It's time to revisit the PVP rebuy. Distant Ganks 2 makes the point.

The real problem is segregation.

Some of my online-friends might be in PvE some might be in classical open. What if I want to wing up with them and some play pve open, some classic open? This will complicate things mucho. I don't like.

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gone off-topic?
 
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NPCs aren't going around trying to find helpless commanders and blowing them up for fun in their godlike engineered ships.

NPCs are programmed to behave in a way similar to how you would expect a normal, sane person to behave.

Actually, he's right. You're assuming that literally everyone in the galaxy is 'normal, sane' people. But why would that be the case? In just about every sci fi ever, except this one because of whining, there are marauders, pirates, reavers, and all sorts of bad people because space is big, big enough to fit trillions upon trillions of people, and then some. And even if the percentage of crazy people is less than 1%, that's still 1% of trillions meaning a whole lot of crazy people who just want to do you harm for its own sake.

It wasn't always this way. NPCs were, for a while, dangerous. Some could be as dangerous, if not more so, than players. They got nerfed out because 'whining', which I consider an acceptable compromise so long as the players can continue taking their place, and be the risk you take when you undock a ship in open. The NPCs in this game are easy these days. They've never been this easy in any other Elite game, including this one in its earlier days.

Also, chill out. There's no need for that emotional language and it's against the forum rules. That kind of talk is certainly not how I would expect a normal, sane person to behave.
 
You should be able to use a limpet to steal discovery data too.



Given that cargo doesn't drop when you die (unless cargo hatch is damaged and leaking), I'd have to say no. But...



that makes perfect sense given that we have hacking limpets already :)

Fun idea. But the amount of salt this would stir up. . . :D

Imagine spending months out in the black, earning 100's of millions, to get it pinched from right underneath you.

I like it!
 
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Reducing the resurrection rebuy and data loss will prevent you from having that experience. I am sorry for your loss.

It would further erode Frontier's original vision for the game, and the sort of gameplay I find meaningful, but I doubt there are any plans to make ship loss even more lenient than it already is. If there are, hopefully it doesn't come to pass until the game has sufficient competition for there to be other choices in the genre.

Yea, I don't think even 100 commanders in explorer builds will stand a chance against one god engineered gaynker. A1 burst lasers and mining lasers aren't going to do diddlydong.

My explorer builds are better than your explorer builds.
 
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That was one sensible post. I didn't think a open-pve mode was necessary, I thought better managment tools for private groups would be enough. But how you have put it, right maybe Open-PvE Mode is a good thing..

edit: the only disadvantage is, I will not meet all the fine poeple playing Open-PvE because I will stick to classic open. :(

Bye Bye to half of the players I could have met ingame. Hello segregation.

And now this is why I still disagree. It will complicate things. If I want to play with people I meet on discord, they tell me, let's wing up, but hey I am over at PvE. Then I go to PvE and a friend from open messages me, he want's to join, but he is in classic open... bah. Nah. Segeregation is a rotten apple.

There is an advantage, more on the growth side of things, base on what I have been seeing from new streamer taking up the game…

The amount of times I saw new streamers coming to elite in the last sales… They started in open and wanted to interact with the audience. They where new, they know nothing of the game… other players in the audience are also new… (and potential customers that are following the streamer)

While this should be a wonderful opportunity to expand the player bases, get new streamers active in elite and publicise the game.. The streamers are soon reduced to solo. They can’t even PG as they don’t know who’s a ganker.

Such a shame, where as it could have been a community building opportunity.. it becomes a few ganks for a few players.

I was watching a competitive player, who wanted to stick with open, but soon found out they could not. They became a huge targets and finally went to solo. This streamer gets a lot of viewer, and I have not seen them return to elite as they cannot interact with players.

The PvE mode argument needs to be addressed again, and before the next big patch / sale. The ganking has a negative effect on new players, and potential players (as observed from watching many , many streams during the sales).

Gankers need their games player too, they paid for the game, but if you expect to make a good return on sales ‘Fdev’, getting new streamers to take on your game, you need an PvE mode where new players can join up with their streaming audience, and not have one or 2 gankers become the focus of the
 
Fun idea. But the amount of salt this would stir up. . . :D

Imagine spending months out in the black, earning 100's of millions, to get it pinched from right underneath you.

I like it!

As much as I'm against griefing for griefings sake, I believe in good gameplay. There is a logic to this that really works.

But, much like cargo hatch breaking piracy, there would be a limit to how much each limpet could download that would be comparable in terms of loss. And rather than just random, perhaps data is captured starting with the most recent and working backwards. That's my take, anyway. At least then pirates could have a reason to target explorers other than what we currently have going on.

(not that it would in any way STOP what we currently have going on, just to be clear)
 
Not everyone enjoys PvP, just as not everyone enjoys combat - in a game where PvP is an optional extra and two of the three paths to Elite rank don't require the player to fire a shot.

It does'nt meant that it has any less right to be viable gameplay than any other activity.
The game allows PvP.

It's that simple. If you don't like it? Well there are other games.

Also, I really don't know why people make such a fuss in this game. You lose literally all apart from face (If you're so arrogant).


Guys seriously. You have no clue about what a ruthless gaming community is. Literally none whatsoever.

Go play Ark for three days.

Then come back to ED, trust me this game is a sodding cakewalk to deal with agressors in. You lose nothing but money which is so easy to get it may aswell not exist and that rebuy screen is enough to churn out these kind of responses.


I seriously think the ED community is actually properly soft.

Serious. You think ED's bad? Go try solo the Ark. Get back to me, you'll realise just how EZ it is on ED.
 
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There is an advantage, more on the growth side of things, base on what I have been seeing from new streamer taking up the game…

The amount of times I saw new streamers coming to elite in the last sales… They started in open and wanted to interact with the audience. They where new, they know nothing of the game… other players in the audience are also new… (and potential customers that are following the streamer)

While this should be a wonderful opportunity to expand the player bases, get new streamers active in elite and publicise the game.. The streamers are soon reduced to solo. They can’t even PG as they don’t know who’s a ganker.

Such a shame, where as it could have been a community building opportunity.. it becomes a few ganks for a few players.

I was watching a competitive player, who wanted to stick with open, but soon found out they could not. They became a huge targets and finally went to solo. This streamer gets a lot of viewer, and I have not seen them return to elite as they cannot interact with players.

The PvE mode argument needs to be addressed again, and before the next big patch / sale. The ganking has a negative effect on new players, and potential players (as observed from watching many , many streams during the sales).

Gankers need their games player too, they paid for the game, but if you expect to make a good return on sales ‘Fdev’, getting new streamers to take on your game, you need an PvE mode where new players can join up with their streaming audience, and not have one or 2 gankers become the focus of the

So PvE-Mode should be Streamers-Mode? Idk. This sounds nuts to me. I am all for noob-protection. I think new players should have the option to be save from pvp for the first month or so. That would be ok.

edit: My opinion is there are players that stream theire game and there are streamers who try to play a game.
I prefer streams from players. Not attempts of gameplay by "streamers".
 
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It does'nt meant that it has any less right to be viable gameplay than any other activity.
The game allows PvP.

It's that simple. If you don't like it? Well there are other games.

Also, I really don't know why people make such a fuss in this game. You lose literally F all apart from face (If you're so arrogant).


Guys seriously. You have no clue about what a ruthless gaming community is. Literally none whatsoever.

Go play Ark for three days.

Then come back to ED, trust me this game is a sodding cakewalk to deal with agressors in. You lose nothing but money which is so easy to get it may aswell not exist and that rebuy screen is enough to churn out these kind of responses.


I seriously think the ED community is actually properly soft.

Serious. You think ED's bad? Go try solo the Ark. Get back to me, you'll realise just how EZ it is on ED.

I play pvc and pvp conan. It's fun, but you don't play the game for long term progression - you play it for raiding. Completely different premise. Big structures are big targets. Everyone is in the experience for the fight. Conan does have a pve and solo mode. The pve mode yields huge amazing bases, but people still figure out how to troll eachother with structures.
 

Deleted member 115407

D
WRONG

NPCs aren't going around trying to find helpless commanders and blowing them up for fun in their godlike engineered ships.

NPCs are programmed to behave in a way similar to how you would expect a normal, sane person to behave.

What these Distant Gaynk II A-holes are doing isn't normal behavior. It's just cockdickery.

Yea, I don't think even 100 commanders in explorer builds will stand a chance against one god engineered gaynker. A1 burst lasers and mining lasers aren't going to do diddlydong.

More hysterical misinformation being spread to the community at large.

Explorers have every opportunity to harden their ships from PvP attacks. Whether or not they choose to do so is their problem.
 

Deleted member 115407

D
At least the killer should get a finders fee, while the orginal scanner still gets the first discoveries.

:D S

I'm cool with the credit value, without the actual discovered tag. It is, after all, stolen data, and gives everyone a chance to go out and reclaim (claim those systems).

And yes, mossfoot, I agree - when a trader dies, a portion of their cargo should be salvageable.
 
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I play pvc and pvp conan. It's fun, but you don't play the game for long term progression - you play it for raiding. Completely different premise. Big structures are big targets. Everyone is in the experience for the fight. Conan does have a pve and solo mode. The pve mode yields huge amazing bases, but people still figure out how to troll eachother with structures.

Eh, i seemed to do pretty well on it just by taking to heart the way the game works. Kill everyone, raid everyone, establish alpha position with no dinos and a sniper rifle. (Ark)

But the aspect that is relevant to ED is how the community behaves. People point fingers such as "Psychopaths" when someone is salty about being shot at and start spouting exposition like "PvP sHoUlD bE rEmOvEd FrUm tHe gAmE". Where as in actuality they have no concept for the most part, of what a truly toxic gaming community is like. IE any decent survival game. Long term progression or not, the ED community is not full of antisocial bells regardless of how people like to demonise the PvP crowd. (We're actually normal people, just like everyone else, is'nt that a shocker.)
 
So PvE-Mode should be Streamers-Mode? Idk. This sounds nuts to me. I am all for noob-protection. I think new players should have the option to be save from pvp for the first month or so. That would be ok.

edit: My opinion is there are players that stream theire game and there are streamers who try to play a game.
I prefer streams from players. Not attempts of gameplay by "streamers".

it's less about streamers and more about Fdev selling more copies of the game.. hopefully they have also been watching the hours for streams during the sales.

Noob protection would just cause an issue in some other way >< take the lesser evil of PvE mode, where everyone knows the rules. Always keep it simple :)
 

Robert Maynard

Volunteer Moderator
It does'nt meant that it has any less right to be viable gameplay than any other activity.
The game allows PvP.

It's that simple. If you don't like it? Well there are other games.

Also, I really don't know why people make such a fuss in this game. You lose literally all apart from face (If you're so arrogant).


Guys seriously. You have no clue about what a ruthless gaming community is. Literally none whatsoever.

Go play Ark for three days.

Then come back to ED, trust me this game is a sodding cakewalk to deal with agressors in. You lose nothing but money which is so easy to get it may aswell not exist and that rebuy screen is enough to churn out these kind of responses.


I seriously think the ED community is actually properly soft.

Serious. You think ED's bad? Go try solo the Ark. Get back to me, you'll realise just how EZ it is on ED.

Indeed - it has as much right to viable gameplay as PvE - however it remains optional and it relies on other players - and other players have choices in that regard already.

The elegant simplicity of the design of the game is that there's no need to seek out another game - just head for Solo or a Private Group with a carefully curated membership list - as the BGS, etc. is available to players in all game modes.

There's no need to play Ark - just as there's no need to play among players, in this game, with whom one does not share a play-style. Of course, Ark is there for players who like that sort of thing - and the sort of players it attracts.

Simply put, different players find different aspects of the game to be "fun" - and games are played for "fun", are they not?
 
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it's less about streamers and more about Fdev selling more copies of the game.. hopefully they have also been watching the hours for streams during the sales.

Noob protection would just cause an issue in some other way >< take the lesser evil of PvE mode, where everyone knows the rules. Always keep it simple :)

Simple is three modes. Solo, Group, Open.

+ 1 month noob protection
+ Groups being able to set checkbox "player vs player damage: off"
 
Eh, i seemed to do pretty well on it just by taking to heart the way the game works. Kill everyone, raid everyone, establish alpha position with no dinos and a sniper rifle. (Ark)

But the aspect that is relevant to ED is how the community behaves. People point fingers such as "Psychopaths" when someone is salty about being shot at and start spouting exposition like "PvP sHoUlD bE rEmOvEd FrUm tHe gAmE". Where as in actuality they have no concept for the most part, of what a truly toxic gaming community is like. IE any decent survival game. Long term progression or not, the ED community is not full of antisocial bells regardless of how people like to demonise the PvP crowd. (We're actually normal people, just like everyone else, is'nt that a shocker.)

I agree one hundred percent that it is inappropriate to characterize the players has having some moral, intellectual, or physical deficit for the manner in which they play. Whether they are gank PKrs PVErs serious PVPrs BGSrs, etc. it doesn't matter to me.

My complaints center on the developers, and the traits of the space they create. In this instance, the pvp death mechanics I believe are extremely heavy handed (given no open pve)- and are not consistent with most mmos.
 
Simple is three modes. Solo, Group, Open.

+ 1 month noob protection
+ Groups being able to set checkbox "player vs player damage: off"

last i will say on this noob protection but here is an example..

Ganker starts a new account, has one month to get a good ship (one <week for a t9 for players that know) ... fit ship with heal beams and and repair limpets... super gank. Sure you could code around that, but i'm sure there will be something else unforeseen and it gets messy ><
 
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