See thread title. Obviously it shouldn't give you a bounty, it's an anarchy after all. But if someone keeps destroying ships he should become notorious regardless of the government in my opinion.
Anarchy doesn't mean that nobody notices your actions.Nope.
You said it yourself - it's an anarchy after all.
I guess it depends on whether you're looking at the game mechanic or the idea of being notorious. As you say, a murder is a murder, no matter where. But in the Elite universe, the governments don't seem to care if you're a killer, just as long as you don't do it in their backyard.
Perhaps it ties in with system response. If there is no authority to report the kill to, then arguably it didn't happen (unless you're the type of person to hand yourself in for murder).
It seems to me that no, it should not.
Because it is anarchy system.
How that expected to work?
I went to dangerous place (though everybody told me not to go there), I died there, and after that I'll tell everybody that I was killed by that person, shame on him, he is not very good person.
...And everybody dies in anarchy, there's nobody left to propagate the notoriety.
Oh common, I craft heat vanes in anarchies, but I'm a good person in the rest of gameplay.
Anarchy doesn't mean that nobody notices your actions.
Notority basically just means:
In game-terms, Notoriety means a time-delay triggered by a murder bounty, preventing you from scrubbing your ships and losing the Anon Access penalties.
I don't see how or why the time-delay should apply when no murder bounty has incurred?
That's not true. Unless you are suggesting that every minor faction (like an Empire faction and a FED factions) constantly communicate with each other about the state of your notoriety, since it's the same regardless of the jurisdiction.Notoriety increases as a result of actions being reported by someone, to someone else. Since 'Anarchy', there isn't anyone else to report to and your local Rep will and should, remain local.
We don't die in Elite...Our escape pods transport us to the next station where we can rebuy our ships. So you could tell everyone that you just got attacked by a naughty CMDR.
Agree. Next question: where did that happen? Is it anarchy system? At this point notoriety propagation stops.
It seems that I've met revenge couple of times: I killed npc pirate in hasres and after sometime he interdicted me attempting to kill (I had no mission, no cargo). I would not pay attention but I've recognized him by it's strange name.
But why should notoriety propagation stop when I am able to tell people about it?
Notoriety also affects system security response which only makes sense for someone who runs around killing people (regardless if some of them died in an anarchy or not). The idea here is that you could go around killing people in Anarchies and return to a security system. Your gameplay wouldn't be affected. If you continue to kill players or NPCs there you would have already reached a higher notoriety level.
We don't die in Elite...Our escape pods transport us to the next station where we can rebuy our ships
That's not true. Unless you are suggesting that every minor faction (like an Empire faction and a FED factions) constantly communicate with each other about the state of your notoriety, since it's the same regardless of the jurisdiction.