Frontier why is the motherlode now and egg cup full?

By intial you mean the free floating chunks after the detonation? I've never gotten more than 10-12 of those before anyway. It's the attached chunks that make up the largest percentage.

You got *that* many? Never more than 6 here... And that only on a perfect detonation.
 
wait, you still get 10x more for blowing up a rock with a cobra, then killing an elite pirate lord in his egineered corvette?

really... what do those DEVs think
 
Because the abrasion blaster was bugged. The more blasters hit a deposit (simultaneously) the more chunks we would receive. Was never meant to be that way, only one chunk per deposit.

Lets be honest though, 20 million per motherlode down to 10 million isn't really an issue. Just make sure you get the blast yield correct every time.

Hahahaa, try my minimum of 20 from a single stroid to my best 34t, but hey, its fine, something had to be done.
 
They fixed the blaster AND reduced the initial motherlode by about 40%

Just tried it out myself and can't confirm a 40% reduction of yield per motherlode. Still getting the same amount of Void Opals per motherlode as before. Since I didn't use the abrasion blaster exploit, nothing changed. Core mining is still good for 120-150 mill per h.
 
You got *that* many? Never more than 6 here... And that only on a perfect detonation.

Prior to this last patch, there were always about 8-10 surface deposits, and about 9-15 initial fragments. I tested this extensively with depleted, major and pristine reserves rings inside and outside hotspots, with several different minerals.

See https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ for the evidence

If there are fewer now, then it's because nerf.
 
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How many data points we talking here? Cause I noticed before the update that initial fragment # could vary quite a bit, even if you get Optimal Yield in that little mini-game every time. I think different asteroids might give different amounts of initial ore depending on their size or something.
 
Prior to this last patch, there were always about 8-10 surface deposits, and about 9-15 initial fragments. I tested this extensively with depleted, major and pristine reserves rings inside and outside hotspots, with several different minerals.

See https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ for the evidence

If there are fewer now, then it's because nerf.

Didn't change for me in the update. Was the same before and after, so I cannot confirm the existence of any nerf.
But I also discount the possibility of the existence or reddit, so I can't follow your link for made up evidence. If it were real, then it'd be here.
 
Pre-patch, I was getting 11-14 fragments on a perfect blast.
What's the average now?

I'm hoping they make up some of the difference by making valuable subsurface deposits more common on the same rock.

1.1bn earned in mining, and I've still not seen a worthwhile subsurface deposit. Lol
 
Fine by me. The profits were absurd, and now are quite handsome. It will still be rewardingly profitable for anyone who enjoys mining. Still more profitable than combat by a healthy margin. The only people who will bail are the people who don't care for mining. Nbd.

That people are complaining they can no longer afford an A ratded Corvette with an evening of mining is hilarious.
 
How many data points we talking here? Cause I noticed before the update that initial fragment # could vary quite a bit, even if you get Optimal Yield in that little mini-game every time. I think different asteroids might give different amounts of initial ore depending on their size or something.

Two weeks ago I collected and documented 19 data points (cores) across 4 system of varying reserves types, inside both hotspots and res sites. As long as the blast was in the optimal range, the results were consistent. I haven't seen a larger data collection, although I'd love to.

8-10 surface deposits, and about 9-15 initial fragments. Detonation fragments yield .8-1.0 ton per fragment

Surface abrasion frags yield .4-.6 if core was in a hotspot, but only .2 - .4 if they are found in a res site or just a random drop into the ring.

I haven't had time to re-test since patch, but anyone who has could compare their numbers to that and determine if there is a nerf.



Didn't change for me in the update. Was the same before and after, so I cannot confirm the existence of any nerf.
But I also discount the possibility of the existence or reddit, so I can't follow your link for made up evidence. If it were real, then it'd be here.

You're rudely calling me a liar for providing a link to objective mining data, something that might be useful to other forum readers and which I spent hours gathering and documenting - and you haven't provided any data to back up your estimate of 6.

The full analysis was 151 lines, of which raw text data was 109 lines. I figured to spare readers that wall of text, but since you really insist here is the raw data. Certain words ("monozite") misspelled to avoid false positives on the slur filter:

Code:
*****Delkar all rings pristine
Delkar pristine 7a metallic ring
    res extraction high
    ~40km monozite, material content "medium" - 10 surface, 14 fragments
    ~120km monozite, material content "low" - 8 surface, 14 fragments
    ~180km monozite, material content "medium" - 8 surface, 9 fragments

    res extration low
    5km out monozite, material content "low" - 8 surface, 9 fragments

Delkar pristine 7b rocky ring
    res extraction (no high/low label)
    80km out, monozite, material content "low" - 8 surface, 13 fragments (8-900k cred)
    132km out, serendibite, material content "high" - 10 surface 12 frag(900k-1m credit)

Delkar pristine 6a metal rich
    drop randomly into ring, no res sites
    1km painite, material content high - 10 surf 12 frag
    40km painite, material content high - 9 surf 14 frag
        collected the 14 initial frags = 12.7 tons = 0.91 ton / fragment
    80km monozite material content "medium" = 8 surf, 15 frag
        collected the 15 intial frags = 13.81 ton = 0.92 ton / fragment

Delkar prinstine 6a metal rich
    painite hotspot x2
    monozite hotspot x1
    rhodplumsite hotspot x1

Delkar pristine 7A metallic
    painite x3 hotspot
    serendibite x3 hotspot
    rhodplumsite x3 hotspot
    monozite x2 hotspot

Delkar pristine 7b rock
    monozite x2 hotspot
    musgravite x3 hotspot

Check a serendibite hotspot in 7A ring
    80km out serendibite material content medium - 9 surface, 9 fragments
        collected the initial 9 frags = 8.27 tons = 0.92 ton / fragment
    131 km monozite material content medium = 8 surf 11 frag
        collected the initial 11 frags = 9.93 tons = 0.90 ton / frag

*********Zaonce - All rings deleted
    Zaonce 1 A Ring metallic depleted
    no hotspots
    resource extraction sites
        found a painite core in res, but the coloring was different than most. had much more red/green hue, and didn't transition to as bright of a coloring
            material content low 10 surf 9 frag
    collect intial 9 frag = 7.91 ton = 0.88 ton / frag (one fragment may have been stolen by NPC)
    surface fragments yielded on .2-.4 per ton. this seems lower than pristine
        tried just using one blaster instead. yield per frag remained unchanged

tionsla 3a ring metallic - one small serendibite hotspot
found a serendibidite in hotspot after at least 100km of flight
material content low 9 surf 12 frag
    collect initial 12 frag = 11.1 ton = 0.93 ton / frag
    abrasion frags all in .3-.55 range

3b metal rich - no hotspots
resource extraction sute
found serendibidite after 35km flight
material content medium 9 surf 11 frag
    collect intial 11 frags, all in .8-.95 range
    abrasion frags in .2 - .4 range


*************Tionisla all rings depleted
tionisla 2a metal rich
one monozite hotspot

tionsla 6a ring (large)
1 rhodplumsite hotspot
1 platinum hotspot
1 serendibite hotspot
1 monozite hotspot

drop on serendibite hotspot
find one core after about 20km
medium content 8 surf, 12 frag, inial frag all in .8-1.0 range
abrasion fragments in .4 - .6 range


*****************CD-34 9020 all rings major
2A metal rich major
1 platinum hotspot 
1 painite hotspot

3a icy
void opals hotspot x2
grandidierite hotspot x1

    drop on void opal hotspot
        gave up after 150km of flying
    drop on 2nd void opal hotspot
        find low material content void opal after 55km of flight
        9 surface, 11 fragments. each initial fragment in .8-1.0 ton range
        abrasion fragments all in .4-.6 ton range
    fly 3 more KM, find grandiderite core. 9 surface, 13 fragments. all frags in .8-1.0 ton range

1a rocky - no hotspots

1b rocky - tons of hotspots!
    monozite x4
    benitoite x4
    serendibite x7
    musgravite x1
    alexandrite x2


The most likely explanation for your lower rate is you were not using enough limpets to collect before they expired. If you provided any data whatsoever maybe it would be worth considering other explanations.
 
You're rudely calling me a liar for providing a link to objective mining data, something that might be useful to other forum readers and which I spent hours gathering and documenting - and you haven't provided any data to back up your estimate of 6.

Not you no, just Reddit.
 
Not you no, just Reddit.

You literally said "I can't follow your link for made up evidence".

I didn't make it up. That would be lying. I wrote down the results produced in game in a methodical manner and aggregated the results. Where's your evidence?

The miners community on reddit has a lot of extremely good analysis performed by skilled mining CMDRs. Just because parts of the site are unpleasant is no reason to ignore it, or insult me.
 
yeah but now that mission to find 20x bromlite which was quite fun core mining to get it has now become much more mind numbing.

they should have addressed the price not the quantity, thats a knee jerk reaction that effect all other aspects of mining not just addressing the gold rush

Agreed. The injected price hike BGS injection felt plain wrong. Motherlodes maybe felt a touch too common, but not too significantly so. And the amount of stuff (fragments) on them felt fine.

HOWEVER, the workings of the PWA, and the mechanics/balance of standard surface deposits and sub-surface deposits feels utterly out of wack. ie: Mining should be a pyramid of gameplay IMHO. Lots of surface and subsurface deposits (of what you're looking for) then with periodic motherlodes as icing on the cake. Indeed even finding a sub-surface deposit should be a nice find ideally giving you half a dozen fragments (ideally of what you're looking for).

Mining needs a big kick around the PWA mechanics, and the mechanics and balance of legacy mining, surface deposits and sub-surface deposits. [IMHO]
 
Other than the AB Fix (Did not use this anyway) as I chose to use the HP for weapons...
I am still able to pull 14-17 tons per rock, so I am not seeing a difference.
 
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