand FD's point of view for this event: This trip has not only caused a massive influx of players to return to the game(a huge win for all but the anti-social players of this game), the press coverage has also increased the new player count coming in, both of which are HUGE positives for the game state as a whole. FD are taking steps to ensure that, especially for new players, one big aspect of the learning curve is lessened so these new players don't quit out the first time they hit the rebuy screen. As this is an officially sponsored trip, certain rules may(or may not) be changed to accommodate the success of the players, and I have no problem with that. What's good for the players, is good for the developers and for the income of the studio, and I would like to see FD make enough money off this event to continue development for a long time to come.

However, as I said, I chose to rebuy all 3 times I died. As a veteran player, it's always been a part of the game for me, there's no reward without risk and doing something stupid got me killed 2 out of the 3 times. The 3rd was an example of a player deciding to break the rules of the PG he had joined, and to be fair, we all knew going into this that a few of those 10,000 players who signed up would be griefers trying to prey on easy targets. The player involved was removed from the PG and the Discord, and I haven't seen him since. I'm back on the trip and aside from losing a copilot and some discovery data(and a few hours worth of jumping), I'm still enjoying myself.

Getting up in arms about players in the event(the biggest player event ever organized) getting a free respawn isn't worth crying about. Overall, having more players in the game is a good thing, imo, and FD going above and beyond for this event is a win, in my book.

Just because they offer a "get out of jail free" card against griefers during this trip, doesn't mean you HAVE to use it.
 
A rather large percentage of the playerbase wants exactly that: a cooperative atmosphere where players can work together without experiencing PvP. It’s why so many of the PG’s are so very popular, it’s why Solo mode is so popular, and it’s why the offline mode five years ago was so incredibly desired. You probably thought your post presented something bad, but not for many players.

Like usual, many people who prefer PvP feel threatened by the very notion of an Open PvE option. Probably because they realize that most of the players would migrate to the PvE mode given the chance, but that’s only proving the point that it is so strongly desired and needed.

PvP should be an option, not the default.

I think many CMDRs simply want to engage in PvP "knowingly". ie: Signing up for a task or mission knowing that they will be fighting other CMDRs, or opening themselves up to be pirated because they're hauling valuable stuff from X to Y etc.

I think what most CMDRs do not want it to be simply going about a task, not interested in PvP, not outfitted for PvP, only to then find another CMDR want to get some entertainment out of causing them as much cynical toxic aggravation as possible by destroying them for no reason at all (ie: not even interested in scanning them).

I have no doubt most CMDRs do not mind PvP, or destruction, as long as it's for a logical game risk/mechanic/outcome they've in effect signed up to (by undertaking something).
 
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It is an option. You can go to solo.

Sure but what about coop ? Groups ?

The reality is that the second there is an open PvE with PvP flag + restriction of unsollicitated attacks to wanted players only, open will be depleted ASAP.

The reality is that open PvE with restricted PvP would be the death of ganking. And you guys know it full well.
 
There are a myriad of reason some people prefer PvE. Being afraid of losing their ship, or being destroyed may be one of them for some people, but I'd wager only a very small minority. Some CMDR's, and I include myself, do not consider this game to be a PvP game. I have other FPS that I PvP and I'll give anyone a good fight on one of those and I'll bet I'd kick butt at it. This game, doesnt have the PvP feel for me. I need PvP to be intense and overwhelming. All the time. If anyone remembers Metro or Locker in BF, then this is my game type. Insane action that never ends. Quake was my game of choice and its successors. This game, I play for the moments in between. To relax and faff around in those few hours I have some evenings. Therefore, I'd rather spend them with likeminded folk and exclude gameplay that doesnt interest me. Hence Im a Mobius player. Besides, I'm front line infantry only. You cant knife people in space. Or bludgeon them with a shovel.

So please, before you label us all 'carebears', we aint necessarily. We're just playing a different game to you but on the same platform.
 
I think many CMDRs simply want to engage in PvP "knowingly". ie: Signing up for a task or mission knowing that they will be fighting other CMDRs, or opening themselves up to be pirated because they're hauling valuable stuff from X to Y etc.

I think what most CMDRs do not want it to be simply going about a task, not interested in PvP, not outfitted for PvP, only to then find another CMDR want to get some entertainment out of causing them as much cynical toxic aggravation as possible by destroying them for no reason at all (ie: not even interested in scanning them).

I have no doubt most CMDRs do not mind PvP, or destruction, as long as it's for a logical game risk/mechanic/outcome they've in effect signed up to (by undertaking something).



This I think is a big part of the problem.

NPCs present no danger, even with running shieldless, weaponless builds for exploration, trading, whatever.

Kitting out for PvE combat is vastly different from any kind of PvP combat, because the optimal weapons/modules are very different.



Also, there need be no reason for PvP. Get over that.
 
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