Open PvE Mode

How about all players start in Solo mode like they currently do, regardless of which tab they click. ( Until the first high wake jump )

When they have proven they have the required skills and ability, they are granted access to Open mode.

They are of course allowed to continue to use Solo or move up to a private group, should they decide that better suits their play style and ability.

Requirements for Open mode.

Proven understanding of ship builds
Proven understanding of flighty systems
Proven instances of awareness to threats and all available counters.
Proven understanding that Combat logging is cheating

With some simple education. People would be far happier and entirely safe in Open.

Powderpanic
The Voice of Griefing

You're kind of missing one of the big biochemical draws of the social media known as MMOs. Positive collaborative engagement with other players gives people an endorphin pop. Meeting, fashion displays, conversation about events or locations, even non-game related chat is a huge part of the PVE open experience of nearly every single mmo. MMOs usually partition pvp and wvw experiences, yet still have lobbies for cues or bases where strategies or events can be discussed.

ED does not offer these core features fundamental to the MMO experience. I am convinced that FDEV was oblivious to the well established mechanics for PVP/PVE partitioning, and or did not have the resources to set it up. Their shoestring p2p architecture, emphasis on gank mechanics and burst dps did not create a structure to allow player self-policing either.

Open PVE will never happen for this several year-old game. I think the best we can hope for is some moderation on the rebuy end of things for pvp interactions.

I'm afraid your post pretty much dismisses the very reasonable player expectation that ED would have core MMO features for PVE player interaction.

I think it would actually be great if FDEV implemented your gated limits on allowing players to participate in the game, because it would crush the player base and actually encourage FDEV to rethink the current model.
 
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So your solution is to eliminate the playerbase that wants PVE Open. Nice. Hope you're buying lots of skins.

Your solution is to turn the whole game into a wading pool. Tame everybody, give them a lollipop and a pat on the head, bubble wrap them and put them in a safe space instead. Making us play your way. I don't want invincible ghosts running around with flags. The verisimilitude of this game has been under attack from the get go with no respect for grey areas. Since this game can't decide if it's for adults or children it fails at both. Nevertheless, it's the only elite we've got and I've only got my voice to counter yours. Your suggestions would ruin the game for me. And I do but lots of skins.
 
Your suggestions would ruin the game for me. And I do but lots of skins.

How would having a separate mode ruin the game for you? The people that would play in a pve mode are the ones in solo and pg now. You're not losing anyone. If anything, you'd have the chance of more people becoming more invested in the game. Your proper open world would last longer because the overall number of players would increase and help maintain the revenue stream. There is nothing to be lost.
 
How would having a separate mode ruin the game for you? The people that would play in a pve mode are the ones in solo and pg now. You're not losing anyone. If anything, you'd have the chance of more people becoming more invested in the game. Your proper open world would last longer because the overall number of players would increase and help maintain the revenue stream. There is nothing to be lost.



What are you basing that on?

Sounds like pure speculation.
 
2 viable game play modes for the carebears, and yet daily we have to hear them suggesting a way to ruin our only mode catered towards those of us who wear big boy pants. Threads like this push me towards becoming a griefer more and more every day.
 
FDev should implement PVP layer gameplay and keep gankers busy dealing with each other and/or more capable PVErs. Galaxy safe for the rest, benefits all CMDRs.
 
Just to make it clear where I stand.
I have no problem with dividing the player base further into:
Open
Open PvE
PG
and
Solo

A PvE flag would make my stomach turn.
I wish we were all solid squares.
I wish there were two modes: PvP and PvE (and PvE gets a solo toggle) where they each get their own BGS.
Then geese like me can proceed to dodge gank squads for the rush without being accused of being a PKer for preferring Open, and you guys can do whatever it is you do without messing with the deep end I like to swim in.
 
2 isolated game play modes for the non-trolls, and yet daily we have to hear them suggesting a way to ruin our only mode catered towards d-bag trolls. Threads like this push me towards becoming a griefer more and more every day.
FTFY. You have CQC, go enjoy it.
Edit: I love your "I'm so sick of people hating on being griefed, so I'm gonna go grief them to teach them a lesson" mentality. Really top-notch critical thinking skills there.
 
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2 viable game play modes for the carebears, and yet daily we have to hear them suggesting a way to ruin our only mode catered towards those of us who wear big boy pants. Threads like this push me towards becoming a griefer more and more every day.

Please do care to describe how it will "ruin" your mode?

Hardly warrants two consecutive posts with a hostile attitude, or is it you who needs to put on the big boy pants and debate like and adult?

If you are inferring that the people from Open will all go to PvE then would that not suggest the point further that people actually want this to be added? Just saying, you shot yourself in the foot here....
 
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There is nothing to be lost.

Do you understand the concept of opportunity cost?

Software development does not happen by magic. It needs developers. Developers who are working on a No-PvP mode to cater to a vocal minority are developers who are not working on new exciting things for everyone in Season 4.
 
Please do care to describe how it will "ruin" your mode?

Hardly warrants two consecutive posts with a hostile attitude, or is it you who needs to put on the big boy pants and debate like and adult?

If you are inferring that the people from Open will all go to PvE then would that not suggest the point further that people actually want this to be added? Just saying, you shot yourself in the foot here....
I don't think people would be so upset over dying if the penalty wasn't so steep. Passenger ships lose the rebuy+cargo+reputation. Cargo haulers lose rebuy+cargo and potential rep. Both have to now source a new area of income to avoid the threat. For exploration ships the loss of data is pretty significant in terms of time spent. And PvE combat ships are damn expensive to replace, plus you just lost bounties or combat bonds.
For PvE death, I can understand the penalty. Be more careful and you'll be alright. PvP, however, the risk is far too high for any reward. Current Open play just drives players away from the community.
Do you understand the concept of opportunity cost?

Software development does not happen by magic. It needs developers. Developers who are working on a No-PvP mode to cater to a vocal minority are developers who are not working on new exciting things for everyone in Season 4.
You don't know it's a "minority" because there isn't data to back this up. If they put forth an email survey I'm sure we'd get better information.
 
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There is no data to back this up either:
My friends and I are proof of this, also several people have admitted to going away from Open because of it. So, there is your data.
I never said it drives EVERYONE, just it does drive people away.
 
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My friends and I are proof of this, also several people have admitted to going away from Open because of it. So, there is your data.
I never said it drives EVERYONE, just it does drive people away.

"My mates said so"

lol :D

So anyway, I noticed you sidestepped my main point about opportunity cost: Why should Frontier be compelled to put their resources, time and budget into an alternative game mode instead of new stuffs for everyone in Season 4?

Why should they take on the admin time and costs that players themselves are willingly taking on through running Private Groups?

How do you plan to change Braben's mind after he ruled such a mode out?

Maybe your post will be the one to show them the way, after 4 years of requesting it and Frontier saying nothing other than "nice, but no"!
 
"My mates said so"

lol :D
Still better than your "pull data out of my backside and present it as fact" approach.

So anyway, I noticed you sidestepped my main point about opportunity cost: Why should Frontier be compelled to put their resources, time and budget into an alternative game mode instead of new stuffs for everyone in Season 4?

Why should they take on the admin time and costs that players themselves are willingly taking on through running Private Groups?

How do you plan to change Braben's mind after he ruled such a mode out?

Maybe your post will be the one to show them the way, after 4 years of requesting it and Frontier saying nothing other than "nice, but no"!
Personally, I want to see significantly less detriment to the player if killed by another player. Like in any other MMO with PvP servers. Make CQC not suck as much and give players who want to PvP a place to actually do combat and enjoy themselves.
 
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Personally, I want to see significantly less detriment to the player if killed by another player. Like in any other MMO with PvP servers. Make CQC not suck as much and give players who want to PvP a place to actually do combat and enjoy themselves.

Ah, so your solution is for Frontier to stop being innovative and unique and do what all the other MMO's do?

Okay, let's see where that goes...

(I'm just kidding, don't actually wait around for this!)
 
Ah, so your solution is for Frontier to stop being innovative and unique and do what all the other MMO's do?

Okay, let's see where that goes...

(I'm just kidding, don't actually wait around for this!)
Some ideas are popular because they're good. Some ideas aren't so popular (like the extremely high cost of death in this game) because they're just flat dumb.
 
Some ideas are popular because they're good. Some ideas aren't so popular (like the extremely high cost of death in this game) because they're just flat dumb.

So your support for No-PvP Mode is underpinned by your mates saying so and rebuy costs being "flat dumb".

The very best of luck with that o7
 
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So your support for No-PvP Mode is underpinned by your mates saying so and rebuy costs being "flat dumb".

The very best of luck with it o7
I don't want a "no pvp" if they dropped the cost of death. But if they have no interest in doing that than yeah--I'd rather see a non-pvp open option. They have a PC, XBOX and PSX server. Why not a Non-PvP version? The idea of player servers was to avoid trolls. Giving a non-pvp option, or significantly dropping the cost of death means private servers aren't needed.

But it's rather obvious that instead of coming up with ideas that would appease all you'd rather be dismissive.
 
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