If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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Whether the ADS needed to be removed is really up to FD.
Whether it will be put back is also up to FD.

Anything else is opinion, although I would prefer it if FD explained the reason they did not want them to co-exist. Not that they have any obligation to explain but it might help with people that want it back to get some closure.

I don’t want to see the ADS return but I wouldn’t mind if FD improves on it. At a minimum I’d like to see the tuning and panning snap around signals and objects. Also it would be good if they could find a way to present some of the information from the initial honk in the nav panel, system map and orrery without giving away too much information.

I highly doubt an explanation would soothe any feelings. The people want it back just want it back, any explanation would end up with the same debate that's going on now with the same 'Give it back' sentiments.
 
See there you go again, making statements of fact with no justification. FD decided there was a need to remove it, that is all the justification needed, that is the answer to your counterargument. That is a fact!

I think that the personal sleights present throughout this thread do not constitute a good argument.

The FSS is a poor interface, it is busy work for the sake of it & while the benefits of being able to scan at a distance and reveal fixed POIs are worthwhile benefits that undoubtedly have encouraged more players to try out exploration it did not need to be at the expense of any existing explorer because there is no balancing issue.

The few competitive aspects of exploration (first discoveries and tagging) are all about who can get there & back fastest to claim the tag, or who can jump the furthest to reach the system, not how long it takes to scan a body (which the new system massively improves).

There was no justification for removing the old process, it was simply overlooked and needs to be corrected.

This is really easy to understand and does not require any kind of comment on the person saying it. That people do not understand this is only an issue at all if they work at FDev.
 
I highly doubt an explanation would soothe any feelings. The people want it back just want it back, any explanation would end up with the same debate that's going on now with the same 'Give it back' sentiments.

I agree. No comment is required, they just need to put it back in to correct the oversight. No one suffers, no published deadlines are missed, no downside except a little less schadenfreude.
 
Can you give another example where this was the case?

The ADS was apparently disliked because the ADS was OP for having infinite range. This has been discussed before. What range does the FSS have?

The old modules did not need to be removed, the time taken to do this was wasted during an already rushed update. That you did not like it is irrelevant to that although it is fair comment. I liked it & find it's needless removal to be frustrating.

It was disliked/replaced because it was boring and shallow. It lacked engagement. Sure, some people didn't like the infinite range, but those people also had the other two scanners for that, while everyone else that thought was shallow had to deal with it.
 
Needlessly IndigoWyrd. There aren't any other examples.

And others have no counterargument. There was no need to remove them, it was an oversight that needs to be corrected. Simple.

As M00ka pointed out, you keep making the claim that it was "needless", but, and to reinforce the point, you cannot demonstrate that this was, in fact, needless. You have not seen the Cobra Engine code, so you cannot say, with certainty, that there was not a definitive need to remove and replace this chunk of code with the new code that enables the functionality of the FSS.

Here is a Genuine Needless Removal: https://answers.microsoft.com/en-us...ndows-10/5196a147-0e17-40ec-9ba1-ea27b46388ac

For reasons undisclosed, at some indeterminate point in time Microsoft removed the Calculator application from Windows 10. This was not given in any update patch notes, it was simply done. And it was done in such as way as to leave Windows convinced said application was still installed. Ultimately this means a trip to the Windows Store, where you will see, regardless of your desires, advertisements for other Microsoft products, as well as other, similar applications from other partner sources and 3rd party sources.

I will stop you at this point, before you get over excited and point out that "they did provide a way to put it back." because that is not the point. There was NO reason for its removal in the first place - unlike the Charms of Windows Vista, which were removed because they were ultimately shown to be major security issue. The Calculator application was simply removed. There was no code-base issues, no operating problems, no security risks associated with it nor was anything offered or installed as a replacement for it.

The ADS was "removed", in the sense that it was transformed, into a non-module "Discovery Scanner" now built in to all ships. It's functionality was changed. Instead of providing a myopic gods-eye view of an entire system, it provided a highly detailed view of each body in the system, one body at a time. Binoculars were replaced by a high-powered telescope.

I still get that some people have a harder time with change than others. I kind of miss the big block of ice being delivered to my home every Wednesday... even though I don't really have room for it, or need of it in my deep well freezer these days.

I guess the best we can really compare this situation to is circumcision. I get that you're screaming "put it back", but I question the practicality. This is also something nobody bothered to ask you if you wanted (if it applies to you - it does apply to hundreds of millions around the world), and has some scientific, medical support that demonstrates it is not needless (it has been shown to tremendously reduce the risk of certain cancers), as well as have hygienic benefits.

As noted, unless you actually know the Cobra Engine Code, you cannot claim removal was "needless", much like knowing not only the odds, but the exact conditions that cause those certain forms of cancer.
 
Disappointing that you need to post on Reddit to get an official response, while the forums continue to get ignored.

reddit is a circle jerk by design. Any online forum whose default view is to show the most liked comments first and which is packed with people who will downvote anything which they perceive as being negative, which is often anything that isn't blowing smoke up the dev's back passages, will always be one.

It cracks me up when people refer to this forum as being 'toxic' because when you actually read it, even on here the majority of posts are either positive, or negative but constructive. People tend to forget that Dangerous Discussion is not the entirety of the official forums. It's just not an echo chamber for people whose life ambition is to have a game of soggy biscuit with the dev team.
 
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It was disliked/replaced because it was boring and shallow. It lacked engagement. Sure, some people didn't like the infinite range, but those people also had the other two scanners for that, while everyone else that thought was shallow had to deal with it.

It was disliked/replaced because people thought it was boring and shallow. They did not engage with it. I find half hour PvP fights boring & shallow, I find mining boring & shallow, others don't.

There was no need to remove the old stuff.
 
It was disliked/replaced because it was boring and shallow. It lacked engagement. Sure, some people didn't like the infinite range, but those people also had the other two scanners for that, while everyone else that thought was shallow had to deal with it.

I think you're confusing the TOOLS with the GAMEPLAY.
As a tool, the ADS wasn't engaging, but the gameplay it facilitated was. That's why people spent thousands of hours exploring before 3.3.
As a tool, the FSS is more interactive and provides its own gameplay -which is why some people find it engaging - but it comes at the expense of flying your ship around, which is where 'old school' explorers found their gameplay.

It's not beyond the capabilities of FDev to provide a solution to this conundrum which retains the gameplay of the FSS with the gameplay of flying your ship.
 
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I think that the personal sleights present throughout this thread do not constitute a good argument.

The FSS is a poor interface, it is busy work for the sake of it & while the benefits of being able to scan at a distance and reveal fixed POIs are worthwhile benefits that undoubtedly have encouraged more players to try out exploration it did not need to be at the expense of any existing explorer because there is no balancing issue.

The few competitive aspects of exploration (first discoveries and tagging) are all about who can get there & back fastest to claim the tag, or who can jump the furthest to reach the system, not how long it takes to scan a body (which the new system massively improves).

There was no justification for removing the old process, it was simply overlooked and needs to be corrected.

This is really easy to understand and does not require any kind of comment on the person saying it. That people do not understand this is only an issue at all if they work at FDev.

No you think it is a poor interface but for you that justifies FD doing what could be a lot of extra work just to make YOU happy. And the ADS wasn't overlooked, it was deemed OBSOLETE, as in NO LONGER REQUIRED. If FD thought that in any way shape or form the ADS was still valid in the game they undoubtedly would have retained it as they did with the old mining tools. But in this case, FD made the decision (whether you think it is good or bad is a moot point) to get rid of the ADS and concentrate of the FSS/DSS mechanics.
 
It was disliked/replaced because people thought it was boring and shallow. They did not engage with it. I find half hour PvP fights boring & shallow, I find mining boring & shallow, others don't.

There was no need to remove the old stuff.

There was no engagement to be had. You held a button and had the entire system in view, then afk supercruised to bodies for an idle deep scan. You can see what they alleviated in the design. Though, yes, with what they alleviated they added another issue in that people don't feel a reason to fly to bodies anymore. Of course, there's planetary mapping, but I suppose that isn't the same as the way it was for people. They could probably incorporate some sort of 'black body' feature to the initial FSS scan so that people wanting to fly to the bodies like before can do that, but I'm in no position to suggest it's possible. Simply adding the ADS back into the game might add a conflict they don't want to deal with though.
 
reddit is a circle jerk by design. Any online forum whose default view is to show the most liked comments first and which is packed with people who will downvote anything which they perceive as being negative, which is often anything that isn't blowing smoke up the dev's back passages, will always be one.

It cracks me up when people refer to this forum as being 'toxic' because when you actually read it, even on here the majority of posts are either positive, or negative but constructive. People tend to forget that Dangerous Discussion is not the entirety of the official forums. It's just not an echo chamber for people whose life ambition is to have a game of soggy biscuit with the dev team.

Nomination for Best Post Of Q1.
 
No you think it is a poor interface but for you that justifies FD doing what could be a lot of extra work just to make YOU happy. And the ADS wasn't overlooked, it was deemed OBSOLETE, as in NO LONGER REQUIRED. If FD thought that in any way shape or form the ADS was still valid in the game they undoubtedly would have retained it as they did with the old mining tools. But in this case, FD made the decision (whether you think it is good or bad is a moot point) to get rid of the ADS and concentrate of the FSS/DSS mechanics.

FDev could have saved some time and made more people happy, but they overlooked it (or spotted it too late to make the initial release). It just needs to be fixed, and it won't take much time. There are no issues with delays because no deadlines have been announced.

There is no downside to having the ADS in the game, it was simply overlooked and needs to be put right.
 
I think you're confusing the TOOLS with the GAMEPLAY.
As a tool, the ADS wasn't engaging, but the gameplay it facilitated was. That's why people spent thousands of hours exploring before 3.3.
As a tool, the FSS is more interactive and provides its own gameplay -which is why some people find it engaging - but it comes at the expense of flying your ship around, which is where 'old school' explorers found their gameplay.

It's not beyond the capabilities of FDev to provide a solution to this conundrum which retains the gameplay of the FSS with the gameplay of flying your ship.

Idk, we're at an impasse because I fly my ship just fine while exploring with the FSS so I can't empathize with the issue you're experiencing there.

My gameplay loop is to arrive at the system, drop an initial scan, move a bit so the star isn't in the way of scanning, scan all the bodies in the system, determine which planets I want to investigate further and map, fly to those bodies and then determine if I want to proceed planetside to investigate any signals I've revealed. Plenty of flying my ship involved there.
 
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As a tool, the FSS is more interactive and provides its own gameplay -which is why some people find it engaging - but it comes at the expense of flying your ship around, which is where 'old school' explorers found their gameplay.
Exactly. It doesn't even function when your ship is moving above a crawl. That's how connected the FSS is to flying your ship.
 
If it was, you'd probably be able to enable a sweep funcion that'd lock onto any signal sources detected.

If you could look at the back of the FSS, I think the nameplate would probably say it's made by Victrola.

When I had my ham radio shack, I used multiple third party apps connected to my rigs. QRP (low power) operations were my thing. Bringing signals above the noise floor was a fun challenge. Automatic search patterns were normal.

This radio game isn't nearly as fun.
 
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