[Video] Griefing : is there a problem?!

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And that potential feature is dead.

As we all know, you just like to argue.

It seems to make you feel like you've accomplished something, so go you.

Too bad you're not half so willing to PvP in the game.

You might actually have fun.
Yeah. I like to argue. So I went to Dangerous Discussions. It seemed a good idea at the time. :)

I prefer co-op multiplayer activities. I play NHL 18 with a mate for instance on the same team. And combat in Elite has never drawn me in.
 
Yet it seems to be your favorite topic of discussion.

Go figure.
Not true at all. I will read PvP threads with interest, the fellers there really put out quality, but when it gets down to how many MegaJouls a shield puts out, or damage per second weapons deal out, I kinda zone out. When have I ever discussed combat?

The subjects we talk about aren't about combat.
 
Shieldless, no dirty drives for speed, no point defence, no heat sinks,
Shieldless I can understand. High-G planets punish you for being that naive, same for being a reckless pilot and boosting in/out stations.

Dirty drives should never be put on an explorer, heat is bad for long-term flights. That sh*t adds up over time and I don't know about you, but I like saving my mats for engineering other ships instead of wasting them on replacing expended AFMU ammo and such. Think of the environment around you and go for clean drives.

No need for point defense unless you're seeking treasures on Guardian sites(those missiles are bloody annoying). Otherwise PDT are wasteful and reducing your jump range by that much more. .10 lyr differences in jump range gets reaaaal big after the first 15,000 lyrs or so.

Heat sinks should never be manditory, even less so than AFMU's actually. As they are good for overheat problems, while that is not the case if you properly tune your ship for not insta overheating the instant you think of a star(looking at you, Stock Asp)


What you gave was a mediocre, at best, example. Try again.
 
...I do sympathize with a large PvE group trying to police infiltrators. Would be much easier if FD could just add a PvE only flag in the group settings...

This is a very sensible idea, and one that is certain to be ignored.

After all, if they produce this for PG's then there becomes no argument against FDev offering a PvE mode in-game, and if they were going to do this, I suspect they would have done so by now.
 
12000+ people on DW2.

~few dozen people on DG2.

Enough said.

...and good video as usual. :)

Those few dozen brave and noble commanders you mention dared to face seemingly insurmountable odds -- namely, a fleet said to contain thousands of combat-ready anacondas -- in order to stand up for an ideology of galactic peace that they truly believe in. And for that, they should be wholeheartedly commended.
 
Dirty drives should never be put on an explorer, heat is bad for long-term flights. That sh*t adds up over time and I don't know about you, but I like saving my mats for engineering other ships instead of wasting them on replacing expended AFMU ammo and such. Think of the environment around you and go for clean drives.

No need for point defense unless you're seeking treasures on Guardian sites(those missiles are bloody annoying). Otherwise PDT are wasteful and reducing your jump range by that much more. .10 lyr differences in jump range gets reaaaal big after the first 15,000 lyrs or so.

Heat sinks should never be manditory, even less so than AFMU's actually. As they are good for overheat problems, while that is not the case if you properly tune your ship for not insta overheating the instant you think of a star(looking at you, Stock Asp)


What you gave was a mediocre, at best, example. Try again.

Nonsense. I've never had a problem with DD's on any of my explorers or ships period. I just got back from a 30Kly round trip in a Krait with DD's. I've been ELITE explorer since before the update to exploration. The weight gain from PD is very miniscule. No excuse for not having something that could help out. And who said anything about AFMU? they weigh nothing and aren't a part of the discussion. The discussion is surviving a gank in a non-combat ship. A heat sink is not just for overheating, it's also for that that is trying to lock on to you to shoot you when he yanks you out of supercruise when you get back. Every little bit helps and here in lies the problem with many of you crying about griefers. It's not that you can't build survivability, it's that you refuse to. You refuse to take any steps necessary to survive. You'd rather scream victim and be a martyr to your own cause. You come up with weak excuses for not adding some survivability to your ship. I'm an explorer so you can't blow smoke up my about "point defense is too heavy." I know for a fact it's not. My DBX has Point Defense and Dirty drives, reinforced shields and still gets 70ly jump. Even with an SLF my krait is at 49ly.
 
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Shieldless I can understand. High-G planets punish you for being that naive, same for being a reckless pilot and boosting in/out stations.

It's not just shieldless, it's undershielded. Especially if you are going to a place where you know other players will be.

Dirty drives should never be put on an explorer, heat is bad for long-term flights. That sh*t adds up over time and I don't know about you, but I like saving my mats for engineering other ships instead of wasting them on replacing expended AFMU ammo and such. Think of the environment around you and go for clean drives.

So go for clean drives then. They should be enough to let you escape, provided you're set up properly for survival.

No need for point defense

My FSD interrupt missiles would disagree.

Heat sinks should never be manditory, even less so than AFMU's actually. As they are good for overheat problems, while that is not the case if you properly tune your ship for not insta overheating the instant you think of a star(looking at you, Stock Asp)

Chaff launcher is a good alternative if you don't need the protection that sinks provide. That's what I'm running (chaff).

You refuse to take any steps necessary to survive. You'd rather scream victim and be a martyr to your own cause. You come up with weak excuses for not adding some survivability to your ship

Bingo

All I know is that yesterday I went on a short explo trip yesterday in my "combat" ship and came back to turn in 30M+ in exploration data. The guy who I encountered in the shieldless AspX did not.
 
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It's not that you can't build survivability, it's that you refuse to. You refuse to take any steps necessary to survive. You'd rather scream victim and be a martyr to your own cause. You come up with weak excuses for not adding some survivability to your ship

You still seem to have this strange delusion that explorers might actually want to play that game of your's.
 
It's not that you can't build survivability, it's that you refuse to. You refuse to take any steps necessary to survive
I do refuse, because I refuse the engineering grind, as I refuse the ranking grind, as I refuse the guardian grind.

The result is, I don't have that nice bonus LYs on my FSD drive, I don't have a Cutter or a Vette, and when exploring, I will stay out of Open.
 
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