DW02 ruined in one simple step.

Who's unprepared? Most of us probably have modules sitting around in storage that can be used, or you can fly to Rohini and pick up most of what you need (except for a Pulse Wave Scanner), or you can go to Rohini and have one of your mining ships delivered, or you can BuckyBall it back to the bubble and either re-outfit your ship or store modules and fly back.

All of these sound like stupid silly grind work for people that would love to help the CG goal, especially considering its a MINING PORT.......Again, I see no problem with that. Saving time for people that CAN MINE anyway if they choose to do one of the above. FD is just making it a tad bit easier. Again, I don't get your attitude toward the whole thing.

I adressed those who had modules earlier..as prepared, and logical players.
And you ended with exactly my issue "FD is just making it a tad easier"

My "attitude" would come from the fact the expedition falsey sold the idea of roles. I fully agree it would make sense that a mining port would have mining gear especially with 10k+ incomming ships. I don't want others who didn't chose to be miners not to be able to mine, I wanted roles to be roles and this journey to be epic, not a scripted and pampered jump fest(which is what it has revealed itself as pretty quick). The only real danger came on day one when people didn't pay attention to 3.3g.

Basically so you can get your mind off the attitude side of things, in terms of RP the expedition is dead. Now its just gonna be a week by week reveal on what else Fdev and the organizers figured they could inject into the game, rather than plotting via the game, the game will now plot around us. OR a player could leave now and go to beagle point and just wait..and it won't effect anything.
 
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A mining facility stocking up on mining equipment when a known large fleet of miners are heading over seems perfectly reasonable, not the hand of a pandering god or some such. If anything, a flaw in the technical limitations of the game that it couldn't account for this sort of thing in the first place.

Agreed. I'd hardly call this a Deus Ex Machina sort of event.

We still have yet to see what will happen with CG2 of course.
 
I adressed those who had modules earlier..as prepared, and logical players.
And you ended with exactly my issue "FD is just making it a tad easier"

My "attitude" would come from the fact the expedition falsey sold the idea of roles. I fully agree it would make sense that a mining port would have mining gear especially with 10k+ incomming ships. I don't want others who didn't chose to be miners not to be able to mine, I wanted roles to be roles and this journey to be epic, not a scripted and pampered jump fest(which is what it has revealed itself as pretty quick). The only real danger came on day one when people didn't pay attention to 3.3g.

Basically so you can get your mind off the attitude side of things, in terms of RP the expedition is dead. Now its just gonna be a week by week reveal on what else Fdev and the organizers figured they could inject into the game, rather than plotting via the game, the game will now plot around us. OR a player could leave now and go to beagle point and just wait..and it won't effect anything.

Lets see if you think we are pampered when we're 45,000ly from Sol and 20% of people have no SRVs anymore.

It was always stated people would be able to get mining gear at the CG. But for some reason you are fixated on the idea that only those who prepped to mine would be the ones doing so. That is a pretty naive belief.

We are only 5400ly from Sol and on a well travelled and colonized route. Of course things will be moderately easy to get. Hell an Anaconda can be back in the Bubble in an hour. We are nowhere near deep in the galaxy yet.
 
Lets see if you think we are pampered when we're 45,000ly from Sol and 20% of people have no SRVs anymore.

It was always stated people would be able to get mining gear at the CG. But for some reason you are fixated on the idea that only those who prepped to mine would be the ones doing so. That is a pretty naive belief.

We are only 5400ly from Sol and on a well travelled and colonized route. Of course things will be moderately easy to get. Hell an Anaconda can be back in the Bubble in an hour. We are nowhere near deep in the galaxy yet.

Then why offer a mining role? or roles in general. They are not even background noise. Other than fuel rats there isn't an actual role.

Missing srv's at the end of the journey will be obvious, but planning will not make it an issue.

Didn't think we'd be the only miners, knowing that there was a mining CG, I figured preparing for it would be the idea. Naive would be thinking that we are not being pampered, reimbersments available if ship is killed by a player, stations being prepped for us. and who knows what else will be gifted on this trecherous journey into the known planned...unknown
 
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"I adressed (sic) those who had modules earlier..as prepared, and logical players."

You make it seem like you and the mining crew were the only smart and logical people in all of Elite-land.
Kudos to you.

I was also being fairly logical in thinking....'Surely a MINING PORT will have MINING gear'......lol
 
"I adressed (sic) those who had modules earlier..as prepared, and logical players."

You make it seem like you and the mining crew were the only smart and logical people in all of Elite-land.
Kudos to you.

I was also being fairly logical in thinking....'Surely a MINING PORT will have MINING gear'......lol

They were the subject of the topic, I had no need to mention others. So the claim of miners being the only logical people would be yours

I have also said that it does make sense that a mining facility has mining gear...that isn't my issue, you're having a hard time with that part
 
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My "attitude" would come from the fact the expedition falsey sold the idea of roles.
Perhaps you've had a misunderstanding of the traditional role mining has played in expeditions that led to how you feel about the situation?

Typically, someone who elected to be a "miner" on an expeditionary event volunteered to bring mining gear to "prospect minerals for categorization" and it was essentially just role-playing (because all that info is available just from scanning stuff with your ship). The only actual practical application for a mining role was simply to be someone who shoots at asteroids in order to break off synthesis materials for other commanders to scoop.

If you read the description of the mining role found on the expedition thread you'll see that being a miner is basically all role-playing:

The Mining Department expects to spearhead Deep Space Mining through the procurement of metals and minerals, attainable only through the mining and refining of asteroids, throughout DW2.

Mining Ops will begin with immediate effect. The department will be responsible for the organising and distributing of assets to maximise efficiency in an effort to provide the best possible foundation for a successful expedition launch. This will entail:
Encouragement and organisation of wing mining
Providing help and direction through our own knowledge and experience
Utilise resources for obtaining accurate Pristine locations and Resource Extraction Sites etc.
In the spirit of Discovery, if there's anything to be found in the rings, we'll find 'em!

Further into the expedition, equipment and all, the Mining Dept. will be hoping to work heavily on the system data collected by the Exploration and Science Teams as well as their own discoveries. The Mining Dept. will use this opportunity to display an abundance of grit and determination, setting a high bar in service and encumbered exploration. This data will be crucial to the organisation and scheduling of any potential mining opportunities at WP pauses. Mining Ops would require:
Any systems discovered that include Rocky/Icy/Metal Rich/Metallic Asteroid Belts
Any systems that include Icy/Metallic Belt Clusters

During any procurement periods, the Mining Dept. would like to offer its services in the ability to aid both Fleet Mechanics and Cmdrs with the acquisition of basic synthesis materials which can be used to replenish:
Limpets
SRV; Refuel, Repair, Rearm
AFM Refill

Finally, the Mining Dept. in addition to their prospecting arsenal, will be using this opportunity to figurehead the new mining technology by incorporating the latest releases in mining ingenuity to their vessel. The Mining Operations will lead the way for all to see in flying the flag for Deep Space Mining during the Distant Worlds 2 Expedition.

The blurb about mining doesn't even bring up the community goal, because it was never intended for only people who signed up as a miner to take part. There was no reason to believe that people who signed up as miners would be the only ones contributing to the goal.

In the end, the role you signed up with doesn't mean anything aside from giving players a way to interact with one another and be a springboard for role-playing. The role any player signs up for isn't set in stone and isn't restricted. If you signed up as a primary miner and secondary photographer, and you had managed to also squeeze a fuel transfer limpet controller on your ship, then guess what? You can also be a fuel rat if you wanna.
 
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This is like talking to a wall that believes the earth is flat....

The fact Fdev has stepped in to make this work kills any idea of immersion....part of role playing.
The fact it makes everyone a potential miner for the CG...not an issue.

It however stepped directly on my toes, as someone who signed up for mining to see my preperation become instantly pointless, now I'm stuck in a big fat T-10, when my krait would have been fine to do all that was needed. I could have build soley around cross galaxy jump, jump, jump mentality rather than equip my ship with what I thought would be needed for mining as both a role and in a cg.

The injetion of goods at the station also worries me as to what other thing FDev will have lined up, gives off the impression that every step of this is just playing out someone elses scripted space fantasy. Rather than a 10,000 person trip into the unknown, finding stuff on the way..etc etc.
 
This is like talking to a wall that believes the earth is flat....

The fact Fdev has stepped in to make this work kills any idea of immersion....part of role playing.
The fact it makes everyone a potential miner for the CG...not an issue.

It however stepped directly on my toes, as someone who signed up for mining to see my preperation become instantly pointless, now I'm stuck in a big fat T-10, when my krait would have been fine to do all that was needed. I could have build soley around cross galaxy jump, jump, jump mentality rather than equip my ship with what I thought would be needed for mining as both a role and in a cg.

The injetion of goods at the station also worries me as to what other thing FDev will have lined up, gives off the impression that every step of this is just playing out someone elses scripted space fantasy. Rather than a 10,000 person trip into the unknown, finding stuff on the way..etc etc.

Again, it was stated from the start mining equipment would be available to purchase at the CG. It's your fault for not reading and internalizing that.
 
And mining gear is available.....whats not there you could have transported up (they did say to buy or transport correct?).
It's my fault that I dont think a magical shipment of the mining gear they don't have just turns up.... What a terrible idea it is to have a cg in the weeks running up to raise materials to have mining equipment built and sent in advance, not when we have skygods to can magic it in there.

Defend it all you want, this transaction bypasses all economies, factions, and BGS. It is literally magically appearing here tomorrow morning. A gift from the skygods!!
 
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"now I'm stuck in a big fat T-10, when my krait would have been fine to do all that was needed."

Ah, now we understand his angst. Sorry buddy, sounds like you might have assumed a mining port would eventually have mining equipment. Guess you didn't plan as well as you thought you had.

You could always run over to Rohini and have your Krait shipped out to you....that sounds like a pretty good role-playing script.

C2306 on the phone to his wife, "Honey, could you have them send out my Krait? Yeah, go ahead and put it on the FDVisa Credit Card....thanks honey, see you in 7 months, love you...."
 
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The part about having a clue that a mining port was going to have mining gear, or the part about having a clue that a mining port was going to have mining gear?
 
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I'm not really talking about wether ot not the cg can fail. The expedition was what I was referring to in terms of scripted and pampered.

I completely agree with you. Between magical jump ranges, self healing ships through advanced crafting and opportunities to resupply (not to mention the rumors that fdev support is doing special favors for the organizers), the idea that this is an "expedition" is kind of a joke. Back in the good 'ol days, if we wanted to make it to Beagle Point we had to make do with what we left with and 40-45 ly range was outstanding if you made sacrifices.
 
If we want to talk about pandering, I'd start with the insurance rebuy system. People throw many of their ships away on a whim for "fun." Disgusting. But what'll you do? It's the world in which we live these days.

Have fun, Commanders. o7
 
I read a science fiction story once about the creator of the universe. Something went sightly wrong in the initial condition of the new creation, and the universe wasn't quite up to the usual standard. The Creator's ability to interact was hampered, and each effort to communicate with the creatures it had created went wrong. Instead of an inscribed tablet, a giant carved stone dropped from the heavens and killed people. Humans took it as their mission to kill the creator (as we are want to do), etc.

Each time something like this comes up, I picture FD developers as that creator--wanting to communicate with their creation, but their only tool a blunt instrument. Then we turn on them.

I think the argument is that a good game master never lets you know when or if they put their finger on the scale?
 
I read a science fiction story once about the creator of the universe. Something went sightly wrong in the initial condition of the new creation, and the universe wasn't quite up to the usual standard. The Creator's ability to interact was hampered, and each effort to communicate with the creatures it had created went wrong. Instead of an inscribed tablet, a giant carved stone dropped from the heavens and killed people. Humans took it as their mission to kill the creator (as we are want to do), etc.

Each time something like this comes up, I picture FD developers as that creator--wanting to communicate with their creation, but their only tool a blunt instrument. Then we turn on them.

I think the argument is that a good game master never lets you know when or if they put their finger on the scale?

Pretty much my issue, minus the tantrum
 
Yes. I think one problem is that they've got a savvy audience who can see the scales all too easily for what they are.

I'm inclined to forgive them both the sin of not stocking the mining base (as mentioned in the other thread) and of stocking it all too publicly on short notice. But I understand the OP's feelings, as I went through the same disappointment a while back.

I'm glad they're supporting DW with the CGs and I think equipment at WP2 was probably the right choice, but I hope they then mostly leave us to our own devices (or manipulate us mercilessly behind the scenes as long as it's fun and we never know).
 
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