Combat is too tough?

The Viper has speed and maneuverability in it's favor. Try to take advantage of that. Don't face tank, and don't hesitate to run if things go sour.
 
- big ships with decent bounties only spawn where there is no security for res
This is not true. First, ships don't have to be large for a decent bounty. Medium size ships like Pythons and FDL's can yield high bounties depending on their combat rank (Elites can give upward of 200k and over 300k). In addition, these ships show up in High Res all the time as do Anacondas and Cutters that regularly also give high bounties depending on their combat rank.
 
Highest paying job in the galaxy!


51mB1EB3udL._SS500.jpg
 
So it's better to hit the road with my engineered DBX and chart the space until I make big bucks, since there seems to be no other way to earn big and fast.

And then either beef up my Viper and save money for a Python.

Which kinda seems like what everybody is doing.


No it's not.

The reason for this is because you'll not have any practice dealing with tricky, tough NPCs and then you'll get destroyed (or have to run a lot) in a far more expensive ship and be back at square 1 again with more to lose.

Check out CMDR IndigoWyrd's loadout (personally I would swap the Reactive Armor for Military Composite and lose the Fuel scoop when I was actually in a REZ site. Replace the class 1 Hull Reinf. with another Mod Reinf. and the fuel scoop with another Hull Reinf. because for me, Viper IVs are a little more about tank than maneuverability but personal preference is one of the joys of this game) then practice.

Try things you might not normally do, like using FA off (Flight Assist) and also gradually take on larger targets by getting the local police on your side in the fight first.

Normal REZ sites, then High REZ sites then give a few Combat Zones a go using the same "fight enemies that are already engaged with your allies" tactics you have practiced in REZ sites.
Don't make the mistake of thinking a bigger ship is an "I WIN" button. There's a post just above yours right now about someone losing an Anaconda in a few seconds.

I got to Master Rank (+80% towards Dangerous) using only an Eagle, a Viper III, a Keelback and a Viper IV, none with much engineering done to them, and for the record, I'm not a wonder pilot with an amazing joystick or VR set-up, I'm a middle aged guy with a keyboard and mouse with very little PvP experience either, but I practice and don't give up when I lose a few ships or have to bug out.

You will need to work on it but it will 'Click' and when it does...this game becomes something so much more.

Good Hunting o7
 
With 4 hardpoints, I would do 2/2. It then becomes advisable to consider putting lasers in the small hardpoints and multis in the medium.

Question, which would be better:

1. 2x small laser & 2x medium MC
2. Laser combo (small and medium) & MC combo (small and medium)

Asking for I had No.2. setup once in my DBS, it played well but didn't find definite answer which would perform better.
 
Question, which would be better:

1. 2x small laser & 2x medium MC
2. Laser combo (small and medium) & MC combo (small and medium)

Asking for I had No.2. setup once in my DBS, it played well but didn't find definite answer which would perform better.

Probably not too different on average, the option 2 makes the Autist in me wince.
 
Question, which would be better:

1. 2x small laser & 2x medium MC
2. Laser combo (small and medium) & MC combo (small and medium)

Asking for I had No.2. setup once in my DBS, it played well but didn't find definite answer which would perform better.

I let the hardpoints dictate what goes where, on a viper fixed beams in the lower ones and gimballed kinetics in the upper that way as you pull up onto the target you can hit with all four easily. The DBS has really nice hardpoints in a similar ship and you can switch them around so you get the advantage of larger kinetics.
 
The two problems you're facing are
1. smaller kinetics take a penalty against larger/harder ships, so you like the kinetics on your larger HPs
2. lasers and kinetics have extreme differences in shot speed

The default setup would then be to put the lasers on the smaller HPs and the kinetics on the larger. And if you want to keep up with both sets simultaneously, you'll either have to get close or use gimballed for one set.

If you go from the basic weapons to rails and plasmas (no idea if the Viper can handle them, though), the default would be to use the rails on the small and plasmas on the larger HPs.

However, my favourite option would be to ditch the Viper for a Vulture, either with dual Pacifiers (we can debate whether overcharged or rapid fire) or efficient beams.
 
Has someone said "Git Gud" yet? :p

It can be challenging in a viper and I'm not sure what kind of game you're hunting (big beast pirate lords with a support wing spawned by the wing missions?) but in a small ship like that I would take as much assistance I could get from the NPCs (sys security and bounty hunters).
 
Question, which would be better:

1. 2x small laser & 2x medium MC
2. Laser combo (small and medium) & MC combo (small and medium)

Asking for I had No.2. setup once in my DBS, it played well but didn't find definite answer which would perform better.

Yeah I would say that there is a smaller difference between these two set ups. I would still favor two med multis and two small lasers. That way your cannons have the same ammo count and spin up time. But it becomes a ship/hardpoint location/preference specific situation. I also try to go for smaller lasers due to energy/heat issues with the smaller ships.

The only time I use a big laser is in the huge hardpoint on my conda. But I have kinetic everywhere else, and combat is not the primary role for that ship.
 
A V4 can handle 2 S rails an 2 M Plasmas but takes some engineering and practice to use. I am novice to dangerous in only a V4 so dont think it cant be viable.
 
So it's better to hit the road with my engineered DBX and chart the space until I make big bucks, since there seems to be no other way to earn big and fast.

And then either beef up my Viper and save money for a Python.

Which kinda seems like what everybody is doing.

There's plenty of ways to earn credits by the freighter-load, in short order. Thing of it is, it requires some reasonable piloting skills, a bit of tenacity, and some understanding of game mechanics. Any activity can be extremely profitable, if you know how. The overnight quintillionaire void opal malarky is just that, and you really never learn anything about how the game works this way.
 
Question, which would be better:

1. 2x small laser & 2x medium MC
2. Laser combo (small and medium) & MC combo (small and medium)

Asking for I had No.2. setup once in my DBS, it played well but didn't find definite answer which would perform better.

Try DBS with all fixed cannons, each side on it's own firegroup. Then turn up volume. For something more experimental, you could go with two cytoscramblers and two shock cannons. It will never be the same ship again, will require a neon bright paintjob and a really cyberpunk name.
 
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