The are people thinking you need staff to detect ungraceful quits. Client sends logging out info, legit. Client doesnt but the connection terminates (time out, connection refused... what have you...), its a ungraceful quit. Why would you need staff for this? Similary its very easy to count said disconnects and circumstances and flag accounts for review and even apply automatic sanctions. Do you really think mmos expend actual human power on this? Some armchair experts we got here...
Not even that im suggesting to punish combat logging with sanctions, im simply suggesting to make it unfeasible because combat logging now will invariably result in your destruction if you do it in a actual combat situation.
That's it. And for those who want a persistent dummy ship to remain after disconnection, what is the matchmaking server to do when two game clients in different continents say "Wow, that guy disconnected from my instance" and "Rubbish, I'm still here it's him who disconnected"!
That's possible even without griefers fiddling their router settings to make it look like the other guy disconnected. (Please don't tell me no-one would bother to do that).
You stated the solution yourself, they're still connected to the frontier servers... if not then its dummy time.
1. Do you really think staff are going to spend priority time filtering through drop out records?
2. How do you determine what is a Combat log drop out and what's not? I have had a couple of power outages last year due to extreme weather, am I combat logger for having a tree smash through my powerline???
3. If there was even a system/program to measure frequency of such events, how does it determine exterior events? such as power outages, internet disconnections, urgent personal matters and such.
4. why on Earth would FDev spend time even thinking about creating a program like mentioned above in the first place?!
5. If a punishment was devised, what happens if my power goes out and I get accused of CL? then being banned for my account for a reason completely out of my control? similarly, if an actual frequent CL was banned, what is to stop them from saying "my power/ internet went out"? FDev can't dispute this as if the case was show true (no matter how improbable) they could face some serious backlash.
1. No because theres no need. Its a incredibly simple and automated process and not even needed the way i want it.
2. & 3. It doesnt. You quit the game ungracefully and you eat it, same as when you ram another car in real life and it doesnt matter one bit if the roads are slippery, the brake broke or whatever else, you gonna pay the fine for causing a accident. Same as in the hypotetical case someone hacks into your account and causes mayhem, you're the owner and held responsible.
4. Because making combat logging impossible eliminates tickets about combat logging and is a completly automatic system. In short, it reduces work, unlike what you suggest.
5. Again the underlying cause doesnt matter. Frequent disconnects in these situations are disruptive and dealt with accordingly. Once or twice? No big deal. Constantly? Guilty as charged, wheter thats playing multiplayer when you clearly shouldnt or cheating. Besides, theres no need to have sanctions on top of the normal ship loss this would cause, this isnt a competive team game where you leaving ruins the game for others. (aka DotA LoL etc)