Oh get over it already. This is completely untrue and has been debunked a zillion times. Dusting off that old chestnut is transparently desperate at this point. Just … no.
Pretty sure this is happening in a Private Group, where the rules of that particular group prohibit this, so no, it's not stupid of Frontier supporting the enforcement of Private Group rules, and correcting events that should not have happened, simply because some bunch of [there is no adjective usable under forum rules] feel some personal affront to people doing things on their own.
C&P could have been easily handled with better player tracking and FSD disruption. The children don't understand how much time and freedom gankers have been given to gank simply because of how easy it is to run and hide. When you have gankers clogging and waking on gankers, you no longer have player bounty hunting. You get seal clubbing parties instead.
Looking at my friend's list today and half the pvp community is 6000ly away chasing down DW2 players. Funny because it's what the carebears wanted.
The biggest issue is that the use of private groups has been corrupted beyond the devs original concept for the play mode. The intention was to provide a means for a few players to play together in a cooperative way, with the assumption that those utilizing this mode were 1. inviting their friends and people they knew/trusted and 2. were relatively small groups. Private groups were never intended to be a special mode with special rules run by a single dictator with thousands and thousands of members--this is not in the spirit of the private group mode. It was never intended to be a corruption of gameplay and an exploit for those that want all the benefits of open play with none of the risk.
Private group membership should have been hardcapped at a handful of players from the beginning, which would have prevented this whole problem in the first place.
Worth repeating.
Precisely. Fleetcomm [the PG that DW2 takes place in] requires you to sign and agree to a non-aggressive play style (under threat of permaban if you don't comply and cause the destruction of another players ship). Pretty straight forward so far..Pretty sure this is happening in a Private Group, where the rules of that particular group prohibit this, so no, it's not stupid of Frontier supporting the enforcement of Private Group rules, and correcting events that should not have happened, simply because some bunch of [there is no adjective usable under forum rules] feel some personal affront to people doing things on their own.
Private group membership should have been hardcapped at a handful of players from the beginning, which would have prevented this whole problem in the first place.
Worth repeating.
No it's not. Sundae's point is incorrect, Frontier themselves have not only increased the allowed size of PG's but have also supported and protected their usage over the years, especially the large ones. These actions are the opposite of what Sundae states, thus his point is moot and biased.
He says that small handicapped PG's would have prevented the mess in the first place? He is purposefully misconstruing the point. What would truly have prevented the mess is ganking PvP'ers respecting other playstyle choices rather than imposing their own onto everyone else. That reality does not fit Sundae's agenda though, which is to grief other players. Thus his point is not worth repeating due to it being hypocritical and incorrect.
The biggest issue is that the use of private groups has been corrupted beyond the devs original concept for the play mode. The intention was to provide a means for a few players to play together in a cooperative way, with the assumption that those utilizing this mode were 1. inviting their friends and people they knew/trusted and 2. were relatively small groups. Private groups were never intended to be a special mode with special rules run by a single dictator with thousands and thousands of members--this is not in the spirit of the private group mode. It was never intended to be a corruption of gameplay and an exploit for those that want all the benefits of open play with none of the risk.
Private group membership should have been hardcapped at a handful of players from the beginning, which would have prevented this whole problem in the first place.
It's worth it for another point and laugh.No it's not
Also, he/she cites that PG is being abused, but what's going on in Open is 100% intended in the original vision of the game. lol. Nice one.![]()
whilst i do not think it was initially intended in open either, it is clearly "allowed" and it is clear that open has been like this for quite some time. At this point anyone not prepared for the possibility should not be in open, so on that i kind of agree / concede the point..
I equate PGs and Solo to using cheat codes on a single player game. What exactly is fun about being in safe mode?
Enough coddling.
Frontier likes implimenting things and "see what happens"....well, time to end this silliness and disolve PGs and Solo, push everyone onto the same playing field and "see what happens".
Also, he/she cites that PG is being abused, but what's going on in Open is 100% intended in the original vision of the game. lol. Nice one.![]()
Both yes and no.
I'm all in for open in 95% of the cases. The problem happens when for example, I'm doing a combat zone fight, and suddenly a griefer appears and destroys my ship while my shields are low/down (not sure in such cases my faction would attack the griefer in an overwhelming fashion, probably not).
Or another example, I'm hauling cargo for a CG, and for the lulz, my landing pad is blocked or being gently remmed around so that I cannot land.
Even better, I get rammed below 100 m/s in a T9 by an FAS, then rammed again and get fined as I was doing 200+ m/s because of the speed gain by the first ramming.
Having stopped by a genuine pirate, then either fall, or hand over cargo then leave - both are great gameplays and happened to me.
And we are back at the impossible task of C&P.