Imagine you set yourself a goal in ED. Which goal doesn't result in repeating more or less the same game loops over and over? Engineering a ship, flying to Sag A*, unlock guardian stuff.
Depends what you consider game loops. If the basics of piloting a spaceship around the galaxy are considered game loops, then there's only a fairly limited amount of stuff, but equally, it's a game about being a spaceship pilot, so if the piloting a spaceship parts are where the repetition is, then that's a whole other set of issues.
A lot depends on the nature of the goals. Taking the examples:
- Engineering a ship - Is the goal the single exclusive short term focus? Or is it something to be done as a longer term objective, with your activities modified slightly to support that objective? Or is it something just to be done with no modification to your activities, and just when it naturally gets to the necessary stage?
- Flying to Sag A* - Is the goal to get there as fast as possible? Is it to take a leisurely jaunt with that as the destination? Is it just a waypoint on a larger trip? Is what you do on the way part of the goal, or is it just getting to the destination?
- Unlock Guardian stuff - Is your goal just to unlock current weapons and modules? Or is your goal to try to uncover and unlock new things? Is the goal to unlock one specific thing? Is it multiple things? Is it all of the current things? Is your goal to just do the unlock as quickly as possible and ignore everything else? Is your goal to do wider Guardian stuff, with an eye on getting stuff for the unlocks you're after? Is your goal to just do the wider Guardian stuff and then unlock things as and when you acquire what's needed?
There's lots of different goals and lots of different ways of approaching them. The specific goal and particular approach that someone chooses will have a huge impact on how they perceive the activity.
How is it then, there are A LOT of spread sheets and third party websites, that provide vital information? How do you view them while playing in VR, by the way?
Vital information? Go on, give an example of a genuinely vital piece of information that it's impossible to play the game without. Or is it actually information that provides ease and convenience?
How do the game mechanics support long range exploration? Or does it just have the same features as watching paint dry with 10,000+ peoples?
You have a limitless supply of food and water. You can gather materials and synthesise things. You can scoop fuel. You can use jumponium. You can use Neutron Star boosts. The route plotter will plot routes up to 20,000 ly. The route plotter will plot routes using Neutron Star jumps. You can filter for or against things in terms of routes and destinations. You can take AFMUs. You can take a Repair Limpet controller.
What more do you want?