Well, from what I've seen that's down to:-
a) The PWA not being fit for purpose - I don't care if an asteroid has new mechanics or not. I want to know the licklyhood of it having what I'm looking for.
b) The complete balancing of surface and subsurface (& legacy) mining mechanics - I should be able to make a good income, or find plenty of what I'm looking for via surface and sub-surface deposits. Yet, I've found it very much not the case, with the PWA more interested in pointing out surface and sub-surface deposits of stuff I'm utterly not interested in, over and over and over...
Again, I'm bemused how design meetings and internal play testing has got us here... It does not feel like a well rounded, balanced and considered outcome IMHO.
Yeh, see (b) above. Finding an asteroid with say two sub-surface deposits of what you're looking for should be a really good thing surely, with each of them throwing out say 4-5 fragments?
I believe mining should be a "pyramid", with legacy and surface on the bottom, then sub-surface next up, with motherlodes at the very peak. At the moment FD have delivered us an unbalanced upside down pyramid IMHO.
I was very confused with why this wasn't the case from day one.
At the moment I keep my finger on the PWA button as it seems the only 100% way to reveal Core roids from other highlighted roids. ( probably a bug )
but as 90% of what the PWA reveals is not worth collecting compared to Cores, its the best way for me atm.
Being able to tell the PWA what Ore or Mining type you want would be nice. Especially Ore