If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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You should have read enough of my posts by now to know that I don't do the 'real explorer' thing. We all have our own views on what exploration is, and nobody is a better or worse explorer based on how they play. You and I just have very different ideas on what it is - and luckily for you yours coincide with those of whoever designed the FSS. I just wish they'd left me the option to do what I consider to be exploration too.

I know - that was for the benefit of others, and to illustrate a point - I don't require anyone else's approval to find something fun.

Pretty sure I engage in a number of activities that plenty of people would object to as well - hunting being one of them. But hey, I don't go telling them how to murder the grass they eat, so I don't welcome their view on the meat I eat.

The big thing is, after 194 pages, we can be pretty darn sure Frontier knows some people don't like the new toys, and other people do. So we really need to stop trying to convince each other (not you and I, but all of us collectively), because that's not going to get anyone anywhere.

No one here can do anything about it.

And if pleas fall on seemingly deaf ears, silence can be taken as an answer too - it is the way Frontier wants it to be.
 
I know - that was for the benefit of others, and to illustrate a point - I don't require anyone else's approval to find something fun.

Pretty sure I engage in a number of activities that plenty of people would object to as well - hunting being one of them. But hey, I don't go telling them how to murder the grass they eat, so I don't welcome their view on the meat I eat.

The big thing is, after 194 pages, we can be pretty darn sure Frontier knows some people don't like the new toys, and other people do. So we really need to stop trying to convince each other (not you and I, but all of us collectively), because that's not going to get anyone anywhere.

No one here can do anything about it.

And if pleas fall on seemingly deaf ears, silence can be taken as an answer too - it is the way Frontier wants it to be.

They already gave an explicit "no" two months ago.
 
Yes please repost this "no" you speak of.

The infamous 'no' wasn't actually a no. It was a statement that FDev believed that the change would only negatively affect 'traveling explorers' - whatever that's supposed to mean.

However, this staement was made BEFORE even the beta and was, I contend, based on erroneous assumptions about the way players explored under the old system.

Now that the changes have been released and in the light of the feedback that has been provided to them, it's not unreasonable to ask FDev to take another look at the situation and confirm whether they still believe the FSS-only implementation is the correct decision.
 
I know - that was for the benefit of others, and to illustrate a point - I don't require anyone else's approval to find something fun.

Pretty sure I engage in a number of activities that plenty of people would object to as well - hunting being one of them. But hey, I don't go telling them how to murder the grass they eat, so I don't welcome their view on the meat I eat.

The big thing is, after 194 pages, we can be pretty darn sure Frontier knows some people don't like the new toys, and other people do. So we really need to stop trying to convince each other (not you and I, but all of us collectively), because that's not going to get anyone anywhere.

No one here can do anything about it.

And if pleas fall on seemingly deaf ears, silence can be taken as an answer too - it is the way Frontier wants it to be.

At least we agree on something :D
 
The infamous 'no' wasn't actually a no. It was a statement that FDev believed that the change would only negatively affect 'traveling explorers' - whatever that's supposed to mean.

However, this staement was made BEFORE even the beta and was, I contend, based on erroneous assumptions about the way players explored under the old system.

Now that the changes have been released and in the light of the feedback that has been provided to them, it's not unreasonable to ask FDev to take another look at the situation and confirm whether they still believe the FSS-only implementation is the correct decision.

I know thats why i requested clarification.

The hilarious thing that is easily skipped is frontier as already taken a look at the situation... and already created a generous compromise by all the concessions waviering the fss in the bubble.

Frontier themselves have already done it once, offered it upfront. Given the precedent its not unreasonable to extend the same to a different demographic. Why should there be discrimination against playstyles?
 
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At first I hated the new changes. I even said so on another thread but that was based on ignorance. I hadn't actually used it. Now I've had the chance, what a time saver. Its kinda like a cheat mode for exploration.
 
Hey CMDR's :)

I feel bad to add to this threadnaught, but thought I'd throw in my 2 cents anyways..

I think the system has some interesting concepts behind it regarding the frequency scanning etc, it's just a bit much of a enclosed 'mini-game' which constantly pulls you out of the canopy.

I initially found it fun to learn and use, and it 'feels' good/responsive in itself - until about the 30th time and a few 60+ stellar body system scans later, I found my self wondering what am I doing, am I playing Elite or poke the dots? :S
It's also quite click/adjustment intensive, which can be a bit of a strain on the fingers after a while.

These type of mini-games often feels 'engaging' at first is due to the age old slot-machine mechanics, where you get little plings and pop-up rewards, waiting for that small jackpot. The novelty usually wears off and becomes quite mind-numbing and gimmicky.

From a sci-fi'ish standpoint one would immediately wonder why tasks such as this has not been computerized/automated.
Cause gamification', right, ok. I definitely agree the player should have some form of interaction, even if minimal.

It's tough tho, since FSS does provide a focused way to present info like which planets to surface scan, locations detected etc. I like the idea of narrowing down your scan efforts to a few planets of interest.

Somewhat the same goes for the trick-shot DSS, firing an infinite supply of ludicrous-speed surface probes - fun, but feels quite gamey, and not very sciency. At least the mode still keeps you in the same world space, and intermitted by some regular cruise flight. I find it allright, it's something to do and not too often.

Another issue I noticed was that the constant spinning around (often at odd angles) in FSS view using VR can induce some nausea, and I usually never get motion-sick, but it's a _lot of spinning!

N996dMz.gif


I feel like exploration in Elite could be SO much more involved, with large dedicated exploration modules, from your small 1 slot basic scanner to 6-7A slot sensor arrays, or bin-style Science module for analysing SRV collected soil samples etc - make it play into exploration ship builds.

Right now it mostly seems like 'exploration builds' devolves into stripping down your ship, flying with empty hardpoints - when we could be deploying high-powered sensor arrays or other neat gadgets, just sayin' :)

It doesn't really make sense to me that the tiniest fighter craft can provide the same exploration data value as let's say a full blown science vessel pimped out with ultra expensive state-of-the-art exploration gear.

I mean, we got lord knows how many weapon modules, 8+ modules for mining (awesome!) - but only 1 dedicated module for exploration, the DSS (and the SRV i suppose).

I really hope exploration will continue to see more love down the line, since there is a LOT of space to explore still!

Anyways, enough ramble, fly safe and have fun!
 
I think the system has some interesting concepts behind it regarding the frequency scanning etc, it's just a bit much of a enclosed 'mini-game' which constantly pulls you out of the canopy.

I initially found it fun to learn and use, and it 'feels' good/responsive in itself - until about the 30th time and a few 60+ stellar body system scans later, I found my self wondering what am I doing, am I playing Elite or poke the dots? :S
It's also quite click/adjustment intensive, which can be a bit of a strain on the fingers after a while.

These type of mini-games often feels 'engaging' at first is due to the age old slot-machine mechanics, where you get little plings and pop-up rewards, waiting for that small jackpot. The novelty usually wears off and becomes quite mind-numbing and gimmicky.

*snip*

That was great and well written feedback. That's exactly where everyone else is coming from, even if it comes out more passionately sometimes.
 
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At first I hated the new changes. I even said so on another thread but that was based on ignorance. I hadn't actually used it. Now I've had the chance, what a time saver. Its kinda like a cheat mode for exploration.

It is a cheat mode, for those who attacked persons who didn't like the change, called them cherry pickers, and then proceeded to cherry pick and strip mine themselves, all the while deriding the "casuals"...
 
Hey CMDR's :)

I feel bad to add to this threadnaught,

Dont feel bad, they asked for us to keep giving feedback. The bottom line is games are supposed to be fun. They have created sometihng that is not fun and is making people stop playing and they need to be told this otherwise the only feedback they ever get is groveling praise.


It is a cheat mode

In the roadmap thread its described as, inaccuratly from memory "and now you can scan the entire system without having to fly your ship"

Yeah that really makes sense in this game
 
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