Not even Boy George?
Surely ... he's asking for it.
I thought that was Ian Dury?
Not even Boy George?
Surely ... he's asking for it.
You know how so many ED Fanboys for years have banged on about battlestar galactica and the refugee fleet being hounded by the cylons, and how great the gameplay that would be in Elite?
So your big idea is to attack defenceless ships. This sounds like you worship Minecraft on Creative mode No risk no reward something a 6-year-old child would play. Why don't you attack real PVP or NPC? At least they can fight back. At least you have a chance to die. Or are they too hard for you?
Question for everyone. Who is the real carebear here? A pilot that attack defenceless players with no bounty or weapons other than what they explored? Or a Pilot that scared to attack PVP players or NPC?
I explore to Explore. I don't expect to have someone attack me.
Hello Commanders,
Just wanted to take a moment to clarify that we deal with each ticket on a case by case basis and being killed in a private group that doesn't allow PVP is not basis for an automatic reimbursal. Our support team will ensure that they (as they always do!) treat each ticket and it's circumstances fairly, and if we can help we will.
Perhaps its time to seriously consider implementing a "PvE" option when creating Private Groups for events such as Distant Worlds 2. That would make running an event like that sooo much better.
FDev generally seems allergic to suggestions that make perfect sense. A simple toggle disabling damage from player weapons or collisions in PGs would solve so many problems.Perhaps its time to seriously consider implementing a "PvE" option when creating Private Groups for events such as Distant Worlds 2. That would make running an event like that sooo much better.
Indeed, no difference between a PvE and PvP layout would be good. HOWEVER, there will never be a level playing field between a dedicated fully engineered combat ship and an exploration or mining ship etc.I think the answer is to make PvE and PvP requirements match each other more closly. Frontier made a first step in this direction by beefing up NPC's in combat zones.
Or maybe, point out significant issues and see if FD can - at long long long last - address them?.......I don't get all the whining on here....
...There are modes. Use them...
...Shut up and play ;p...
PvP should be an option, not the default.
PvP should be the default, not an option.
1 mode only: open.
Clog = rebuy.
EZ.
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An alternative to adding another mode (Open PVE) is to add a PVE/PVP flag to the current Open.
When entering an instance, e.g. supercruise or REZ sites etc, players would only be placed with commanders who have the same flag. So people who want to PVP would not see PVE flagged players in their instance.
The PVE/PVP flag could only be changed at a station.
Players with the PVE flag would not be able to damager other commanders.
Another big game I played has already moved away from separate PVP/PVE servers and is now using PVP flags, separating players into different phases. It has worked well. They even provide small rewards (like extra experience) to encourage players to enable their PVP flag.
True, PVE options for PGs would help, but it's treating the symptom, and not the cause.
What needs to be treated is why people feel the need to be disruptive in the first place, but I guess that's way beyond the ability of any games company to deal with.
Well, apart from the fact that detecting CL is impossible. There is that.
PvP should be the default, not an option.
1 mode only: open.
Clog = rebuy.
EZ.
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Well, apart from the fact that detecting CL is impossible. There is that.
I've always been an advocate of OPEN only...