I hope DW2 gets ganked all the way to Beagle Point.

Then if they wouldn't change venue they could at least of done some 'prep' work and played the BGS to change the security/ownership of said system.

The difference in security and ATR response times in a low sec system is significant and only made the gankers jobs easier. Or feed them kills, whatever you prefer.

Ah, you're new to the game I see.
 
But sadly game engine does not allow us to have this epic adventure, but you can still imagine it is. So FDEV kindly helps to keep that image.

FDEV also kindly took money from players and promised a game in return, not me having to use my imagination.

I kinda fail to see how FDEV helps me keep the image of an epic adventure when I have to out of game and request a ship restored with an e-mail to support.

I'd rather they provide PvE mode, or Ironman mode, or true permanent consequences for repeated mass-PF pilot killers.
 
Kind of hypocritical.
Last time there was a big exploration event Frontier ganked them by having Thargoids shoot them off the landing pads independent of which mode they were in. ;)
Did they replace their ships too back then?
 
Kind of hypocritical.
Last time there was a big exploration event Frontier ganked them by having Thargoids shoot them off the landing pads independent of which mode they were in. ;)
Did they replace their ships too back then?

Also all of the modes merged that day too.

in my mind, they did that because of the way people reacted when the story was leaked 6 hours a head of time.

So they just let all us PVPers wreck people for a while. Real crime and punishment.

Thats how I see it anyways. I dont see how a feature like that can be screwed up. But im not really server savvy.

Either way. It was fun. Had blast. 10/10 would do again.

Pretty sure it had to be a bug though. I dunno.
 
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HI :)
I am in DW2
I am in Fleetcomm
I am a carebear
I dislike pathetic losers who go after unarmed ships(like the idiot who tried and failed with me)

But, I also admire PvPers and pirates and those who take on the "nasty pilot" role

And I definitely do NOT want FD to restore dead ships on DW2. What happens, happens. :)

As far as I can tell there is no reimbursement at all so this has been a complete fallacy. The ticket is to ask to be placed back out to the last location a player was killed by PvP, and only if it happens in the PG. Nothing about reimbursement, just relocation. I'm sure FD will restore location but not insurance and data. As an explorer I thought you'd realize how significant it is to be killed 50,000 from the last station. Thats an expedition ending event. If people die to anything other than PvP kill in PG, then FD don't do anything. That's how I read it.
 

Paige Harvey

P
Hello Commanders,

Just wanted to take a moment to clarify that we deal with each ticket on a case by case basis and being killed in a private group that doesn't allow PVP is not basis for an automatic reimbursal. Our support team will ensure that they (as they always do!) treat each ticket and it's circumstances fairly, and if we can help we will.
 
I also really don't see any difference between a PG larger than "all 5 pilots are this PG is in my frequent contact list" and open.

When I was in PP, there wasn't much PvP but there sure were exactly the kind of accusations and anger and emotions that I see in this thread.

I think it's inevitable in larger groups of people (it's quite evident even among the competitive PvPs).

People are people. Expecting they won't act as such is wildly unrealistic. Best to accept this, and act accordingly.

I expect any sort of PvE only open would be plagued by these exact sorts of threads, except instead of griefers it would be the small groups of highly skilled BGS pilots as the source of controversy.

I'm not one of them, but I know at least two, and I'm 100% sure they can devastate a working environment (current 3.3 BGS at this moment doesn't qualify) just as brutally efficiently as any ganker can devastate a peacetime fleet.
 
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Kind of hypocritical.
Last time there was a big exploration event Frontier ganked them by having Thargoids shoot them off the landing pads independent of which mode they were in. ;)
Did they replace their ships too back then?

Instantly, without needing to email support. All it took was a small fee of ingame credits. :p
 
I'd rather they provide PvE mode, or Ironman mode, or true permanent consequences for repeated mass-PF pilot killers.

I'd rather have proper multiplayer support which then would allow for a proper counter to gankers, like having permanent escorts around groups of explorers, strength in numbers.. But no, instancing makes it so that gankers are always seeing just a handful of unprotected ships, making their miserable job like shooting fishes in a barrel (and just as entertaining, but i disgress), while the actual fighting escorts (there are quite a few actually !) will see no one for most of the time.
 
If the devs are actually restoring ships, data, assets of official DW2 participants, and well known PKrs are either friends with or members of the related PGs - I think this would be a great opportunity to actually demonstrate the profound annoyance a PK gank event actually represents.

Let me be clear. The rules permit this gameplay - there is no moral deficit expressed by the players that exercise the rules as they see fit.

If, however, the devs are jammed restoring hundreds or even thousands of player data sets over the several month journey - perhaps - just maybe - a tiny glimmer of possibility here - FDEV will realize that an OPEN PVE mode is actually a good thing.

So you 5th column nefarios, jackals and wolves following the wide-eyed and eager explorers - here's to you. Shoot straight, shoot often and may your cargo holds fill with more salt than even you can carry. TALLY HO!

Wait what? you mean anyone on this DW2 thing gets a free pass?

that's just a touch unfair, so what happens if I go out Thargoid hunting, Participating in CG's or doing pretty much EVERY other activity in the game, do I not receive the same treatment?

So I have to agree on the motive for this post if what is said is true. and also despite there being mobius for PvE, that always comes up as "full" for me. hence why I just play solo, a genuine PvE Open mode would not be hard to add....at all.

I still have never and will never gank anyone, there are more honourable approaches to resolving conflict. :)
 
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I'd rather have proper multiplayer support which then would allow for a proper counter to gankers, like having permanent escorts around groups of explorers, strength in numbers.. But no, instancing makes it so that gankers are always seeing just a handful of unprotected ships, making their miserable job like shooting fishes in a barrel (and just as entertaining, but i disgress), while the actual fighting escorts (there are quite a few actually !) will see no one for most of the time.

The changes would have to go a lot further than that. Possibly an entire reworking of the ship build system and what it encourages (min max builds sacrificing combat and min/max builds focused solely on combat).

The ganker videos floating today around show explo ships dying in mere seconds. One volley and or one ram.

There is nothing, no matter how skilled, a combat escort could have done to prevent this. Especially since it likely would have been outnumbered. The game does not reward "good guy" PvP in any way. The closest to this are are roleplay oriented PvP'ers (more casual but will still destroy a trader ship in short order) or "pure" PvPers who simply do nothing else than solo or wing fights against other PvP'ers, totally ignoring the explorers and miners and whatever. Many self proclaimed "good guy" PvP'ers hop from one wing to the next, mostly looking for pew pew pew just like the rest of us rotten scoundrels.

With the game in its current state it's totally impossible. It's not setup for fleet/convoy warfare, at all. Larger instances would just be more victims for the gankers. Combat escorts might send a few gankers to rebuy heaven, which they would care about 0%. There have been duels I chose rebuy over mercy simply because it was 30 seconds quicker than heading back to station to repair and also b/c I feel if someone whoops my they deserve the boom boom.
 
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If the devs are actually restoring ships, data, assets of official DW2 participants, and well known PKrs are either friends with or members of the related PGs - I think this would be a great opportunity to actually demonstrate the profound annoyance a PK gank event actually represents.

Let me be clear. The rules permit this gameplay - there is no moral deficit expressed by the players that exercise the rules as they see fit.

If, however, the devs are jammed restoring hundreds or even thousands of player data sets over the several month journey - perhaps - just maybe - a tiny glimmer of possibility here - FDEV will realize that an OPEN PVE mode is actually a good thing.

So you 5th column nefarios, jackals and wolves following the wide-eyed and eager explorers - here's to you. Shoot straight, shoot often and may your cargo holds fill with more salt than even you can carry. TALLY HO!

Open mode itself is an OPEN PVE mode...
 
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The changes would have to go a lot further than that. Possibly an entire reworking of the ship build system and what it encourages (min max builds sacrificing combat and min/max builds focused solely on combat).

The ganker videos floating today around show explo ships dying in mere seconds. One volley and or one ram.

There is nothing, no matter how skilled, a combat escort could have done to prevent this. Especially since it likely would have been outnumbered. The game does not reward "good guy" PvP in any way. The closest to this are are roleplay oriented PvP'ers (more casual but will still destroy a trader ship in short order) or "pure" PvPers who simply do nothing else than solo or wing fights against other PvP'ers, totally ignoring the explorers and miners and whatever. Many self proclaimed "good guy" PvP'ers hop from one wing to the next, mostly looking for pew pew pew just like the rest of us rotten scoundrels.

With the game in its current state it's totally impossible. It's not setup for fleet/convoy warfare, at all. Larger instances would just be more victims for the gankers. Combat escorts might send a few gankers to rebuy heaven, which they would care about 0%. There have been duels I chose rebuy over mercy simply because it was 30 seconds quicker than heading back to station to repair and also b/c I feel if someone whoops my they deserve the boom boom.

I've proposed the solution to this one before. As counter intuitive as it seems, if you remove all the military slots from the combat ships and instead give ALL ships a small number of NON military slots, you allow people to carry at least 'some' mission equipment without being at a huge disadvantage to someone who stacked defense in every slot.

Combine that with diminishing returns on shield MJ and raw armor, and stronger DR on resistances, we kill three birds with one stone...

1) mission runners/explorers will no longer be just victims simply because they've used two slots for non defense items.
2) pvp fights will last reasonable lengths instead of the 15 minute marathons two good pilots are forced to endure currently and
3) Skill will be more important than outfitting again.

3a) bonus bird... We won't have to engineer 6 hrps every time we build a new ship
 
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Except they decided to hold it in a low security system, like the tour setting of from Somalia.

Irrelevant handwavium.

We all *know* full well that the security in a system holds no relevance for "these" players, yes?

"These" players are more likely to be found ganking in a high sec than ganking in an anarchy. We have all known this from the very start of 3301 and nothing has changed over the years. I've commented on it legion - that the galaxy was backwards - has been subverted from what it "should" look like - more likely to be safe against murder-hobos in anarchy space than in a high sec. So that's that handwavium dealt with, what's the next "reason" we'll have to discuss, I wonder?

Yours Aye

Mark H
 
I've proposed the solution to this one before. As counter intuitive as it seems, if you remove all the military slots from the combat ships and instead give ALL ships a small number of NON military slots, you allow people to carry at least 'some' mission equipment without being at a huge disadvantage to someone who stacked defense in every slot.

Combine that with diminishing returns on shield MJ and raw armor, and stronger DR on resistances, we kill three birds with one stone...

1) mission runners/explorers will no longer be just victims simply because they've used two slots for non defense items.
2) pvp fights will last reasonable lengths instead of the 15 minute marathons two good pilots are forced to endure currently and
3) Skill will be more important than outfitting again.

I'd gladly try out any changes you proposed based on my respect for your deep knowledge of the game.

That said, skill is still much more important than outfitting (I think I know what you were getting at though - it's just incorrectly phrased).

And it's good for me that this is so, or else earlier today at the CG my pirate challenger with two "wasted" (for combat) utility slots (wake/manifest scan) would not have been able to out-spar fully a combat fit corvette, or break the shields and force to flee a combat kit mamba.

And my skill isn't even that good compared to the average murderhobo. A high quality murderhobo could probably boom boom that challenger with a courier or viper 3.

Also, specifically addressing your point about slots, that's on point. I'd give 100 void opals to have just one of the size 4 mil slots on the challenger turned into a size 3 generic.
 
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I don't. That's being a carebear. IF you are in Open, you take the risks of Open. This isn't like accidentally being dropped out of hyperspace into the jet cone of a neutron star, or right smack inside a star and instantly overheating to death. Flying in Open, in light or without shields, being unable to properly pilot your vessel and boost at your attacker (popping Chaff incase they are gimballed scrubs or turret noobs) to boost past them while charging up a high wake. Then you deserve to get blasted. While everyone has varying degrees of skill there are modes that accommodate those who wish to avoid PvP such as mobius. Either join Mobius or don't complain when dying in Open. Everyone has options. FDEV restoring data cause someone played in Open in getting destroyed by someone else playing in Open is just unfair. Same with handwavium moving of people who made that neutron jump into a system with no chance of return back due to being isolated.

If you take the risks, you must be ready to suffer the consequences. Heck I even have mercy and pity for those who visit like a Tourist beacon at say, Sag A* where theres no other players.... yet for some reason npcs are all over the place, including pirates, so if you scooped even a tiny little data cache from wreckage or anything... the pirate will kill you for that measley 4k of credits.... even that is meriting a restore of data. But being destroyed by another player in a mode that supports it? nope, no mercy, data lost, dealwithit.jpeg.

Too much carebear demands for Open. You have Mobius, you have Solo... go to one of those and leave Open alone.

When will you hard-of-thinking get this through your heads?
Mobius is not a "mode".

Therefore renders your entire post an irrelevancy, because it's based on an inaccurate foundation.

Yours Aye

Mark H
 
Irrelevant handwavium.

We all *know* full well that the security in a system holds no relevance for "these" players, yes?

"These" players are more likely to be found ganking in a high sec than ganking in an anarchy. We have all known this from the very start of 3301 and nothing has changed over the years. I've commented on it legion - that the galaxy was backwards - has been subverted from what it "should" look like - more likely to be safe against murder-hobos in anarchy space than in a high sec. So that's that handwavium dealt with, what's the next "reason" we'll have to discuss, I wonder?

Yours Aye

Mark H

It's Open and how FD designed the game, you may wish to call them for doing so but the rules are plain for all to see. FD supports, enables and encourages ganking in open; to not recognise these facts and turn up in open in a explorer build is foolish.
 
FDev shouldn't be wasting their time restoring Cmdr's unless there destruction was caused by a bug. I wonder how many exploration Cmdr's will abuse FDev and get restored after killing themselves with their own incompetence and weak flimsy ship builds ? Real life exploration has proofed this many times over, you'd never ever go on an expedition without the best equipment to give you the best chance of survival. Its like saying " I'm not going to bother taking thermals, climbing equipment and oxygen because I'll be lighter and able to climb Everest faster without them" . Those with that mentality are contributing to their own death, it's natures way of ensuring the poor quality gene pool does not continue to evolve.
FDevs time would be far better spent fixing the huge amount of bugs in the game than dealing with Namby Pamby cry babies !


Wrong again.
Argument based upon taking thermals and oxygen up Everest, because those items are *required* is a logical fallacy.
Last time I checked, you don't *require* 2,000MJ shields for an exploration trip.

More handwavium destroyed, bring on more, I'm on fire today.

Yours Aye

Mark H
 
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