Combat is too tough?

And I also have a DBX with a good range. Can I transfer my engineered better class FSD drive to my Viper?

Is transferring drives back and forth is a smart way of managing ships?
 
OP. It's always the problem with games that have been out a while. New comers find certain aspects tough, and old timers find it boringly easy. Must be difficult for devs to balance.

Re your question:
  • Learn about pip management when attacking, evading or positioning
  • 4 pips to shields is best when taking damage
  • Use lasers on class 1 and kinetic damage on class 2
  • Get your ship fully grade 4-5 engineered - makes a big difference
  • Do the training combat missions until they become trivial
  • Dont bite off more than you can chew

o7
 
And I also have a DBX with a good range. Can I transfer my engineered better class FSD drive to my Viper?

Is transferring drives back and forth is a smart way of managing ships?

In theory, you can - however, the DBX handles a size 5 FSD, the Viper a size 3. You can't put the size 5 from the DBX into the Viper, but you could put the size 3 from the Viper into the DBX - reducing her jump range to ~5 ly. Not recommended.

Transferring drives - not really, but whatever works for you. Usuall, for my ships, I keep the core components and shields locked to one specific hull and, if at all, swap around optionals and utilities.
 
Viper three needs x2 OC cannons on the C1's and a C2 PA with Focused G1 and a Lightweight Feedback cas' rail.

You can utterly melt stuff with it because it allows you accurate shots with huge time on target. FDL's are for boys. Vipers are for men.
 
Report:

-Thrusters and power plant upgraded. Maneuver ability has gone up considerably.
-Two med slots are multi cannon'ed, both same fire group.
-Two small slots are laser'ed, same group.

At least %25 percent higher efficiency.
Will try to do a few navy missions to try them more.

Next step: Upgrade thrusters even more, upgrade shields and put military hull plating.

Chaff is hard to use though, changing modules in the middle of the fight is not quick enough.

Yeah, forget about using chaff via a fire group (i.e. firing chaff via the Primary/Secondary triggers) - unless you have all your weapons bound to the Primary trigger (not a bad option, to be fair!) and the chaff bound to the Secondary. You don't want to be switching fire groups needlessly in the middle of a fight, you'll be busy enough as it is. Assuming you're playing on PC, you can set a direct binding to deploy chaff and so it's always available without switching firegroups. (Edit - I've just seen your comment about playing on PS4, sorry. In that case, I'd make sure you have one firegroup with all 4 weapons on the Primary and your chaff on the Secondary and you're good).

Personally, I've stopped using chaff, as I've never found it massively effective; and now use Shield Cell Banks instead (in case you don't know, if you trigger these before your shields drop, they recharge them back up to/near full strength). I find them much more useful BUT firing an SCB generates a lot of heat, so you either need a cool running ship, or you need to carry a heatsink launcher as well. You might struggle to find space on a smaller ship like the Viper. :)

p.s. Previously when fighting in a Viper, I used to have one firegroup for lasers and a second with lasers & multicannons once their shields came down. While that's a fun way to fight, it's quicker just to have one firegroup with all weapons on it and always hit them with everything. How well that works, depends on your distributor and how you allocate your pips. If you only put one or two pips to weapons, you might find firing all 4 all the time is too much distributor draw (this is where using multicannons helps, plus the efficient mods on the weapons, plus your choice of distributor mod).
 
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Another quick question; I'm thinking of going after Guardian FSD boost blueprint.

My DBX has NO weapons installed. But I can install a Point Defence. Will I be able to kill sentinels with my land rover guns?

Or are they tough and I will need my ship weapons? I can install one medium laser and sell it back when I come back.
 
Another quick question; I'm thinking of going after Guardian FSD boost blueprint.

My DBX has NO weapons installed. But I can install a Point Defence. Will I be able to kill sentinels with my land rover guns?

Or are they tough and I will need my ship weapons? I can install one medium laser and sell it back when I come back.

I guess that depends on how good you are in the SRV. :)

Personally I thought it'd be much harder than it was. My ship did have point defence, but it was parked too far away to be much use. I found just by sticking close to cover (there are ruins all around) and just popping out from cover, firing at the sentinel until it takes my shields down, then hide again while they recharge, and repeat; it was pretty easy even if it took a while.
 
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In case ya didn't know;

  • Vertical Thrust Up increases Pitch Down rate
  • Vertical Thrust Down increases Pitch Up rate
  • 50% Speed is Best for Maneuverability

let's see if I understand:

push up with vertical thruster -> increase yaw rate towards down

push down with vertical thruster -> increase yaw rate upward

qn1pie.jpg
 
let's see if I understand:

push up with vertical thruster -> increase yaw rate towards down

push down with vertical thruster -> increase yaw rate upward

Centre of the blue throttle zone for best maneuverability. A more noticeable effect with thrusters is thrust up whilst pulling up tighten the gap and thrust down whilst pulling up widen it. You want to be close for max damage further away to take advantage of fixed weapon snapping onto subtargets/avoiding caustic clouds/keep smaller ships in your arc.
 
let's see if I understand:

push up with vertical thruster -> increase yaw rate towards down

push down with vertical thruster -> increase yaw rate upward

Best thing to do is circle an outpost or an asteroid and learn how your ship handles with stationary visual aids. Don't try to learn by listening to people detail specific maneuvers, you have to learn yourself so you understand the flight model. It's honestly not that hard, it will click all of a sudden. Also, don't use gimbals. Learn how to aim from the beginning and it will help your flying as well. In the beginning I suggest you use multis or cannons or anything that gives you a leading reticle because ships in this game don't always move the way they are facing and a reticle tells you the direction ships are going.
 
I'm on PS4 at the moment and limited with my controller.

That being said, what could be the best setup for chaff?



I just used a fire group on the DS4.
Something like lasers and MC on one group, then lasers and MC on one trigger in the next group and chaff on the second trigger.
 
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let's see if I understand:

push up with vertical thruster -> increase yaw rate towards down

push down with vertical thruster -> increase yaw rate upward

I should have explained more clearly though as this does not increase Pitch Rate, so I was technically incorrect. What it does is Increase Distance between yourself and the Target you are Tracking as you Pitch, which will bring your Target into view quicker. Can be handy when dealing with ships that are more nimble than yours and circling you like a fly. Won't have noticeable effects beyond short ranges (1km).
 
Trying to make some money, hunting pirates, I'm currently driving a Viper MK IV but even the 60.000 credit range pirates are hard to kill.

I use gimballed lasers.

2F Burst laser,
1G Burst laser
1G Multi cannon
And seeker missiles.

I know they are pretty light punch, and I recently bought the multi cannon to try, but I don't want to come back to buy ammo so the logical way to go is lasers but Vipers can't install better than 1's?

Can anyone suggest a good loadout for Viper MK IV?

Well, I love my Viper Mk IV so I'll put in my .02c.

If my goal is to hunt smaller ships then I use either of these 2 setups.
2 small efficient bean lasers w/thermal vent (the thermal vent is not really needed but all my beams have them) & 2 medium Multi-cannons (1 incendiary, 1 thermal), or
1 small beam + 1 small MC and 1 medium beam + 1 medium MC.

If I am hunting larger ships I run medium efficient pulse lasers with small long range super pen rails.

To be effective you need to get engineered to some degree. Also carry enough materials so you can rearm your multi cannons without returning to a station.
 
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It is easy when you are geared up with the right outfitting. I haven't been killed by NPC for more than a year now. I eat Thargoid Hydras for breakfast.
 
Trying to make some money, hunting pirates, I'm currently driving a Viper MK IV but even the 60.000 credit range pirates are hard to kill.

I use gimballed lasers.

2F Burst laser,
1G Burst laser
1G Multi cannon
And seeker missiles.

I know they are pretty light punch, and I recently bought the multi cannon to try, but I don't want to come back to buy ammo so the logical way to go is lasers but Vipers can't install better than 1's?

Can anyone suggest a good loadout for Viper MK IV?

Viper Mk IV, best location is the engineers. The base model is tough to recommend because Frontier have "blessed" the Viper lineup with large-ship agility for some reason. You pitch between 35-40 deg/s stock a rated. Pure garbage for small ship design and makes life very tough to begin.

I would recommend switching to a Vulture or a Courier asap. Or start hitting the engineers to get your engine speed, defense, PD, and weapons up asap.

For a basic non-engineered viper 4, I would go with something like this. Nigh unkillable and with enough appropriate DPS to take on any ship. The pitching rate is garbage, but it's somewhat alleviated by the tough hull, reforming shields, and small hitbox.
https://s.orbis.zone/1Q7a

For a fully engineered basic PVE Viper build, something like this will be functional: https://s.orbis.zone/1Q7h
 
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Personally, I've stopped using chaff, as I've never found it massively effective; and now use Shield Cell Banks instead (in case you don't know, if you trigger these before your shields drop, they recharge them back up to/near full strength). I find them much more useful BUT firing an SCB generates a lot of heat, so you either need a cool running ship, or you need to carry a heatsink launcher as well. You might struggle to find space on a smaller ship like the Viper. :)

The strength of chaff depends on the size of the ship you fly. If you are in an Eagle and consistently face the enemy, thus show a very small profile, the effect of chaff is huge. Even at rather short distances, the jitter it adds to the enemies weapons makes a lot of the shots miss. If you on the other hand fly a rather big ship, chaff won't do anything for you. It just means that the shots impact somewhere else in your ship.
 
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