Hellmode

You are absolutely right. Go ahead and be bullies. It's your right, after all. We all create our own hells anyway.

Fly mean, darling.

o7

:)

I thought the ganker crowd was bored, right? If they had a crowd of ATR following them around, wouldn't that just make it more interesting for them? More challenge like an ironman mode as well. We can't even imagine the emergent game play that might ensue.

>you've been at level 10 for how long?
>7 days
>living on the edge man o_O
>lets go kill some noobs
>yeah

My worst fear is that this would cause more griefers/gankers to rise up just so they could participate in the new festivities. I didn't expect all the salt we see here from them. sheesh.
 
Great, more intellectual diarrhea from the care bear brigade. "Let's make the meanies play the RIGHT way by ruining their favorite activities!" Get a grip guys. It's a shooty shooty spaceship game. The balance is broken but punishing the players for frontiers screw up is the most backwards solution imaginable.

Whatever happened to "it's just pixels" and "git gud"?

And what is mass griefing but punishing people you think aren't playing the RIGHT way by ruining their favourite activities?

Distant Worlds 2 shows that it's not JUST a shooty shooty spaceship game. The griefing at the launch point shows there are some people who can't stand that fact.

Suck it up, buttercup. If you have half the skills you pretend you do, you'll enjoy the challenge.
 
I thought the ganker crowd was bored, right? If they had a crowd of ATR following them around, wouldn't that just make it more interesting for them? More challenge like an ironman mode as well. We can't even imagine the emergent game play that might ensue.

>you've been at level 10 for how long?
>7 days
>living on the edge man o_O
>lets go kill some noobs
>yeah

My worst fear is that this would cause more griefers/gankers to rise up just so they could participate in the new festivities. I didn't expect all the salt we see here from them. sheesh.

Kind if a shame that a lot of posts were against any discussion on this. Judging by some of the responses you really have touched a nerve. Can't really blame Frontier for not touching C&P again if this is what happens.
 
I thought the ganker crowd was bored, right? If they had a crowd of ATR following them around, wouldn't that just make it more interesting for them? More challenge like an ironman mode as well. We can't even imagine the emergent game play that might ensue.

>you've been at level 10 for how long?
>7 days
>living on the edge man o_O
>lets go kill some noobs
>yeah

My worst fear is that this would cause more griefers/gankers to rise up just so they could participate in the new festivities. I didn't expect all the salt we see here from them. sheesh.
That's proof that this "Oh I like pvp because it's "challenging" or "emergent" excuse that many of these types vomit from their cake-holes is nothing but thinly veiled excuses to try and hide their true motives. Which to be honest, isn't even that hidden to begin with. It's soooo super obvious, but they gotta act like they're the pro-l337 players as if Elite Dangerous is a professional sport akin to Rugby, boxing or whathaveyou
 
I read about this in another thread:

Notoriety 10 - relentless pursuit from 5 ATR on this CMDR wherever he goes // loss of engineering on all modules at rebuy.
Notoriety 9 - relentless pursuit from 4 ATR on this CMDR wherever he goes // loss of engineering on 1 random module at rebuy.
Notoriety 8 - relentless pursuit from 3 ATR on this CMDR wherever he goes
Notoriety 7 - relentless pursuit from 2 ATR on this CMDR wherever he goes
Notoriety 6 - relentless pursuit from 1 ATR on this CMDR wherever he goes

Caveat - Killing NPCs does not bump Notoriety above 5. Notoriety 6 and above should only come from murder of another CMDR.

I'm really not sure what I like less - the gankers going for cheap/defenceless targets or the constant ganker bashing.

I really really really would like to see data from FDev about how much of a problem that is.
10% of all players ganked per online session/day/week/month/year/...
2.8% of all players ganked ...
...

Data, please help a scientist with data he can base his assessment on.

Personal experience. Two PvP fights in open (game mode open only) in 22 weeks playing time. One of which being ganked by a PvP wing of four.
Usual probability to meet any other CMDR in open - asymptotic solution to zero.
 
I read about this in another thread:

Notoriety 10 - relentless pursuit from 5 ATR on this CMDR wherever he goes // loss of engineering on all modules at rebuy.
Notoriety 9 - relentless pursuit from 4 ATR on this CMDR wherever he goes // loss of engineering on 1 random module at rebuy.
Notoriety 8 - relentless pursuit from 3 ATR on this CMDR wherever he goes
Notoriety 7 - relentless pursuit from 2 ATR on this CMDR wherever he goes
Notoriety 6 - relentless pursuit from 1 ATR on this CMDR wherever he goes

Caveat - Killing NPCs does not bump Notoriety above 5. Notoriety 6 and above should only come from murder of another CMDR.

I would be ok if it goes similar the other way :

Notoriety 10 - The victim loose engineering and all modules at rebuy and will not be covered by insurance for the next 5 death
Notoriety 9 - The victim loose engineering on 1 random module and will not be covered by insurance for the next 4 death
Notoriety 8 - The victim will not be covered by insurance for the next 3 death
etc...

Caveat - Wanted NPCs are also under the notoriety system and being killed by one double the consequences for the victim.

Seems fair in a cut throat galaxy environment.
 
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I would be ok if it goes similar the other way :

Notoriety 10 - The victim loose engineering and all modules at rebuy and will not be covered by insurance for the next 5 death
Notoriety 9 - The victim loose engineering on 1 random module and will not be covered by insurance for the next 4 death
Notoriety 8 - The victim will not be covered by insurance for the next 3 death
etc...

Caveat - Wanted NPCs are also under the notoriety system and being killed by one double the consequences for the victim.

Seems fair in a cut throat galaxy environment.

Why not copy real life? The longer the time between claims the lower the rebuy. As you get more and more rebuys the more expensive they get.
 
I would be ok if it goes similar the other way :

Notoriety 10 - The victim loose engineering and all modules at rebuy and will not be covered by insurance for the next 5 death
Notoriety 9 - The victim loose engineering on 1 random module and will not be covered by insurance for the next 4 death
Notoriety 8 - The victim will not be covered by insurance for the next 3 death
etc...

Caveat - Wanted NPCs are also under the notoriety system and being killed by one double the consequences for the victim.

Seems fair in a cut throat galaxy environment.

I guess both variants stand a snowballs chance in hell (explorers chance in open?) to get implemented.
 
I would be ok if it goes similar the other way :

Notoriety 10 - The victim loose engineering and all modules at rebuy and will not be covered by insurance for the next 5 death
Notoriety 9 - The victim loose engineering on 1 random module and will not be covered by insurance for the next 4 death
Notoriety 8 - The victim will not be covered by insurance for the next 3 death
etc...

Caveat - Wanted NPCs are also under the notoriety system and being killed by one double the consequences for the victim.

Seems fair in a cut throat galaxy environment.

This shows the sadist nature of the griefer, but I can't really argue against this. A notoriety 10 griefer should represent the highest evil monster in the game with super-villain like powers. Ok. Approved.
 
I have a suggestion:

We know that there are preferences in instancing: you tend to end up with your friends (or squadron members, presumably), and you tend not to end up with those on your blocklist.

So how about a weighting factor that causes you to end up instanced with people whose notoriety is similar to your own? (plus appropriately-scaled ATR if there aren't enough of those). Plus a less volatile system of gaining and losing notoriety?

Determined serial-killers find fewer and fewer innocents to prey upon, and more and more people like themselves. Pirates will have to think carefully about whether to kill (no notoriety for just robbing someone, after all) - overdo it, and the supply of targets starts to dry up (though NPC's should be available regardless of your notoriety). And competitive PvP'ers will actually be able to meet up more easily.
 
I have a suggestion:

We know that there are preferences in instancing: you tend to end up with your friends (or squadron members, presumably), and you tend not to end up with those on your blocklist.

So how about a weighting factor that causes you to end up instanced with people whose notoriety is similar to your own? (plus appropriately-scaled ATR if there aren't enough of those). Plus a less volatile system of gaining and losing notoriety?

Determined serial-killers find fewer and fewer innocents to prey upon, and more and more people like themselves. Pirates will have to think carefully about whether to kill (no notoriety for just robbing someone, after all) - overdo it, and the supply of targets starts to dry up (though NPC's should be available regardless of your notoriety). And competitive PvP'ers will actually be able to meet up more easily.

Perfectly logical and reasonable proposal, however, it would be opposed and railed against by the ganker community for a very simple reason.
 
Notariety 1 - 30 second timer anytime you want to log out of the game.
Notariety 2 - must change ship paintjob before leaving every station or be insta-scanned on your way out and instascanned at next port of entry.
Notariety 3 - docking computer privileges revoked in non-anarchy systems.
Notariety 4 - "block player" and "send friend request" features disabled.
Notariety 5 - 60 second timer anytime you want to log out of the game, insta-death if you force-quit, internet goes out, or your game crashes.
Notariety 6 - may no longer adjust audio settings in the game.
Notariety 7 - may no longer adjust graphics settings in the game.
Notariety 8 - Must install new launcher called "Elite:Notorious Launcher". This launcher has two buttons "I'm sorry" and "Quit". Pressing "I'm Sorry" launches the regular Elite Dangerous launcher.
Notariety 9 - All Galmap bookmarks deleted upon ship destruction.
Notariety 10 - Your location is visible to all on galmap, holo-me profiles are all overwritten with duplicates of Harry Potter/Beseiger's avatar.

I would be ok if it goes similar the other way :

Notoriety 10 - The victim loose engineering and all modules at rebuy and will not be covered by insurance for the next 5 death
Notoriety 9 - The victim loose engineering on 1 random module and will not be covered by insurance for the next 4 death
Notoriety 8 - The victim will not be covered by insurance for the next 3 death
etc...

Caveat - Wanted NPCs are also under the notoriety system and being killed by one double the consequences for the victim.

Seems fair in a cut throat galaxy environment.

I'm having a hard time deciding which of these schedules I think is better. The're both so delightfully sadistic. Kaocraft's is funnier, but PeLucheuh's is probably a bit more practical...
 
Notariety 1 - 30 second timer anytime you want to log out of the game.
Notariety 2 - must change ship paintjob before leaving every station or be insta-scanned on your way out and instascanned at next port of entry.
Notariety 3 - docking computer privileges revoked in non-anarchy systems.
Notariety 4 - "block player" and "send friend request" features disabled.
Notariety 5 - 60 second timer anytime you want to log out of the game, insta-death if you force-quit, internet goes out, or your game crashes.
Notariety 6 - may no longer adjust audio settings in the game.
Notariety 7 - may no longer adjust graphics settings in the game.
Notariety 8 - Must install new launcher called "Elite:Notorious Launcher". This launcher has two buttons "I'm sorry" and "Quit". Pressing "I'm Sorry" launches the regular Elite Dangerous launcher.
Notariety 9 - All Galmap bookmarks deleted upon ship destruction.
Notariety 10 - Your location is visible to all on galmap, holo-me profiles are all overwritten with duplicates of Harry Potter/Beseiger's avatar.

Good to see someone bringing some sanity to this thread. +1
 
I like it, but it doesn't go far enough as all the miscreant loses is credits and well we all know how easy credits come by.

What I would like to see is the added punishment of when they see the rebuy screen, they only have two options, the free Sidewinder or the basic replacement for their ship. All their engineering is gone as well as their D, C, B, and A modules, i.e. can not be purchased during the rebuy.

At least this will take the player out of the game a bit whilst they run around in Solo re-engineering their ship :D

Right. Because you need to mod a ship to grief people. Seriously though, you know it is super easy to grief people in a basic non-modded Vulture?
 
Maybe you should have read the proposal before ranting. You lose your engineering on rebuy, it is a punishment, lets say implemented by the Insurance Agency. Nothing magical about it, just a sound corporate decision by your insurance broker :D

Rant! Hardly.
You're right of course I should have read it more carefully.
On the upside as a penalty applied at re-buy it's not something that would effect me,
Or many, many others.
 
I have a suggestion:

We know that there are preferences in instancing: you tend to end up with your friends (or squadron members, presumably), and you tend not to end up with those on your blocklist.

So how about a weighting factor that causes you to end up instanced with people whose notoriety is similar to your own? (plus appropriately-scaled ATR if there aren't enough of those). Plus a less volatile system of gaining and losing notoriety?

Determined serial-killers find fewer and fewer innocents to prey upon, and more and more people like themselves. Pirates will have to think carefully about whether to kill (no notoriety for just robbing someone, after all) - overdo it, and the supply of targets starts to dry up (though NPC's should be available regardless of your notoriety). And competitive PvP'ers will actually be able to meet up more easily.

I really like this.in concept but it's exclusionary in practice.
That's never good design.
Lots of empty instancing for notoriety
 
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That isn't a vulture. Again, citation needed

don't be ridiculous

if he can do it in an eagle, he can do it in a vulture, except much more violently, quickly and effectively.

How long has it been since your last PvP?

Here, 3 minutes of research

Vanilla grief vulture outputting about 35DPS (20 of which are absolute), will not miss a single shot on typical eravate pilot: https://s.orbis.zone/1ue8

The PA absolute+thermal hits the shield weakness
The PA absolute+kinetic hits the hull weakness

typical noobwinder less than 140 effective hit points lasts 5-20 seconds max: https://s.orbis.zone/1uea
a "good" starter ship less than 500 effective hit points lasts 20 - 60 seconds, assuming it doesn't clog: https://s.orbis.zone/1ueb

vulture takes no damage due to chaff and skill
 
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