<picture of sodium bicarbonate>
Now I'm intrigued. Why backing powder?
<picture of sodium bicarbonate>
Why are you so angry and rude, if no one can ever affect you?. You are acting like some who was effected.
Powerpanic
The Voice of Griefing
Why are you so angry and rude, if no one can ever affect you?. You are acting like some who was effected.
Powerpanic
The Voice of Griefing
Which part of 'In addition taking action such as seeking out and targeting specific players purely for the purpose of being disruptive, to cause offence, or to upset players within the community can also be considered harassment. Do you not understand? Harassment is against the terms of the EULA.
What I'm reading here from you is that unless the EULA explicitly mentions all variations of an activity, it does not effect you.
Which is fine by the way, I don't care how you play, you can never effect me.
They *are* engineered, G5 reinforced.
Now, what's the next line on the victim- blaming script?
The second one would be "affected", btw.
You are acting like someone who has been affected by this.
You are acting like this had an effect on you.
You are acting like someone upon who(m) this had an effect.
That's right, I don't know the difference between who and whom. Laugh it up.
Nothing I've posted is intended as an insult. Again, don't conflate insult with observation. I can't help it, nor is it my problem, that you take offence easily. Sometimes, the truth hurts.
Do you think it's possible to make a point, or ask a question, with relevance?
I am not hurt at all, but it's nice that you are caring about my feelings.
Been in court many times (military) boy.
Which part of 'In addition taking action such as seeking out and targeting specific players purely for the purpose of being disruptive, to cause offence, or to upset players within the community can also be considered harassment. Do you not understand? Harassment is against the terms of the EULA.
What I'm reading here from you is that unless the EULA explicitly mentions all variations of an activity, it does not effect you.
Which is fine by the way, I don't care how you play, you can never effect me.
Oh dear
Harassment is multiple forms of unwanted conduct or contact, hence why Fdev emphasised trying to circumvent PG bans.
One instance isn't harassment.
Keep up!![]()
I'm sorry, but I asked for the part of the EULA that specified bans re: private groups. You didn't provide it. All you've done here is misdefine 'harassment' for your own narrative. You're wrong. It's that simple. Get over it.
Harassment Law and Legal Definition. Harassment is governed by state laws, which vary by state, but is generally defined as a course of conduct which annoys, threatens, intimidates, alarms, or puts a person in fear of their safety. ... "S 240.25
So much for the legal boy...
Show me the legal definition of Harassment please.
Socialising is certainly one of them, but so is conflict. You're advocating for denying us that part of our human nature, but no one is advocating for denying you the part that you like. There is nothing stopping you from socialising with other players in open. Nothing at all. It's easy to mitigate the risk of players wanting to blow you up, but instead of learning how, you'd prefer to remove the risk entirely by implementing an instanced hugbox where there is no risk at all. And you're doing it using fallacious hyperbole and irrelevant value judgement.
But the legal definition doesn't apply here, because it varies not just 'by state' but also by country. You can't prosecute someone overseas with harassment laws in your country. There is a BIG jurisdictional problem. So let's just stick to FDEV's definition of harassment, which was defined by Zac regarding private groups already, and in no uncertain terms, referring specifically and only to attempts to circumvent a a player ban or block, while also emphasising that it is still up to a player group owner to determine who they give permission to, and what rules the player group is bound by.
And that's really all there is to it, mate. Besides, if it's a legal issue, you're well within your rights to call the police and/or get yourself a lawyer, and attempt to sue for someone's identity. Good luck with anyone outside your jurisdiction, by the way.
Dominance hierarchies exist, not going to disagree about that. However, one person fighting within a dominance hierarchy in Alaska probably doesn't care about what is going on in New Zealand. In other words, If my sphere of concern is about social interaction, and yours is about erasing pixels, our little Venn diagrams don't really intersect. So the human need for "conflict" exists, but two players may not be climibing the same ladders in the same location.
You can have conflict without progress reset. The uncountable number of FPS games or Battle Royale games point this out.
You pointed out that NPCs pose little or no threat, yet state that you can still suffer the progress reset from other players. So the real threat to progress reset is much greater from exposure to other players. Therefore, FDEV places a higher risk for socialization instances. And yes, progress reset = punishment (player time wasted).
The restriction on socializing in open was very clearly pointed out at the launch of DW2. You're not going to deny that progress resets were applied to players at the launch of DW2 are you?
1) It is possible to have conflict without loss. You have not denied that. Elite's expectations and mechanics have shifted since launch. The point of this thread is to encourage a shift.Point 1: Elite is not an FPS or a Battle Royal game. It's meant to have consequence. I suggest you learn to accept this fact post haste.
Point 2: no, it's not a punishment. I've explained why, and you haven't made a counterpoint, you just repeated a point I've already debunked with my explanation.
Point 3: yes, I deny progress resets happened. If it had only just begun, then no progress had been made anyway. However, let's say I accept that they did occur. It still amounts to a matter of choice that the player (whose progress was 'reset') made to be in a position whence his or her progress COULD be reset. It all comes back down to choice, and the consequences of choices you make as a player, especially when you make those choices knowing the risk of said choices, risks which are made clear to you now when you click the 'open' option, so there are no excuses on that front.