Modes Hey, anybody remember when we were asking for an official PvE mode?

I've seen games with an opt-in PvP flag (I think Star Wars: The Old Republic does it). If you have PvP enabled, PvP players can hurt you but if it's off, they can't touch you (except in PvP-areas/content). If you are engaged in PvP at that moment, you can't disable it and there is a timer; eg: if you turn it on, you can't turn it off for like 15 minutes or something.

In TES online to engage in PvP a player approaches another and requests it, the other player can refuse (When I first started playing a level 600 something did just that to me...I was lvl 13!!! I IMMEDIATELY thought of the Seal Clubbers in Elite and just walked off!....there are also dedicated PvP areas away from normal...er I mean non PvP players.
 
This DW2 drama blow-up is exactly why.

Just look at how many highly-populated threads are ongoing about the topic right now.

Dear Frontier: as I see things, this is no longer a question of "if" a PvE mode is necessary. The question is "when", and the time has been "now" for well over a year at the very latest.

Viewing this debacle is adding to my growing list of reasons to not be playing the game.

You have a PvE mode. It's called Mobius, go hide there and leave Open alone. If you can't handle Open there is Mobius, your own Private Group, or Solo. Come to Open only if you like the risk.
 
You have a PvE mode. It's called Mobius, go hide there and leave Open alone. If you can't handle Open there is Mobius, your own Private Group, or Solo. Come to Open only if you like the risk.

The OP proposal does in fact leave Open alone.

And that "hide" thing. How big does someone's ego have to be for them to think that people who haven't heard of them and don't care about them are in fact "hiding" from them?
 
In TES online to engage in PvP a player approaches another and requests it, the other player can refuse (When I first started playing a level 600 something did just that to me...I was lvl 13!!! I IMMEDIATELY thought of the Seal Clubbers in Elite and just walked off!....there are also dedicated PvP areas away from normal...er I mean non PvP players.

Why you don’t play TES online then? Look, you are coming from other game and are asking the ED to be changed to provide the same experience like other game. Don’t you feel a bit uncomfortable?
 
The OP proposal does in fact leave Open alone.

And that "hide" thing. How big does someone's ego have to be for them to think that people who haven't heard of them and don't care about them are in fact "hiding" from them?

Exactly. I PvE because it's my preference. I don't play on a WoW PvE server because I'm scared; I play on it because I don't like non-consensual PvP. That's why there are PvP battlegrounds and the like. So if I wanted to PvP I could; largely on my terms.
 
Why you don’t play TES online then? Look, you are coming from other game and are asking the ED to be changed to provide the same experience like other game. Don’t you feel a bit uncomfortable?

Because TES doesn't have a spaceships. Pfft, what a silly question.

Here's a test for you, please list 10 things that will change in ED if Frontier added an Open-PvE mode.
Bear in mind that Open, as it stands right now, will not be affected/touched in anyway.
 
Because TES doesn't have a spaceships. Pfft, what a silly question.

Here's a test for you, please list 10 things that will change in ED if Frontier added an Open-PvE mode.
Bear in mind that Open, as it stands right now, will not be affected/touched in anyway.

1. Gankers will have fewer victims.
2. ... "There is no number 2!" (Cue "Spanish Inquisition" sketch).

:)
 
Simple fix for the whole thing.
Drop the re-buy cost for non wanted ships.
The Ship re spawns in the system where it was destroyed.
Any cargo loss is a loss but the cargo is faction insured.
 
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In TES online to engage in PvP a player approaches another and requests it, the other player can refuse (When I first started playing a level 600 something did just that to me...I was lvl 13!!! I IMMEDIATELY thought of the Seal Clubbers in Elite and just walked off!....there are also dedicated PvP areas away from normal...er I mean non PvP players.
I've had similar experiences in the past.
"accept duel"
"why?"
"cos"
"cos why?"
"cos it's fun"
"for whom?"
"me lol"
"no."
"chicken."
"griefer."

consensual griefing. :p
 
Constructive?
OK.

No open-PvE. One mode only: open. The game is called 'Elite: Dangerous', not 'Elite: Harmless' after all. :)

Elite: Dangerous is a rank, not a difficulty setting.

One mode would alienate tens of thousands of Cmdr's who prefer to experience ED in a PvE setting.
I'm not actually against one mode; but an option to opt-in to PvP would be required. Similar to how you do it in SWTOR, WoW or ESO.
 
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Simple fix for the whole thing.
Drop the re-buy cost for non wanted ships.
The Ship re spawns in the system where it was destroyed.
Any cargo loss is a loss but the cargo is faction insured.

Cmdr finds an incredibly worthwhile trade route; let's say 50,000/tonn. She's in a T9.
The route is, unfortunately, about 150ly each way; but the distance makes it worth it.
They travel all the way to pick up cargo, then spend X amount of time coming back.
They arrive at their system destination, they are approaching the station and get pulled from SC.
They get blown up. Not pirated, blown up.
They respawn at the station; cargoless with only a fraction of the cost of the cargo returned to them. Depending on what you bought, this could be costly.

I can hear the screams of abject fury from here already. :D

Sometimes, it's not even about the cargo or the money, but simply about the fact that your time has been wasted. It's akin to building something out of LEGO for the last 5 hours, and someone comes along and destroys most of it because they can.
 
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Care to elaborate? You selected Private Group but the game put you in Open instead?

Not me personally.

This is something I saw a ganker mentioning whilst bragging on a discord channel I inhabit (this has been mspaint-cropped to just relevant text) :

u3Y3aUR.png
 
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Because TES doesn't have a spaceships. Pfft, what a silly question.

Here's a test for you, please list 10 things that will change in ED if Frontier added an Open-PvE mode.
Bear in mind that Open, as it stands right now, will not be affected/touched in anyway.

A PVE mode would require total invulnerability from player actions, meaning not only that you would want immunity from incoming player originating weapons fire, but also from being in collision with a player piloted ship. Essentially the equivalent of passive mode in GTA.
The difference is that immersion and role play are a large part of playing Elite. Not caring about where and how you fly would ruin the experience for a lot of people.
I'm not a PVP player. I avoid player conflict zones. But at the same time, if I head for Deciat for example, my heart beats a little faster because I know that the path to Farseer base may be hazardous.
If you play Elite realistically, being aware of threats and taking appropriate measures to protect yourself, (that you should be taking in PVE mode to be fair) then you don't have issues.
This isn't a Git Gud post, but situational awareness and building for survival should be a part of everyone's game anyway.
By splitting the player base over two open modes, you would further reduce the amount of player interaction available to people.
As a none PVP player, I would feel I had to play in PVP mode because I want realism and threat in my game. Every interaction would therefore likely be violent. There would be no situation where I had to wonder what the outcome of the meeting would be, just escape or death every time.
This would ruin Open. As others have said, you have PG or Solo if you are bothered about the risk of a PVP encounter. I want the risk. I want the challenge. Your resolution would damage the game for me while you have other options in how you play.
On top of this, I've only had 2!!!! hostile player encounters despite playing in open since Xbox GPP in late 2015. Unless you spend every minute of your flight time camped out in high risk areas, I do not see the problem.
 
You could still get reckless flying and firing fines. It's not complete immersion but at least hitting another player will do something.
 
A PVE mode would require total invulnerability from player actions, meaning not only that you would want immunity from incoming player originating weapons fire, but also from being in collision with a player piloted ship. Essentially the equivalent of passive mode in GTA.
Not an issue.
The game knows where the collision came from and whether or not the source is a player; so it'll know how to handle that damage.


The difference is that immersion and role play are a large part of playing Elite. Not caring about where and how you fly would ruin the experience for a lot of people.
I don't disagree, but being shot to bits for no reason currently does ruin the experience for a lot people. I suspect many would be ok with suspending their RP in a case like being rammed.

I'm not a PVP player. I avoid player conflict zones. But at the same time, if I head for Deciat for example, my heart beats a little faster because I know that the path to Farseer base may be hazardous.
I play in Mobius, so I don't get that. Nor do I enjoy the feeling that I could potentially lose my ship to some random who has nothing better to do with his time.

If you play Elite realistically, being aware of threats and taking appropriate measures to protect yourself, (that you should be taking in PVE mode to be fair) then you don't have issues.
The PvP crowd have some of the best engineered ships in the game; most of these guys are top notch pilots to boot. So whilst taking measures to protect yourself isn't bad advice, for the most part it's somewhat pointless. Against an NPC, it works - but against another Cmdr?
In addition many (most?) traders try to maximise their outfit for best haul to jump range, so their ships aren't kitted out for safety. It's a pretty one sided affair for the most part.

This isn't a Git Gud post, but situational awareness and building for survival should be a part of everyone's game anyway.
There's only so many things you can do; and the more you try to survive, the more you will be hunted because they get their kicks out of it. If you enjoy that, go for it. Many people simply prefer to be left alone; with the most dangerous thing they can encounter is an elite rank NPC.

By splitting the player base over two open modes, you would further reduce the amount of player interaction available to people.
Only slightly; Player Groups with PvE only rules already exist. The only difference would be that the Open-PvE option would be easily viewable and thus players who don't *want* to PvP; will not be forced into doing it. Plenty of games are split by whether or not there is PvP; they are doing just fine. That said, I'm not against having a single mode with an opt-in PvP setting (or having PvP automatically enabled when you enter PvP Zones, like CZ's).

As a none PVP player, I would feel I had to play in PVP mode because I want realism and threat in my game. Every interaction would therefore likely be violent. There would be no situation where I had to wonder what the outcome of the meeting would be, just escape or death every time.
Each to their own. Open-PvE for those who don't want that threat; Open-PvP for those that do (or, as mentioned, a PvP-flag).

This would ruin Open. As others have said, you have PG or Solo if you are bothered about the risk of a PVP encounter. I want the risk. I want the challenge. Your resolution would damage the game for me while you have other options in how you play.
Sorry, but I'm struggling to understand how this affects you at all.
Consider this analogy:
You drive your car in the 120km/ph lane; I don't want to be in the 120km/ph lane so I join the "custom made" 80km/ph lane where we all agree to the 80km/ph speed limit.
Unfortunately, people in the 120km/ph lane can enter my lane doing 120 km/ph.
Those of us in the 80km/ph lane, request that the road agency build a NEW lane that forces everyone to drive at 80km/ph or less, instead of us having to keep making our own lanes.
Those in the 120km/ph lane are still free to do 120km/ph in their lane, or 120km/ph in any of the other lanes; except in the official 80km/ph lane which forces them to slow down.
Finally, to let everyone who wants to drive at 80km/ph know about the 80km/ph lane, the road agency puts up signs letting them know the lane exists.

Using the above as a guide, how is the experience of those who want to drive at 120km/ph affected in any way whilst they remain in their lane?


On top of this, I've only had 2!!!! hostile player encounters despite playing in open since Xbox GPP in late 2015. Unless you spend every minute of your flight time camped out in high risk areas, I do not see the problem.
For the brief time I was in open I had none (though I had a pleasant encounter with a fellow who was pretending to be law enforcement); whereas other players have had nothing but a bad time.
But that's not what it's about it, nor is it the point; it's about the fact that some of us don't *want* the possibility of the encounter. At all.
 
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Not an issue.
The game knows where the collision came from and whether or not the source is a player; so it'll know how to handle that damage.



I don't disagree, but being shot to bits for no reason currently does ruin the experience for a lot people. I suspect many would be ok with suspending their RP in a case like being rammed.


I play in Mobius, so I don't get that. Nor do I enjoy the feeling that I could potentially lose my ship to some random who has nothing better to do with his time.


The PvP crowd have some of the best engineered ships in the game; most of these guys are top notch pilots to boot. So whilst taking measures to protect yourself isn't bad advice, for the most part it's somewhat pointless. Against an NPC, it works - but against another Cmdr?
In addition many (most?) traders try to maximise their outfit for best haul to jump range, so their ships aren't kitted out for safety. It's a pretty one sided affair for the most part.


There's only so many things you can do; and the more you try to survive, the more you will be hunted because they get their kicks out of it. If you enjoy that, go for it. Many people simply prefer to be left alone; with the most dangerous thing they can encounter is an elite rank NPC.


Only slightly; Player Groups with PvE only rules already exist. The only difference would be that the Open-PvE option would be easily viewable and thus players who don't *want* to PvP; will not be forced into doing it. Plenty of games are split by whether or not there is PvP; they are doing just fine. That said, I'm not against having a single mode with an opt-in PvP setting (or having PvP automatically enabled when you enter PvP Zones, like CZ's).


Each to their own. Open-PvE for those who don't want that threat; Open-PvP for those that do (or, as mentioned, a PvP-flag).


Sorry, but I'm struggling to understand how this affects you at all.
Consider this analogy:
You drive your car in the 120km/ph lane; I don't want to be in the 120km/ph lane so I join the "custom made" 80km/ph lane where we all agree to the 80km/ph speed limit.
Unfortunately, people in the 120km/ph lane can enter my lane doing 120 km/ph.
Those of us in the 80km/ph lane, request that the road agency build a NEW lane that forces everyone to drive at 80km/ph or less, instead of us having to keep making our own lanes.
Those in the 120km/ph lane are still free to do 120km/ph in their lane, or 120km/ph in any of the other lanes; except in the official 80km/ph lane which forces them to slow down.
Finally, to let everyone who wants to drive at 80km/ph know about the 80km/ph lane, the road agency puts up signs letting them know the lane exists.

Using the above as a guide, how is the experience of those who want to drive at 120km/ph affected in any way whilst they remain in their lane?



For the brief time I was in open I had none (though I had a pleasant encounter with a fellow who was pretending to be law enforcement); whereas other players have had nothing but a bad time.
But that's not what it's about it, nor is it the point; it's about the fact that some of us don't *want* the possibility of the encounter. At all.

So if you don't want the possibility of an encounter. At All..... Go into Mobius. Why be in Open when you can be in a PVE PG without affecting or disappointing any part of the player base?
You have the option of being in the game with like-minded PVE players. Open does not need to be changed.
Your car analogy is not relevant btw. My enjoyment of driving at 120 km/ph would not be affected by having less people in my lane. In fact it would be hightened. The opposite is true for Open. Removing ships from the multiplayer mode I play in has an effect on the multiplayer gameplay. From my point of view - non hostile - my ability to interact with other non hostile commanders would be removed unless I wish to play in your Elite - Safe mode.
 
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