I hope DW2 gets ganked all the way to Beagle Point.

You know how so many ED Fanboys for years have banged on about battlestar galactica and the refugee fleet being hounded by the cylons, and how great the gameplay that would be in Elite?

Once FD switches from P2P to a central server and upgrades the global internet to gigagabit FTTH, count me in.
 
So your big idea is to attack defenceless ships. This sounds like you worship Minecraft on Creative mode No risk no reward something a 6-year-old child would play. Why don't you attack real PVP or NPC? At least they can fight back. At least you have a chance to die. Or are they too hard for you?

Question for everyone. Who is the real carebear here? A pilot that attack defenceless players with no bounty or weapons other than what they explored? Or a Pilot that scared to attack PVP players or NPC?

I explore to Explore. I don't expect to have someone attack me.

This!
 
Hello Commanders,

Just wanted to take a moment to clarify that we deal with each ticket on a case by case basis and being killed in a private group that doesn't allow PVP is not basis for an automatic reimbursal. Our support team will ensure that they (as they always do!) treat each ticket and it's circumstances fairly, and if we can help we will.

Perhaps its time to seriously consider implementing a "PvE" option when creating Private Groups for events such as Distant Worlds 2. That would make running an event like that sooo much better.
 
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Entitled people whining about others being entitled because the former feels entitled to have unwilling victims. Your prey doesnt like you and avoids you, life sucks doesnt it? Why cant we have fun with onesided exploding of people who cant even remotely fight back.


Moreover, why do you think you should have the power to force a group of thousands of people to disperse entirely just because you're that guy? Hi wake and escape explorers... but wait then we wont have much of a meet wont we? Point is, you're a and even more so to expect people to use pvp fitted ships (in activities a pvp ship is unsuited for) just because of you, so you can have fun, all for your benefit.
Do you expect greenpeace protestors to wear kevlar wests and millitary grade weaponry just because YOU feel like you need to go there with one for "fair pvp"


This hipocrisy and entitlement shines ever so blindingly more if you're one of those pathetic worms infiltrating the PG, at which point you're quite literally breaking TOS by harrassing people.
 
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Perhaps its time to seriously consider implementing a "PvE" option when creating Private Groups for events such as Distant Worlds 2. That would make running an event like that sooo much better.

True, PVE options for PGs would help, but it's treating the symptom, and not the cause.
What needs to be treated is why people feel the need to be disruptive in the first place, but I guess that's way beyond the ability of any games company to deal with.
 
Perhaps its time to seriously consider implementing a "PvE" option when creating Private Groups for events such as Distant Worlds 2. That would make running an event like that sooo much better.
FDev generally seems allergic to suggestions that make perfect sense. A simple toggle disabling damage from player weapons or collisions in PGs would solve so many problems.
 
I think the answer is to make PvE and PvP requirements match each other more closly. Frontier made a first step in this direction by beefing up NPC's in combat zones.
Indeed, no difference between a PvE and PvP layout would be good. HOWEVER, there will never be a level playing field between a dedicated fully engineered combat ship and an exploration or mining ship etc.

The real answer is to significantly and sensibly penalise unwanted illegal destruction and the like, and for the game at long last actually start offering and promoting meaningful and easy to find PvP game for people interested in it.

When Powerplay was first mentioned I though this was FD adding gameplay that would offer and orchestrate meaningful and easy to find PvP gameplay. Alas is was just the first of many half baked shallow bolts ons. And here we sadly still are after four years with PvP meaning what in ED? All to often a fully engineered combat ship interdicting someone who isn't intereested in combat, isn't outfitted for combat, and blowing them to pieced in 10-20 seconds for no in game reason.

Go out right now and PvP? What are you going to do? Where are you going to go? Why isn't the game offering clear gameplay and mechanics for you and other to do this? After FOUR YEARS?


.......I don't get all the whining on here....

...There are modes. Use them...

...Shut up and play ;p...
Or maybe, point out significant issues and see if FD can - at long long long last - address them?
 
An alternative to adding another mode (Open PVE) is to add a PVE/PVP flag to the current Open.

When entering an instance, e.g. supercruise or REZ sites etc, players would only be placed with commanders who have the same flag. So people who want to PVP would not see PVE flagged players in their instance.
The PVE/PVP flag could only be changed at a station.
Players with the PVE flag would not be able to damager other commanders.

Another big game I played has already moved away from separate PVP/PVE servers and is now using PVP flags, separating players into different phases. It has worked well. They even provide small rewards (like extra experience) to encourage players to enable their PVP flag.
 
An alternative to adding another mode (Open PVE) is to add a PVE/PVP flag to the current Open.

When entering an instance, e.g. supercruise or REZ sites etc, players would only be placed with commanders who have the same flag. So people who want to PVP would not see PVE flagged players in their instance.
The PVE/PVP flag could only be changed at a station.
Players with the PVE flag would not be able to damager other commanders.

Another big game I played has already moved away from separate PVP/PVE servers and is now using PVP flags, separating players into different phases. It has worked well. They even provide small rewards (like extra experience) to encourage players to enable their PVP flag.

https://forums.frontier.co.uk/showt...is-raised-automatically-by-certain-activities
 
So... I'm late to this topic, apparently.

Anyway, I do believe some time ago FDevs have officially scolded SDC for infiltrating Mobius for shenanigans, and SDC (at least to my knowledge) complied. Mobius seems to exist in this weird state where they aren't an official PvE mode, but FDevs will give the Mobius organizers leeway and will look favourably. This is, once you think about it, quite understandable; Mobius grew QUITE large, and ED has no tools to handle groups of this size. And since this group is clearly filling a requested niche that the game doesn't offer itself (i.e. a PvE mode, or at least the semblance of one) then it IS in FDevs best interest to keep that group going, helping out players out where it makes sense.

And in this case, it does make sense. There's really no difficulty or effort required to infiltrate any of the Mobius groups, which is why it's somewhat protected by FDevs. On the other hand, should FDevs OFFICIALLY endorse Mobius, then this opens a whole other floodgate of problems for them... Why is that group protected? What kind of protection? Can other groups get this protection? Etc... Things seems to work on a "most sensible approach" system, right now.

To be fair, those who infiltrate Mobius or other PGs to stir poo up that against rules of these PGs... well, that's a very Richard move, and everyone knows it. I don't know often these scenarios occur, but if the number raises above a certain level, it may very well become sensible for FDevs to take some more drastic measures against the perpetrators...

I do find it a bit ironic that PvPers USED to say "go play SOLO / Mobius" to those who whined about unwated PvP in Open.... and now PvPers get bored of Open being so empty so they go after Mobius and say that people who don't like it shouldn't... play the game at all, apparently? Well, good logic there, guys! Well done!
biggrin.png


EDIT: All of the above is written with the assumption that the PKs happened in a PG. If bad stuff happened in Open, then... yeah, fair game. Stupid, and quite "Richardy", but fair game...
 
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True, PVE options for PGs would help, but it's treating the symptom, and not the cause.
What needs to be treated is why people feel the need to be disruptive in the first place, but I guess that's way beyond the ability of any games company to deal with.

The kind of disruptive play that ED allows is purely driven by an emotional state to either:

* Show off
* Attempt to gain 'notoriety' (which I guess is really just showing off)
* Pathological need to dominate others perceived as weaker

The excuse that 'this is a game' doesn't really work when the choices made are nothing to do with actual gameplay - for example, PvP in WOW is within reason due to factions, and Eve due to the game deliberately designed and marketed as such.

ED has no reward system, no real reason for 'ganking' as it is affectionately known. It is purely the choice of the player to WANT to do these things, and no matter what the excuses given are 'FDev gave us the tools, we're just using them' doesn't detract that the person behind the screen is deliberately doing something that is of no value to anyone - except their own sense of accomplishment.

Bounty hunting, piracy, assassination (Although there is no reward at all for that in this game)... these could be classed as 'gameplay' reasons for killing another player. But to deliberately attack people for no other reason than to be known as someone who deliberately disrupted an event is definitely not something that should be condoned by any game developer. Unless there is a gameplay reason for doing so.

Which there isn't.
 
Well, apart from the fact that detecting CL is impossible. There is that.

Not really true, lots of pvp or danger centric games do that, leaving a dummy behind in your place if you exit ungracefully (aka clog, alt+f4, task manager) instead of waiting out a logout timer or simply logging out in a safe space (such as in stations). I think it'd be a good addition to this game but thats kind of irrelevant tot he topic at hand here (all other methods to avoid danger is are ok, but ungraceful exiting is TOS breaking, so why doesnt fdev impledement the mechanics for this?)
 
PvP should be the default, not an option.

1 mode only: open.
Clog = rebuy.
EZ.
:)

I've always been an advocate of OPEN only, but ONLY if there's sensible C&P mechanics which means illegal meaningless destruction is seriously punished (yes even in non-government systems). AND, even more importantly, the game actually offers and orchestrates meaningful, easy to find and participate in PvP gameplay for those interested in it.

At the moment we have neither of those latter two things...
 
I've always been an advocate of OPEN only...

At this state, I'd say such things are a pipe-dream. Not only would that anger all those people who play Solo (for whatever reason), who were ALREADY angry that the game didn't offer an offline mode as kickstarted... But then the whole network architecture really doesn't support this. A true Open only would need to be a true MMO, which ED is not. I keep saying this: AFAIK you can set a few things on your Windows Firewall and never see another player in Open, effectively having a solo mode.
 
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