A PVE mode would require total invulnerability from player actions, meaning not only that you would want immunity from incoming player originating weapons fire, but also from being in collision with a player piloted ship. Essentially the equivalent of passive mode in GTA.
Not an issue.
The game knows where the collision came from and whether or not the source is a player; so it'll know how to handle that damage.
The difference is that immersion and role play are a large part of playing Elite. Not caring about where and how you fly would ruin the experience for a lot of people.
I don't disagree, but being shot to bits for no reason currently does ruin the experience for a lot people. I suspect many would be ok with suspending their RP in a case like being rammed.
I'm not a PVP player. I avoid player conflict zones. But at the same time, if I head for Deciat for example, my heart beats a little faster because I know that the path to Farseer base may be hazardous.
I play in Mobius, so I don't get that. Nor do I enjoy the feeling that I could potentially lose my ship to some random who has nothing better to do with his time.
If you play Elite realistically, being aware of threats and taking appropriate measures to protect yourself, (that you should be taking in PVE mode to be fair) then you don't have issues.
The PvP crowd have some of the best engineered ships in the game; most of these guys are top notch pilots to boot. So whilst taking measures to protect yourself isn't bad advice, for the most part it's somewhat pointless. Against an NPC, it works - but against another Cmdr?
In addition many (most?) traders try to maximise their outfit for best haul to jump range, so their ships aren't kitted out for safety. It's a pretty one sided affair for the most part.
This isn't a Git Gud post, but situational awareness and building for survival should be a part of everyone's game anyway.
There's only so many things you can do; and the more you try to survive, the more you will be hunted because they get their kicks out of it. If you enjoy that, go for it. Many people simply prefer to be left alone; with the most dangerous thing they can encounter is an elite rank NPC.
By splitting the player base over two open modes, you would further reduce the amount of player interaction available to people.
Only slightly; Player Groups with PvE only rules already exist. The only difference would be that the Open-PvE option would be easily viewable and thus players who don't *want* to PvP; will not be forced into doing it. Plenty of games are split by whether or not there is PvP; they are doing just fine. That said, I'm not against having a single mode with an opt-in PvP setting (or having PvP automatically enabled when you enter PvP Zones, like CZ's).
As a none PVP player, I would feel I had to play in PVP mode because I want realism and threat in my game. Every interaction would therefore likely be violent. There would be no situation where I had to wonder what the outcome of the meeting would be, just escape or death every time.
Each to their own. Open-PvE for those who don't want that threat; Open-PvP for those that do (or, as mentioned, a PvP-flag).
This would ruin Open. As others have said, you have PG or Solo if you are bothered about the risk of a PVP encounter. I want the risk. I want the challenge. Your resolution would damage the game for me while you have other options in how you play.
Sorry, but I'm struggling to understand how this affects you at all.
Consider this analogy:
You drive your car in the 120km/ph lane; I don't want to be in the 120km/ph lane so I join the "custom made" 80km/ph lane where we all agree to the 80km/ph speed limit.
Unfortunately, people in the 120km/ph lane can enter my lane doing 120 km/ph.
Those of us in the 80km/ph lane, request that the road agency build a NEW lane that forces everyone to drive at 80km/ph or less, instead of us having to keep making our own lanes.
Those in the 120km/ph lane are still free to do 120km/ph in their lane, or 120km/ph in any of the other lanes; except in the official 80km/ph lane which forces them to slow down.
Finally, to let everyone who wants to drive at 80km/ph know about the 80km/ph lane, the road agency puts up signs letting them know the lane exists.
Using the above as a guide, how is the experience of those who want to drive at 120km/ph affected in any way whilst they remain in their lane?
On top of this, I've only had 2!!!! hostile player encounters despite playing in open since Xbox GPP in late 2015. Unless you spend every minute of your flight time camped out in high risk areas, I do not see the problem.
For the brief time I was in open I had none (though I had a pleasant encounter with a fellow who was pretending to be law enforcement); whereas other players have had nothing but a bad time.
But that's not what it's about it, nor is it the point; it's about the fact that some of us don't *want* the possibility of the encounter. At all.