So, the Thargoids are going on a killing spree and the players decide to go on a jolly..

You should really stop with your looser attitude. Players killing players are... also players. Not psychopaths. Post reported.

He explicitly wrote "pilots federation members" which is correct and he is free to call them "psychopaths" because it's a fairly accurate description of in-universe character killing another in-universe character without a reason. So the joke is on you.

also
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You should really stop with your looser attitude. Players killing players are... also players. Not psychopaths. Post reported.

Accusing someone of having a loser attitude then report post, when will the forum griefers stop?!?

On a role play note, why would the pilots Federation keep the serial killers around. It would be interesting if they could get ousted from the federation for continuous murder of other pilots outside of a recognized war/conflict
 
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Accusing someone of having a loser attitude then report post, when will the forum greifers stop?!?

On a role play note, why would the pilots Federation keep the serial killers around. It would be interesting if they could get ousted from the federation for continuous murder of other pilots outside of a recognized war/conflict

What you mean like banned from Shinrarta Dezhra and demoted to harmless , if say they were reported for ganking? Suprised FD haven't considered incorporating that into their C&P model. Hope no one tells them, they might well give it some consideration :)
 
Accusing someone of having a loser attitude then report post, when will the forum greifers stop?!?

On a role play note, why would the pilots Federation keep the serial killers around. It would be interesting if they could get ousted from the federation for continuous murder of other pilots outside of a recognized war/conflict

I am GRIEFED by reading the word "griefer" misspelled as "greifer" deliberately! ;-)

I would like to see "careers" (for the lack of better word) on the dark and light side of the force, errrr... pilots federation. It would be awesome and was outlined many many times on this forum so I won't repeat the detailed ideas, they're out there. And reputation varied "by system" so you can be a do-gooder in one and a villain in others. Think Emipire/Federation with this.

@Jenner where are you located if you haven't had your coffee at 15:30? Or is it a severe case of jet-lag? :D
 
What you mean like banned from Shinrarta Dezhra and demoted to harmless , if say they were reported for ganking? Suprised FD haven't considered incorporating that into their C&P model. Hope no one tells them, they might well give it some consideration :)

Yeah it would be neat that if you went around randomly murdering outside of a RES, CZ, etc then you could get removed from the federation. Consequences like no ship insurance, no SD access, anonymous landing at all stations unless they are in an anarchy system. If people want to be outlaws, let them. But for someone to be out of the rule of law, there first needs to be a rule of law.

Maybe they could do missions or pay something (the re-buys of the slain, which would get refunded to them?) to get back into the federation. Something like that would make the most sense
 
Yeah it would be neat that if you went around randomly murdering outside of a RES, CZ, etc then you could get removed from the federation. Consequences like no ship insurance, no SD access, anonymous landing at all stations unless they are in an anarchy system. If people want to be outlaws, let them. But for someone to be out of the rule of law, there first needs to be a rule of law.

You know what else would be nice? A reason to be an outlaw. Not "noble" ones like powerplay allegiance, that we can do in the game already. But the criminals of this world don't do it for jollies, they do it for money and influence. Hence, "careers". Banned from docking in hisec? lowsec is fine, as long as you share some profits with them. Anarchies you get an npc wing to escort you, your shady contacts giving you hints about lucrative missions being offered (like "psssst, we will have a big painite transport leaving the mailslot at 15:30, get a wake scanner, they're camouflaging as medical transport"). I see it working across the entire world, not differentiating on players or npcs...

As for the current system it should be renamed to P&P (punishment & punishment), as the life of crime has nothing to do with it except the consequences.

Also, if we had some more methods to interact with each other than hardpoints or dropped cargo, things would probably be different.
 
You know what else would be nice? A reason to be an outlaw. Not "noble" ones like powerplay allegiance, that we can do in the game already. But the criminals of this world don't do it for jollies, they do it for money and influence. Hence, "careers". Banned from docking in hisec? lowsec is fine, as long as you share some profits with them. Anarchies you get an npc wing to escort you, your shady contacts giving you hints about lucrative missions being offered (like "psssst, we will have a big painite transport leaving the mailslot at 15:30, get a wake scanner, they're camouflaging as medical transport"). I see it working across the entire world, not differentiating on players or npcs...

As for the current system it should be renamed to P&P (punishment & punishment), as the life of crime has nothing to do with it except the consequences.

Also, if we had some more methods to interact with each other than hardpoints or dropped cargo, things would probably be different.


that would all be cool no doubt. But I do not think the issue is that nobody wants to be an outlaw. There are plenty of players that literally kill other CMDRs only for the jollies, so the analogy doesnt really track in that regard.

I am all for more elaborate "heist" type missions. For example I recently rewatched Solo: a star wars story. The plot of that movie would make a decent mission. Steal x, and make it back to Y place before it blows up. If you win, then you get a big reward, if you lose, you are out a rebuy, and maybe the mission giver puts a big bounty on your head that can only be removed by killing them. I think the existing mechanics can be used in a lot of interesting ways to make complex missions to create more.... personal narrative... with just a little effort.
 
He explicitly wrote "pilots federation members" which is correct and he is free to call them "psychopaths" because it's a fairly accurate description of in-universe character killing another in-universe character without a reason. So the joke is on you.

also

Its not correct- at all. They always have a reason, you may just not be aware of it or agree. So its easier to call them psychopath.
 
Personally, I don't care. The Thargoid story is glacial slow, and really boring to be honest.

Additionally, the Thargoids represent little threat to the player unless the Thargoids are actively engaged. The Thargoids are a side show at best.

We aren't missing much by ignoring them. Its all pew pew. Frontier said there would be ways to interact with them other than pew pew. There's been no evidence of that.
 
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I mean current Thargoid Story is boring and not really progressing. Hell we just had another week without new thargoid attacks. it is so slow even axi is currently on a month long expedition to see if the new life forms can be linked to the thargoids somehow.

this is still the release window of q4 so i don't except any new thargoid updates + fdev wouldn't properly do anything interesting in the bubble during DW II as long as the main force is still going, since it is a good pr event and they wouldn't want to get backlash from players feeling missing out.

well if my predictions should be way off, welp there is still colonia to return to. Continues to blast off in the black
 
But I do not think the issue is that nobody wants to be an outlaw. There are plenty of players that literally kill other CMDRs only for the jollies, so the analogy doesnt really track in that regard

I am not implying that no-one wants to be an outlaw, I'm implying there aren't in-game mechanics supporting such gameplay. And the payouts for illegal activity are mediocre at best, especially vs risk.

Its not correct- at all. They always have a reason, you may just not be aware of it or agree. So its easier to call them psychopath.

Oh yes, I know. "Having a docking computer". Capital offence. Would you be so kind to enlighten us in this thread, what drives the "vigilantes" to kill a clean cmdr without powerplay allegiance? Surely it must be BGS, because the shameless act of taking a random wrong mission by a commander is enough to kill them off in cold blood, pardon, remove bgs influencing variable. Best if it happens even before he takes such mission at all. And we know that PvPers excel at BGS sim, said no one ever.

Also there is the travesty of visiting the wrong engineer, happened to me too. Twice. Seeing that I don't have a chance against their builds with my PvE FDL against a wing of two PvP ships I ate two 20 mil rebuys and switched to solo (yes you read that right, I actually tried a second time because I wanted to test something if they interdict me again).

It's not that I condemn PvP - I don't. I just don't see any valid reason besides "loadout testing" on engaging in PvP outside Powerplay or Bounty Hunting in current game mechanics. Any reasons behind that would probably be a strawman, unless there is a game mechanic behind it encouraging it. There isn't.
 
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