LOL, Tencent already tried. And they're far, far, far... Hutton Orbital far larger than us.I’ve changed my mind... how about a Kickstarter campaign to buy ED from him???![]()
LOL, Tencent already tried. And they're far, far, far... Hutton Orbital far larger than us.I’ve changed my mind... how about a Kickstarter campaign to buy ED from him???![]()
LOL, Tencent already tried. And they're far, far, far... Hutton Orbital far larger than us.
Doubt it would happen. Have you seen Braben's comments on VR?
https://gamedaily.biz/article/194/david-braben-why-the-industry-needs-the-return-of-the-publisher
There’s no doubt in mind that we are on the cusp of something special. I’m giving a lecture tomorrow on simulation theory and how tech has evolved over the last 40 years to create a VR system realistic enough to trick your brain into believing something is there that isn’t.
Lol, as much as i admire Braben - and he is a don, no question - he will look back on this statement in 20 years and facepalm hard.
Listen to Michael Abrash. That is a man who is focused on solving the problems and forging the science into consumer reality.
He says VR and AR will become the primary interfaces to information in the future and I have complete faith in his vision.
I worry Braben is right, at least for now (and I don't think he means long term). I'm totally sold on VR but VR is at serious risk of becoming the next 3DTV; It is far too expensive, there is limited content, it is almost impossible to express how good it is to anyone that hasn't tried it and if they do try it and like it the technology isn't really ready for the main stream (blurry, complicated setup, and the expense / lack of content).
All that said, I'd absolutely pay for FDEV to improve VR in ED and I have a LEP!
What about making a list of improvements that we would like to see and suggest to them that we are willing to pay to get a special DLC or something that address those specific problems?
It doesn't sound fair, to be honest, but if Bethesda can charge for Skyrim VR which is basically the same game as Skyrim SE to the point that the mods made for the second work for the first, I guess they can charge for the special feature of perfect VR support.
I will defend Bethesda on this one, because people for some inexplicable reason think developers' work is free. Well, newsflash, it isn't. They had to rework things to get it working in VR, and the fact that mods (most of which are essentially scripts or texture swaps) work, proves nothing. You need to program it, test it, market it, sell it and recoup cost. All for a very small market, apparently (can't gauge the size because vr manufacturers keep this one close to their chests). But you can tell it's peanuts compared to flatscreen gaming. Therefore it is not unreasonable to ask a price for it. How high is that price is another matter, but they're not charity. I think I preordered SkyrimVR or bought at a huge discount on release, so I am cool with it. I wouldn't pay $60/60€ for it, but there are people who did.
Also there are people who have skyrim on every platform they own (PC, Playstation, Nintendo Switch), which is inexplicable for me. Also people buying Skyrim over and over. I am "lucky" to have bought legendary edition ages ago, so I got the remastered Special Edition for free, and only bought VR edition again. And it's worth the money, especially with a headset like Pimax 5k+, or Vive Pro(bably) ;-) Plus it was one of the first "AAA" forays into VR, not being fueled by Facebook's money. So there was risk... You can also read an excellent writeup from Croteam CTO about the challenges of porting to VR: https://www.reddit.com/r/Vive/comments/76zq9e/croteam_dev_on_why_talos_isnt_sold_as_dlc_and/ . They got pretty salty about it later (for a reason), and even wrote in some patch notes of serious sam "devs flipped magic VR switch in the config files so now it works").
Also what you describe isn't fair. Skyrim VR was not "patching bugs in Skyrim", it was a separate release. While here we bought a game with VR support and you want to pay the devs to fix their faulty product. Such things should be fixed under "warranty" (and are in the real world). Imagine buying a TV. A week later you update its firmware and left speaker stops to work. Do you organise a kickstarter campaign to fix left speaker OR do you demand from the manufacturer that they get their poo together and fix it?
Please.
After having done doom vfr and fallout vr it is barely OLD assets into to their newest in house engine code and a minor ui tweak.
Skyrim VR is and always was a total rip off not to mention selling it on every bloddy platform for a yet another full price.
I am ok with immersion. I want to fly my ship. Which I actually do but without VR, though used eyetracker and edtracker.
I do want some solution which will improve my game experience without trade-offs: way too expensive for still not acceptable quality.
I am sure that current VRs are not the solution I am talking about.
I will defend Bethesda on this one, because people for some inexplicable reason think developers' work is free. Well, newsflash, it isn't. They had to rework things to get it working in VR, and the fact that mods (most of which are essentially scripts or texture swaps) work, proves nothing. You need to program it, test it, market it, sell it and recoup cost. All for a very small market, apparently (can't gauge the size because vr manufacturers keep this one close to their chests). But you can tell it's peanuts compared to flatscreen gaming. Therefore it is not unreasonable to ask a price for it. How high is that price is another matter, but they're not charity. I think I preordered SkyrimVR or bought at a huge discount on release, so I am cool with it. I wouldn't pay $60/60€ for it, but there are people who did.
Also there are people who have skyrim on every platform they own (PC, Playstation, Nintendo Switch), which is inexplicable for me. Also people buying Skyrim over and over. I am "lucky" to have bought legendary edition ages ago, so I got the remastered Special Edition for free, and only bought VR edition again. And it's worth the money, especially with a headset like Pimax 5k+, or Vive Pro(bably) ;-) Plus it was one of the first "AAA" forays into VR, not being fueled by Facebook's money. So there was risk... You can also read an excellent writeup from Croteam CTO about the challenges of porting to VR: https://www.reddit.com/r/Vive/comments/76zq9e/croteam_dev_on_why_talos_isnt_sold_as_dlc_and/ . They got pretty salty about it later (for a reason), and even wrote in some patch notes of serious sam "devs flipped magic VR switch in the config files so now it works").
Also what you describe isn't fair. Skyrim VR was not "patching bugs in Skyrim", it was a separate release. While here we bought a game with VR support and you want to pay the devs to fix their faulty product. Such things should be fixed under "warranty" (and are in the real world). Imagine buying a TV. A week later you update its firmware and left speaker stops to work. Do you organise a kickstarter campaign to fix left speaker OR do you demand from the manufacturer that they get their poo together and fix it?