bug needed fix, but getting multiple fragments using Multiple abrasion blasters was fun, I hope they will find a way to reinstate it without running the economics as it is now.
That's my feeling too.
Fundamentally, one "thing" should have a fixed yield.
You shoot one spaceship, you get one bounty.
You shoot one rock you get one pile of mat's.
And, of course, you shoot one surface deposit and you get one yield of ore.
None of that changes just cos of
how you obtain it, and nor should it.
The potential for improved gameplay would be in
how you obtain that yield and it'd be super-easy to create that, simply by giving the abrasion blaster a 10-second reload time.
Each deposit yields a random(ish) quantity of ore up to, say, 5 chunks.
You have 1 blaster and you shoot the deposit up to 5 times.
+ You minimise hardpoint usage so you can fit defensive weapons.
- It's going to take you up to 50 seconds to mine a deposit due to slow reload time.
You have multiple blasters and shoot the deposit once or twice.
+ faster.
- Takes up hardpoints. Possibly wastes ammo.