Fairly obviously they cannot be targeted. This isn't a complicated issue, the functionality of the ADS is well understood.
Again, there's no
requirement to make them targetable if you simply want to plot a route
to them. Having them targetable simply makes that slightly
easier to do.
While manually detecting bodies against the skybox can be a fun challenge once in a while it's not something most would want to do in every system, and goes against the general design principle of 3.3 making things easier to find.
Agreed. But there is also a middle ground between
solely detecting things via parallax, and
completely resolving a body using the FSS. The FSS provides a glowing blue blob that highlights where something is in the sky, which makes navigating to that region of space
very easy to do.
Personally I'm finding the FSS a dull & mindless activity system after system. It's turned me into a completionist as far as scanning is concerned which gets me loads of tags & money, neither of which particularly interest me. I'm still only mapping the same bodies I would previously have tagged.
That's one of the things I like about the FSS, I don't
have to use it in a "dull & mindless" way. As I've gotten better at analyzing the data that's presented on the FSS,
Interesting Things(tm) have started to stand out like a sore thumb. IMO, using it a "dull & mindless" way is also
slower than doing it in a fun and mindful way.
YMMV
I like the general benefits of being able to survey a system at a distance and locate the fixed POIs but the way the FSS works as a separate screen while stationary is a cludge and I'd much rather interpret an actual picture of the body than tune into a simple sprite on the wave tuner.
I certainly agree that the FSS could use some improvements, starting with letting us use it while throttled up. There's also no reason
not to have the option to present certain information from the FSS while using the analysis HUD in the cockpits of our ships.
OTOH, the way I use the FSS is much more involved than either "tun[ing] into a simple sprite"
or interpreting a visual representation of the body in question... especially when targeting said body in question gave you a
second, much
simpler sprite that removed any potential ambiguity of the first.
But others like it, it makes exploration & discovery accessible to a new section of the community. I wouldn't want to take that away from them but it sure does suck that apparently it had to come at the expense of well established existing features that would actually complement the new stuff.
I have no issue with an optional module that would restore some of those "well established existing features," but I have a very hard time seeing how that would "complement" the new stuff, when they are the very
antithesis of the new stuff. The new stuff adds discovery gameplay to the game. The old stuff negated discovery gameplay almost completely. That was the problem with it in the first place!