I hope DW2 gets ganked all the way to Beagle Point.

Nice trolling!

Is it really bitterness and rage to get upset when someone bigger and stronger comes in and beats you up for no reason but their own entertainment.

what you are doing is akin to physiological bullying - but that is acceptable.

Or to put it another way - why is it acceptable for someone who is mentally superior to someone to use their mental superiority to bully someone but it is not acceptable for someone who is physically superior to someone to use their physical superiority to bully someone?

The biggest problem with people like you is that as long as you have fun it is ok regardless of what is happening to everyone else - and i imagine conversely if everyone was having fun at your expense you would spit your dummy.

It's just childish really but you know if that's what you enjoy go for it - maybe some day you'll put your big boy pants on and join the adults

[uhh]

You do realise that my only vice is mocking people on this forum?

In game, I play as a vigilante, fighting criminals and smashing up the BGS of criminal groups.

Don't let that stop your myopic prejudices, though :D
 
I hear you M&M. ;) But instead of endlessly arguing how players/people should behave, why not just react to how they actually do behave? What I call "the logical approach"... :)

This is a valid point, there will always be an element that behaves a certain way inside a framework, and if their behaviour is undesirable, it's the fault of the framework. No question.
 
Why doesn't FD just stop beating around the bush and create a PvE mode in the main menu, and be done with all this nonsense?


Now on this I can agree with you completely. Frontier could make all of these Hotel California type threads and debates completely irrelevant with an official PvE mode. I wish they just would do it so people could happily play the way they prefer to.
 
The funny thing is that we do. At least on what should happen in open. Why do you even care what they're doing in a PG? Note that I have also attacked the ridiculous statements of those who support this kind of separation (pve/pvp, which is something I do NOT support).

I don't care what happens in a PG. Unless!

I care when FD publicly endorse/promote and reimburse (on a case by case basis, don't you know) a single private group with thousands of players with the clear intention of it being a "PvE environment".

What haphazard nonsense is this. The playground is obviously broken, and has been since release. Thinking this would work was naive to put it mildly, but FD had never made an MMO before, so I forgive them for that. I don't however forgive them for continuing to blunder along this broken path.
 
The are people thinking you need staff to detect ungraceful quits. Client sends logging out info, legit. Client doesnt but the connection terminates (time out, connection refused... what have you...), its a ungraceful quit. Why would you need staff for this? Similary its very easy to count said disconnects and circumstances and flag accounts for review and even apply automatic sanctions. Do you really think mmos expend actual human power on this? Some armchair experts we got here...

Not even that im suggesting to punish combat logging with sanctions, im simply suggesting to make it unfeasible because combat logging now will invariably result in your destruction if you do it in a actual combat situation.

That's it. And for those who want a persistent dummy ship to remain after disconnection, what is the matchmaking server to do when two game clients in different continents say "Wow, that guy disconnected from my instance" and "Rubbish, I'm still here it's him who disconnected"!

That's possible even without griefers fiddling their router settings to make it look like the other guy disconnected. (Please don't tell me no-one would bother to do that).

You stated the solution yourself, they're still connected to the frontier servers... if not then its dummy time.

1. Do you really think staff are going to spend priority time filtering through drop out records?

2. How do you determine what is a Combat log drop out and what's not? I have had a couple of power outages last year due to extreme weather, am I combat logger for having a tree smash through my powerline???


3. If there was even a system/program to measure frequency of such events, how does it determine exterior events? such as power outages, internet disconnections, urgent personal matters and such.

4. why on Earth would FDev spend time even thinking about creating a program like mentioned above in the first place?!

5. If a punishment was devised, what happens if my power goes out and I get accused of CL? then being banned for my account for a reason completely out of my control? similarly, if an actual frequent CL was banned, what is to stop them from saying "my power/ internet went out"? FDev can't dispute this as if the case was show true (no matter how improbable) they could face some serious backlash.

1. No because theres no need. Its a incredibly simple and automated process and not even needed the way i want it.
2. & 3. It doesnt. You quit the game ungracefully and you eat it, same as when you ram another car in real life and it doesnt matter one bit if the roads are slippery, the brake broke or whatever else, you gonna pay the fine for causing a accident. Same as in the hypotetical case someone hacks into your account and causes mayhem, you're the owner and held responsible.
4. Because making combat logging impossible eliminates tickets about combat logging and is a completly automatic system. In short, it reduces work, unlike what you suggest.
5. Again the underlying cause doesnt matter. Frequent disconnects in these situations are disruptive and dealt with accordingly. Once or twice? No big deal. Constantly? Guilty as charged, wheter thats playing multiplayer when you clearly shouldnt or cheating. Besides, theres no need to have sanctions on top of the normal ship loss this would cause, this isnt a competive team game where you leaving ruins the game for others. (aka DotA LoL etc)
 
What haphazard nonsense is this. The playground is obviously broken, and has been since release. Thinking this would work was naive to put it mildly, but FD had never made an MMO before, so I forgive them for that. I don't however forgive them for continuing to blunder along this broken path.

QFT even if we disagree on the exact reasons why. ;)
 
The are people thinking you need staff to detect ungraceful quits. Client sends logging out info, legit. Client doesnt but the connection terminates (time out, connection refused... what have you...), its a ungraceful quit. Why would you need staff for this? Similary its very easy to count said disconnects and circumstances and flag accounts for review and even apply automatic sanctions. Do you really think mmos expend actual human power on this? Some armchair experts we got here...

Not even that im suggesting to punish combat logging with sanctions, im simply suggesting to make it unfeasible because combat logging now will invariably result in your destruction if you do it in a actual combat situation.



You stated the solution yourself, they're still connected to the frontier servers... if not then its dummy time.



1. No because theres no need. Its a incredibly simple and automated process and not even needed the way i want it.
2. & 3. It doesnt. You quit the game ungracefully and you eat it, same as when you ram another car in real life and it doesnt matter one bit if the roads are slippery, the brake broke or whatever else, you gonna pay the fine for causing a accident. Same as in the hypotetical case someone hacks into your account and causes mayhem, you're the owner and held responsible.
4. Because making combat logging impossible eliminates tickets about combat logging and is a completly automatic system. In short, it reduces work, unlike what you suggest.
5. Again the underlying cause doesnt matter. Frequent disconnects in these situations are disruptive and dealt with accordingly. Once or twice? No big deal. Constantly? Guilty as charged, wheter thats playing multiplayer when you clearly shouldnt or cheating. Besides, theres no need to have sanctions on top of the normal ship loss this would cause, this isnt a competive team game where you leaving ruins the game for others. (aka DotA LoL etc)

Honestly i do not think i have ever defended clogging before however if anyone in a PG where no PvP is allowed clog against someone attacking them, personally i think it is a non issue <shrugs>. In open however it is different.
 
You do realise that my only vice is mocking people on this forum?

In game, I play as a vigilante, fighting criminals and smashing up the BGS of criminal groups.

Don't let that stop your myopic prejudices, though :D

And there were how many criminals doing criminal type things at the DW2 start point?
 
The are people thinking you need staff to detect ungraceful quits. Client sends logging out info, legit. Client doesnt but the connection terminates (time out, connection refused... what have you...), its a ungraceful quit. Why would you need staff for this? Similary its very easy to count said disconnects and circumstances and flag accounts for review and even apply automatic sanctions. Do you really think mmos expend actual human power on this? Some armchair experts we got here...

I love how you ignored my response to you.

This is a P2P game. There's the problem of two peers suddenly not seeing each other anymore. FD just knows that Peer A and Peer B don't see each other anymore. At most they could determine that Peer A can still see FD's servers but Peer B cannot, which means you could detect someone pulling a cable. But you can't detect someone blocking the packets of another peer. Which is what I did on video, I had another commander fly with me, I started blocking his packets and he vanished from my instance, just as I vanished from his. Frontier cannot detect who disconnected from whom.

This has been demonstrated. It's proven fact.

Don't call people armchair experts when you obviously do not know enough of the technical details to make accurate statements.
 
...
You stated the solution yourself, they're still connected to the frontier servers... if not then its dummy time.
...

OK, so how is one of the clients to know that the other is still connected to the server and refrain from displaying a dummy ship?
 
I can assure you the organisers were very aware of the possibility some pillocks would join up. Unfortunately the pillocks aren't as easily identifiable by wearing red tops and tooting horns. They be like: I'd like to join your group to go sploring! Not many gankers were signing up using: I'm going to start shooting once we're 10,000 LY from the bubble.

So, the advice was given to join Fleetcomm. The warning was given there may be wolves in sheepsclothes, so be on the lookout.

How would you have dealt with trying to vet 11,000 players?

Yeah I posted hastily and regretted it, but as you say if the huntsmen lied or fooled the organisers it's not the organisers fault but I feel FD should come down hard on the huntsmen like a tonne of bricks (in the PGs of course I'm not talking about open (sewer)). I really do think it's time for PvE and solo types to put more pressure on FD to sort things and tell the bad PvPers to go do one.
 
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It was a very nice way compared to how you address people who disagree with you.

I treat people the way they treat me originally, I'm polite to polite people and not polite to those who are not polite, sooooo disagree with me in a polite way and I'll reply politely, disagree in an impolite way then I reply in kind. Lot's of people don't like a mirror held up to them.

Why am I sensing the FSSers ganging up on me yet again, borderline harassment any more and I'll report it.
 
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