[Video] Griefing : is there a problem?!

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i don't get what you try to do here? The linked thread explains why i see some people as 'lashing out'. i'm not going to explain it again here, when there is a perfectly hilarious thread about it already.
I'm not going to get into a pointless forum fight. If your interested, go look (really look).

I have not avoided the question, but given you an answer you don't like. Why do people keep making that mistake in the forums



Well if you didn't want to talk about it here and now...


The people who generally lash out are the ones who get angry when they get blown up.

It comes off as some silly re-written history in your part.
It's no mistake on mine, I'm actually interested in that inconsistency.
 
Would be good to read one of these threads where it didn't turn into a "see how high I can pee" competition :D
 
I don’t understand the enjoyment that others get from destroying non-combat players or inexperienced cmdrs, there’s very little challenge there and the instincts that motivate it seem very base to me, but nonetheless I’m fairly relaxed when it comes ganking/griefing. As others have said, the ability to destroy players is part of the game by design, so you simply need to adapt or accept the consequences of your decisions. That said, exploration is probably a fairly solitary affair for most players, so DW2 has brought together two worlds that rarely meet – hence the salt. Still, there needs to be some jeopardy in the game, NPCs represent very little threat and villainy isn’t necessarily a bad thing in a game, to a point.

Where I do agree is that there isn’t sufficient consequences for those who regularly murder human players. C&P is a bit of a joke and as I and others have said there really needs to be a player driven solution along the lines of Lex’s suggestion here:

https://forums.frontier.co.uk/showth...y-enhancements

Personally, I’d like to see some kind of “vigilante module” that actively alerts you to players in your instance with high notoriety, perhaps working in a similar way to the FSS. Killing human players would add more to the notoriety score, so it would be easy to discern committed gankers/griefers. This would introduce a new occupation to the game and genuine consequences for murderers. Even better if the module stored cmdrs that had previously destroyed you, so that there was a greater chance of exacting revenge. :D

As I said, I accept that ganking/griefing is part of the game, but there are examples when it borders on sadism. The video below strikes me as an example of someone using a game mechanic to genuinely fool and humiliate an individual for their own pleasure – there’s very little gameplay here beyond that. It’s a grubby little world that these people live in, but it’s to be expected in a open-world game:

[video=youtube;PempxF-EW_E]https://www.youtube.com/watch?v=PempxF-EW_E[/video]
 
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who says i dont? Not a proposal really (would never happen, its my strawman at best :p). it's just pointing out that the game is safe in that area, yet we are told elite is ment to be dangerous.

I would not wanna see such a change happen, it would spoil the game in so many ways (but level the playing field). if there was such a change, the game would be truly dangerous, and we may see the greifers who say 'it's just a game' getting upset that it's to hard... or that someone got them selves killed in a big ship just to make them bankrupt.

My point is.. its so easy to be high and mighty, say how people need to get good, learnt to outfit (i agree they should) but they would not be half a if the game was just as dangerous for greifer.

The maths...

-player with some cash plays plays in open knowing if they die in there 100 mill a rated ship, they pay 7mill (i think) but the attacker now has 100 Mill added to their total fine.
-Now maybe a few more commander get into a fight with the same greifer, start to add up...
-Then the news gets out and people are hunting down this player with a big 'total fine' knowing that, if they fail to kill them, the fine goes up, but if they win, they may bankrupt the greifer....

And then we may see grifers crying harassment. Just an interesting idea :)

That's just toxic game design as well. Does nothing good, these power fantasies. For noone.
 
I don’t understand the enjoyment that others get from destroying non-combat players or inexperienced cmdrs, there’s very little challenge there and the instincts that motivate it seem very base to me, but nonetheless I’m fairly relaxed when it comes ganking/griefing. As others have said, the ability to destroy players is part of the game by design, so you simply need to adapt or accept the consequences of your decisions. That said, exploration is probably a fairly solitary affair for most players, so DW2 has brought together two worlds that rarely meet – hence the salt. Still, there needs to be some jeopardy in the game, NPCs represent very little threat and villainy isn’t necessarily a bad thing in a game, to a point.

Where I do agree is that there isn’t sufficient consequences for those who regularly murder human players. C&P is a bit of a joke and as I and others have said there really needs to be a player driven solution along the lines of Lex’s suggestion here:

I always argued that notoriety should only apply to players who murder other players and that any player with notoriety should appear in the Galaxy map (like your friends do). That warns people that you have a player killer in a particular system, allowing Bounty Hunters to chase them and traders to avoid them. Probably quite good for emergent gameplay.
 

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I always argued that notoriety should only apply to players who murder other players and that any player with notoriety should appear in the Galaxy map (like your friends do). That warns people that you have a player killer in a particular system, allowing Bounty Hunters to chase them and traders to avoid them. Probably quite good for emergent gameplay.

I agree with the latter part of your statement. I don't agree with the notoriety bit.

What I would rather see is Notoriety over a certain level, say 3-5 points, result in your icon on the galaxy map as a last known location only. Meaning the icon would be updated whenever you are successfully scanned by any Player, NPC, or station. This would allow notorious players to "go on the lam" while their notoriety cools off, or to continue being hunted based on their actions and willingness to continue along the criminal path.
 
I always argued that notoriety should only apply to players who murder other players and that any player with notoriety should appear in the Galaxy map (like your friends do). That warns people that you have a player killer in a particular system, allowing Bounty Hunters to chase them and traders to avoid them. Probably quite good for emergent gameplay.

Yes, I would think so. I would argue that it should be a dedicated module for bounty hunters or traders willing to sacrifice the slot though. I wouldn't want the game be made too safe by default or too biased against pirates/PVPers/gankers.
 
To the griefer’s themselves, I’d like to know why do you do it?
Is it because;-
1) you know that the other player will be hurt at the lost game time / progress and that makes you feel better?
2) highlight a point or protest to Frontier about the game you don’t like?
3) Is it jealousy that certain events are not about you so you’re going to spoil it for the rest of the player base or try and make it about you?
4) Why do you complain at being blocked at other commanders in solo or private groups when you don’t seem to get that if you spoil other people’s enjoyment of the game they either a) stop playing the game or b) not want to play in a game with you?
5) just because you can?

There are a number of different reasons why the Distant Worlds 2 expedition is exceedingly harmful to both our natural galaxy, and the future prosperity of humanity. I sought an opportunity to voice these concerns to Distant Worlds 2 leadership many times, and each time, they ignored my urgent request. And that is why, as a last resort, I ordered the Distant Ganks 2 fleet to attack the expedition, which has subsequently led to the destruction of thousands of explorers.

If the DW2 leadership would have sat down and listened to my concerns, I'm certain that we would have reached a peaceful agreement and brought an end to this bitter conflict. But there is so much at stake here that, if diplomacy is off the table, then wiping out their fleet actually serves the greater good because it will actually stop more harm than it causes. When destroying thousands saves billions, then violence is justified. There is a such thing as a just war, and this is one of them.
 
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destruction of thousands
1,300 was the last count I heard.

destroying thousands
1,300 was the last count I heard. :)
I'm just here to make sure the words of Sir Zarek of Null have the accuracy he deserves
hatsoff.gif
 
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I agree with the latter part of your statement. I don't agree with the notoriety bit.

What I would rather see is Notoriety over a certain level, say 3-5 points, result in your icon on the galaxy map as a last known location only. Meaning the icon would be updated whenever you are successfully scanned by any Player, NPC, or station. This would allow notorious players to "go on the lam" while their notoriety cools off, or to continue being hunted based on their actions and willingness to continue along the criminal path.

There are a number of ways to do it - the main thing is to provide players with the tools rather than rely solely on the C&P system. I can see the argument for the "cool off period", but it would need to be quite long (in weeks/months rather than hours/days, depending on the number of human players killed), otherwise it defeats the object.
 
1,300 was the last count I heard.


1,300 was the last count I heard. :)
I'm just here to make sure the words of Sir Zarek of Null have the accuracy he deserves

You have done well, fulfilling your duties as the Overlord's jester.

But for those serious among us, the current kill count is around 2,300 as of today.

Why so many casualties? Because DW2 leadership values their stubborn pride in remaining silent more than they do the lives of thousands.
 
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Ah good ol' videogame self-promoting youtubers stirring up forum drama.

Dance puppets!

The "self-promoting youtuber" is just responding to a drama that was already here though. :) It's just one of many threads on the subject.
 
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