[Video] Griefing : is there a problem?!

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Very much this. Well said.

For anyone who doubts this, go out to a lawful system and gank 10 smaller ships in rapid succession. You'll notice your ganker ship ain't worth much anymore, and is actually a liability to fly given some "unfortunate circumstance" befalls you.

Again, what was someone saying about Anarchy space being worthless....?

The people complaining about the C&P system only know about all the friendly fire fines they get from having skipped gitting-gud.
 
You still seem to have this strange delusion that explorers might actually want to play that game of your's.


No, I'm playing the game as intended, you want to make an entire mode obsolete or change it completely to what you want it to be when there are 2 viable alternatives. When you go out in public at night, do you try this hard to be a victim? Or do you actually make an attempt to protect yourself. Same ideology is needed when playing in open against other people because some people love to prey on the weak. Don't be a victim. But if you choose to be, don't cry about it.
 
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I do refuse, because I refuse the engineering grind, as I refuse the ranking grind, as I refuse the guardian grind.

The result is, I don't have that nice bonus LYs on my FSD drive, I don't have a Cutter or a Vette, and when exploring, I will stay out of Open.

Same here mate, I made some engineering grind just to get some LY bonus. I do not intend to lose it in hull reinforcement and renounce to AFMU too just to cover my butt.
PvP is fine when there is a reason. You want to steal something from me, you're looking some competition (so you fight with another combat pilot), or my kill got some meaning in the BGS.

Being killed in this game has got a high price. The murderers always win.
I tried to stay in open for both launch. Being killed and chased just for being there in the same instance. That's not gameplay.
Thank god we have Private Group with thousands of players that don't want PvP during this exploration trip. These numbers should mean something...
Ganking and griefing is part of ED? Fine! But when you're clearly not welcome just stay out of the way.
Ruining other people fun is disrespectful, rude and arrogant. It clearly shows the worst side of the human being and ganking during DW2 is a clear demonstration that these people suffer by social disease during their normal life and and vent this into the game where they can hide behind a monitor.
 
No, I'm playing the game as intended, you want to make an entire mode obsolete or change it completely to what you want it to be when there are 2 viable alternatives. When you go out in public at night, do you try this hard to be a victim? Or do you actually make an attempt to protect yourself. Same ideology is needed when playing in open against other people because some people love to prey on the weak. Don't be a victim. But if you choose to be, don't cry about it.

PvP is fine and killing player is part of the game. But there must be a reason for your action! Even if you play your own RPG you must tell yourself a story. If you just play the game to riun other people fun than you're just sick. When I say YOU I'm not talking to you actually, I'm referring to all those people that behave like that.
 
PvP is fine and killing player is part of the game. But there must be a reason for your action! Even if you play your own RPG you must tell yourself a story. If you just play the game to riun other people fun than you're just sick. When I say YOU I'm not talking to you actually, I'm referring to all those people that behave like that.

I get where you are coming from, but there doesn't have to be a reason,. The main thing I fail to understand is why any explorers are using Open for an event like DW2. Am willing to bet the majority of cmdrs that got sent to rebuy don't even visit these forums, just newbies or casuals that heard about the event. Seems kinda pointless giving advice to anyone on the dangerous forum about survival techniques, most here already know what to do, or fly in PG.
 
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Nonsense. I've never had a problem with DD's on any of my explorers or ships period. I just got back from a 30Kly round trip in a Krait with DD's. I've been ELITE explorer since before the update to exploration. The weight gain from PD is very miniscule. No excuse for not having something that could help out. And who said anything about AFMU? they weigh nothing and aren't a part of the discussion. The discussion is surviving a gank in a non-combat ship. A heat sink is not just for overheating, it's also for that that is trying to lock on to you to shoot you when he yanks you out of supercruise when you get back. Every little bit helps and here in lies the problem with many of you crying about griefers. It's not that you can't build survivability, it's that you refuse to. You refuse to take any steps necessary to survive. You'd rather scream victim and be a martyr to your own cause. You come up with weak excuses for not adding some survivability to your ship. I'm an explorer so you can't blow smoke up my about "point defense is too heavy." I know for a fact it's not. My DBX has Point Defense and Dirty drives, reinforced shields and still gets 70ly jump. Even with an SLF my krait is at 49ly.
Making excuses to destroy exploration ships is the problem.

If you build correctly, and properly, you don't need any of that junk you mentioned. Running full-sized core internals on my Krait Phantom(a proper explorer compared to a mkII btw) and I can still hit roughly 60lyr without needing all that extra crap you said. Point Defense is useless as my G5 clean drives alone is more than enough to outrun pretty much everything in the game. And if it isn't, then I can silent run for days with my blue thrusters to mask that stupid engine trail somewhat.
 
PvP is fine and killing player is part of the game. But there must be a reason for your action! Even if you play your own RPG you must tell yourself a story. If you just play the game to riun other people fun than you're just sick. When I say YOU I'm not talking to you actually, I'm referring to all those people that behave like that.
Maybe the roleplay is to play a reaver (from Firefly/Serenity show) type of character that doesn't have a particular reason to kill. They're just humans turned monsters.
 
Dirty drives should never be put on an explorer, heat is bad for long-term flights. That sh*t adds up over time and I don't know about you, but I like saving my mats for engineering other ships instead of wasting them on replacing expended AFMU ammo and such. Think of the environment around you and go for clean drives.

Drive thermal load doesn't apply unless the thrusters are actually being used to accelerate the ship. In SC, dirty drives are colder because they have lower power consumption.

Even if clean drives were universally better for long trips (they aren't), surviving to sell your data is a fundamental aspect of exploration.

No need for point defense unless you're seeking treasures on Guardian sites(those missiles are bloody annoying). Otherwise PDT are wasteful and reducing your jump range by that much more.

PDTs are one of the lightest utilities and are great for knocking out FSD disruptors.

.10 lyr differences in jump range gets reaaaal big after the first 15,000 lyrs or so.

No it doesn't. if you're past 20ly, a tenth of a light year is one or two jumps after 15kly.

And extra jumps are hardly a detriment to exploration.

Heat sinks should never be manditory, even less so than AFMU's actually. As they are good for overheat problems, while that is not the case if you properly tune your ship for not insta overheating the instant you think of a star(looking at you, Stock Asp)

Nothing is mandatory, many things are wise.

One heatsink will prevent far more damage over a long trip than the difference between drives, even if you never encounter hostile vessels. If you do encounter hostile vessels, a heatsink is one of the most potent defenses in the game.
 
No, I'm playing the game as intended, you want to make an entire mode obsolete or change it completely to what you want it to be when there are 2 viable alternatives. When you go out in public at night, do you try this hard to be a victim? Or do you actually make an attempt to protect yourself. Same ideology is needed when playing in open against other people because some people love to prey on the weak. Don't be a victim. But if you choose to be, don't cry about it.
Being a victim irl actually has very negative consequences for the offender.

Being a victim in Elite Dangerous is punishable by death while the offender gets all the reward and is never suffering of anything negative.


Try again
 
Good point. That would account for why they keep botching up calculating what 10% is.
Sure. Consider that they're kind'a half-way zombies with deteriorating brains, so they probably can't even use a calculator. (Imagining a reaver banging a calculator on the desk corner and then bite it, grunting "wha da heck is a ten pursent?")
 
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I get where you are coming from, but there doesn't have to be a reason,. The main thing I fail to understand is why any explorers are using Open for an event like DW2. Am willing to bet the majority of cmdrs that got sent to rebuy don't even visit these forums, just newbies or casuals that heard about the event. Seems kinda pointless giving advice to anyone on the dangerous forum about survival techniques, most here already know what to do, or fly in PG.

Because the initial jump with the instance full of ship and all jumping at the same time in the same direction is an experience that everyone wants to live. So you do it in Open or in a PG. There are gankers that attacked ships in PG too. That is sick!

Maybe the roleplay is to play a reaver (from Firefly/Serenity show) type of character that doesn't have a particular reason to kill. They're just humans turned monsters.

It's a bit weak IMO. But I can understand that some people should be fine with that.
 
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Drive thermal load doesn't apply unless the thrusters are actually being used to accelerate the ship. In SC, dirty drives are colder because they have lower power consumption.

Even if clean drives were universally better for long trips (they aren't), surviving to sell your data is a fundamental aspect of exploration.

They are. Simple fact is that they don't pollute space.


PDTs are one of the lightest utilities and are great for knocking out FSD disruptors.

FSD disruptors can be outran by a stock type 9 with 2E thrusters. Therefore useless against a ship such as a Krait Phantom.

No it doesn't. if you're past 20ly, a tenth of a light year is one or two jumps after 15kly.

And extra jumps are hardly a detriment to exploration.

After spending a few months in space, tens of thousands of lyrs away from the closest sign of civilization, I just want to get back home asap. Your argument is moot



Few things are mandatory, many things are wise.

FTFY

One heatsink will prevent far more damage over a long trip than the difference between drives, even if you never encounter hostile vessels. If you do encounter hostile vessels, a heatsink is one of the most potent defenses in the game.

Don't need heatsink if I can bake for years at the hottest star with temps peaking at barely 70% even when charging fsd
Yet again, I see nothing that is solid evidence in favor of your supposed "correct way" to build an exploration. All I see was personal preference-based build advice, nothing that is undeniably good at handling everything one will ever need for exploration at any given moment
 
Being a victim irl actually has very negative consequences for the offender.

Though I'm not sure what the point of this tangent is, I want to point out that you're wrong here. Offenders only face consequences if they get caught, which in real life, is usually varying degrees of uncommon. A large portion of crime is never reported, a large portion of reported crime is never investigated, a large portion of investigations never result in an arrest, and many arrests never result in conviction.

Even if we're speaking of crimes as serious as murder a significant minority, or even a plurality, of murders don't result in convictions in first world, western, democracies. In most of the world, getting away with murder is the rule, not the exception.

Being a victim in Elite Dangerous is punishable by death while the offender gets all the reward and is never suffering of anything negative.

How is this reason for CMDRs to allow themselves to be victimized?
 
people fun than you're just sick.

careful there, nothing good ever came out of considering those who think differently to be 'flawed' or 'damaged'. that's actually the first step of dehumanization.

it's ok to have your own view, even your most precious morals, but if you start to call people with different perceptions just 'sick' you are basically making a statement about your own narrowmindedness.
 
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