[Video] Griefing : is there a problem?!

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Many exploration players share that view... and now they are on the forums or discord complaining its not fair they got beat.

I'm pretty sure they were within the predictable exceptions you mentioned, after all, it isn't a coincidence that just after the launch of DWE2 there was a surge in kills.
 

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Haha this quote made my day. Almost as good as my wingman's : "Paranoia saves lives".
I remember in the Dev notes 5 years ago there was something about how about exploration can be dangerous if the other guy decides to stop you from selling your data so he can be the first... Well done for enforcing FD's early vision.

Competitive exploration :)

P.S. Your wingman's quote is dead on target!
 
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Well it's what they get for having condas with size 2 thrusters and size 1 powerplants. They couldn't even escape 0.03 G's, let alone having hope to escape a hostile CMDR with hardpoints ready to blow some poor sod back to the stone age.

I'm somewhat hateful against ganking or the like. But if you min/max your ship for only one thing, then you deserve for being melted from a factor you should have taken into consideration. Such as lack of engineering for a cool running ship for better scooping, or in this case being easy pickings for one such as you.

First of all, you can't put size 2 thrusters in an Anaconda, second of all, there are no size 1 powerplants, third of all, any ship can land and launch safely from any planet no matter how clunky or slow it may be.
 
First of all, you can't put size 2 thrusters in an Anaconda, second of all, there are no size 1 powerplants, third of all, any ship can land and launch safely from any planet no matter how clunky or slow it may be.
You should know what I mean. And it still does not excuse the fact that undersizing modules to minmax jump range is just stupid.
 
Personally I fly with a full size FSD and tank at all time unless I am doing arranged in system fights, as for the running out of fuel today, that happens from time to time, better yet some emergent gameplay came from that mistake... you would do well to take note and learn from this instead of sitting on discord playing armchair lawyer, what was it you said again? oh yea... "Scamming players into open", what a gem.

When an individual players actions are scrutinised as closely as yours the slightest mistake will be picked up on. However I think you (and all of DW2) are still basically playing with hotspots of activity which is not the norm for most players, exploring or otherwise. I'm playing in Open in a lightly armed ship that wouldn't last long in a fight, but not in the least concerned about survival because I'm nowhere near a hotspot. In this respect DW2 has effectively lowered the risk to anyone except those few players that are both near the DW2 waypoints and playing in Open (assuming PvE group rules are respected).

The galaxy is enormous, the probabilities of meeting another hostile player where I am are miniscule and I can dock at a port to sell my data (the only really valuable thing I could lose) in most nebulae.

The bogey man can't be everywhere at once, even in the bubble it's easy enough to avoid the couple of dozen players that actually present a significant threat.

I do normally play to survive and normally explore armed & armoured. If nothing else I hope the DG2 'events' promote the idea that min/maxing for jump range isn't the be-all of equipping for long distance travel, and that unless you're planning a trip to the very edge of the galaxy an exploration ship is just a multi-role with a scoop.
 
i said 'yup. think its called growing up'
in agreement too:

No. You claim to be in agreement, but advocate "a total fine system that could make them [gankers] lose it all" and repeatedly insinuate things like gankers are "All the tuff talk, but at the end of the day, some people only take that stance because they are safe, and cuddled by C&p" and that "they would not be half a if the game was just as dangerous for greifer"

Griefers operate under the exact same ruleset as everyone else. It literally is "just as dangerous for greifer". They are no more safe than anyone else, aside from their skill and knowledge. It is clear you are trying to both claim that you want victims to take responsibility for their actions, but would also love it if the "psycho" "high and mighty" griefers faced harsher penalties that would stop "let[ting] Elite Cuddle them". You are advocating gameplay changes while acknowledging the weaknesses of the victims as a cover to obscure that.

as for lacking empathy, its a well know condition of something i wont mention here, it's not to be ashamed of, and makes life [...]

Stop assuming we agree with your premise that pew pew pew'ing an imaginary space ship indicates a lack of empathy. You keep trying sleight of hand to make your opinions seem like fact. They are not. Of course serious emotional and mental health issues are nothing to be ashamed of. I simply havent accepted your premise that ganking is an accurate indicator of those issues, or even related in any way.


But that we need to understand the gankers a bit better.

Why do you assume all gankers are the same? You seem much more interested in pronouncing your diagnoses of gankers than discussing with them.


believe it it or not, i'm trying to help the gankers side

After reading "a total fine system that could make them [gankers] lose it all" and "they would not be half a if the game was just as dangerous for greifer", i'll go with, I do not believe you are trying to help the gankers' side.

Now start reading what i'm saying, which its evident you not, from the opening of this reply

It's quite evident I am. I am quoting you left and right. Just accept someone can read your posts and disagree without there being some generational gap or lack of comprehension. Every time someone raises a valid objection, you mention the twitter generation or slip in some emoji or whatever. We just don't agree dude. It's not gonna happen.
 
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When an individual players actions are scrutinised as closely as yours the slightest mistake will be picked up on. However I think you (and all of DW2) are still basically playing with hotspots of activity which is not the norm for most players, exploring or otherwise. I'm playing in Open in a lightly armed ship that wouldn't last long in a fight, but not in the least concerned about survival because I'm nowhere near a hotspot. In this respect DW2 has effectively lowered the risk to anyone except those few players that are both near the DW2 waypoints and playing in Open (assuming PvE group rules are respected).

The galaxy is enormous, the probabilities of meeting another hostile player where I am are miniscule and I can dock at a port to sell my data (the only really valuable thing I could lose) in most nebulae.

The bogey man can't be everywhere at once, even in the bubble it's easy enough to avoid the couple of dozen players that actually present a significant threat.

I do normally play to survive and normally explore armed & armoured. If nothing else I hope the DG2 'events' promote the idea that min/maxing for jump range isn't the be-all of equipping for long distance travel, and that unless you're planning a trip to the very edge of the galaxy an exploration ship is just a multi-role with a scoop.



Your experience means very little considering the current kill lists, and why people are wailing about "rampant griefing" surrounding DW2.
Won't you think of them??!!!!

Or will you just stick your head in the sand?

LOL

It's a cute anecdote.
Nothing more.

Well, it could be construed as willful misrepresentation...
 
Your experience means very little considering the current kill lists, and why people are wailing about "rampant griefing" surrounding DW2.
Won't you think of them??!!!!

Or will you just stick your head in the sand?

LOL

It's a cute anecdote.
Nothing more.

Well, it could be construed as willful misrepresentation...

I think you have a very active imagination ;)

The galaxy is enormous, and if a player is in a virgin system (nowhere near a hotspot for an event like DW2) that means that chances are no player has ever visited it and no other player is likely to visit it. Realistically it just isn't a problem. Gets bigged up a lot though, and hopefully that will make people think a little more (and probably explore in solo). I only explore in Open so I can see where friends are on the galmap & they can see where I am.
 
...as for lacking empathy, its a well know condition of something i wont mention here, it's not to be ashamed of, and makes life very confusing for the people that suffer with it. I think its important to help explain to others, how such people see the world.

Hi, I'm autistic, and I'm more than capable of telling people how I see the world just fine. I don't need some rando on the internet speaking for me.

A lack of empathy is actually NOT a wide-spread autistic trait, it is actually a very rare one. It's one that I have, and on the extreme end, but it's not common at all. Most autistic people are actually at the other end, the hypersensitive end.

As for how that lack of empathy works, it does not extend to inconsequential things like space pixels in a video game. You are not a victim of anything that matters when you lose a ship in this game. If someone 'feels for you' over losing some space pixels, it's because they're hypersensitive, and because they play this game. People who don't feel for you are going to be the majority of people, because most people have no way of relating to that in the first place, which is where empathy kicks in - the ability to relate.

But you're not being hurt when you lose a ship in Elite. You aren't even losing anything real. And you aren't trying to help anyone but yourself.
 
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No. You claim to be in agreement, but advocate "a total fine system that could make them [gankers] lose it all" and repeatedly insinuate things like gankers are "All the tuff talk, but at the end of the day, some people only take that stance because they are safe, and cuddled by C&p" and that "they would not be half a if the game was just as dangerous for greifer"
....
no, not doing this with another person that cant read, and cant follow context , and have to explain it all again.


like i said ....
who says i dont? Not a proposal really (would never happen, its my strawman at best :p). it's just pointing out that the game is safe in that area, yet we are told elite is ment to be dangerous.

I would not wanna see such a change happen, it would spoil the game in so many ways (but level the playing field). if there was such a change, the game would be truly dangerous, and we may see the greifers who say 'it's just a game' getting upset that it's to hard... or that someone got them selves killed in a big ship just to make them bankrupt.

My point is.. its so easy to be high and mighty, say how people need to get good, learnt to outfit (i agree they should) but they would not be half a if the game was just as dangerous for greifer.

The maths...

-player with some cash plays plays in open knowing if they die in there 100 mill a rated ship, they pay 7mill (i think) but the attacker now has 100 Mill added to their total fine.
-Now maybe a few more commander get into a fight with the same greifer, start to add up...
-Then the news gets out and people are hunting down this player with a big 'total fine' knowing that, if they fail to kill them, the fine goes up, but if they win, they may bankrupt the greifer....

And then we may see grifers crying harassment. Just an interesting idea :)

so stop it. if you not going to read what i post, follow the context, then leave it be. I'm not here to teach people how to read! I sometimes wonder how some of you walk and breath at the same time (yes i'm grumpy, need my nap)

so...

i say : 'I would not wanna see such a change happen, it would spoil the game in so many ways'
you think : 'No. You claim to be in agreement, but advocate "a total fine system that could make them [gankers] lose it all'
-----
yes, i stand by me saying there is a lot of tuff talk that would not be so vocal if the risks where balanced. There is not risk in swatting a noob/paperer explore and so on. This is not a statement of who is right, or that the explores should kit out correctly,or gankers need to stop. (it would make game-play more exciting if there was risk, maybe even i would gank a little... right now,there is not risk just repetitive seal clubbing, and that very dull.)

It is a statement that, if gankers had to take on a total fine value of the targets they went for, there would be more risk for them. and maybe they would feel as upset about reby cost when they die (and seem it hit a nerve even though i did not advocate for it.... maybe i was right?)

You see, i've not taken a side here, i'm just injecting ideas, which have mainly been pro ganker, but i know anything negative i say will trigger some people, and they assume i'm on the anti-ganker side. People assume what i'm saying and don't read it.

so,go away and read what i have put. if you cant, stop making yourself look silly.
i wont be addressing you comment for now, as you seem to be putting out rushed reactive posts and seeing what sticks. Your looking for a fight and not reading what i say.
 
There is not risk in swatting a noob/paperer explore and so on. This is not a statement of who is right, or that the explores should kit out correctly,or gankers need to stop. (it would make game-play more exciting if there was risk, maybe even i would gank a little... right now,there is not risk just repetitive seal clubbing, and that very dull.)

It is a statement that, if gankers had to take on a total fine value of the targets they went for, there would be more risk for them. and maybe they would feel as upset about reby cost when they die (and seem it hit a nerve even though i did not advocate for it.... maybe i was right?)

You're talking about ganks that are happening outside of any legal jurisdiction. Why should any bounty be applied there at all? No, the reason they face no risk is because the players they gank choose not to be a risk. That's all there is to it. When you head out into the lawless frontier, defenceless, you're only inviting trouble.
 
You see, i've not taken a side here

Calling gankers psychos, tossing around derogatory terms like "tuff" and "high and mighty", claiming they have serious emotional issues due to their actions in a video game is picking a side, despite your empty protests.

Go ganker hunting and get it out of your system. Bye now.
 
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no, not doing this with another person that cant read, and cant follow context , and have to explain it all again.


like i said ....


so stop it. if you not going to read what i post, follow the context, then leave it be. I'm not here to teach people how to read! I sometimes wonder how some of you walk and breath at the same time (yes i'm grumpy, need my nap)

so...

i say : 'I would not wanna see such a change happen, it would spoil the game in so many ways'
you think : 'No. You claim to be in agreement, but advocate "a total fine system that could make them [gankers] lose it all'
-----
yes, i stand by me saying there is a lot of tuff talk that would not be so vocal if the risks where balanced. There is not risk in swatting a noob/paperer explore and so on. This is not a statement of who is right, or that the explores should kit out correctly,or gankers need to stop. (it would make game-play more exciting if there was risk, maybe even i would gank a little... right now,there is not risk just repetitive seal clubbing, and that very dull.)

It is a statement that, if gankers had to take on a total fine value of the targets they went for, there would be more risk for them. and maybe they would feel as upset about reby cost when they die (and seem it hit a nerve even though i did not advocate for it.... maybe i was right?)

You see, i've not taken a side here, i'm just injecting ideas, which have mainly been pro ganker, but i know anything negative i say will trigger some people, and they assume i'm on the anti-ganker side. People assume what i'm saying and don't read it.

so,go away and read what i have put. if you cant, stop making yourself look silly.
i wont be addressing you comment for now, as you seem to be putting out rushed reactive posts and seeing what sticks. Your looking for a fight and not reading what i say.

Maybe if you tried expressing your views in a manner that wasn't patently passive aggressive these guys would buy your line. Just a thought:)
 
Hi, I'm autistic, and I'm more than capable of telling people how I see the world just fine. I don't need some rando on the internet speaking for me.

A lack of empathy is actually NOT a wide-spread autistic trait, it is actually a very rare one. It's one that I have, and on the extreme end, but it's not common at all. Most autistic people are actually at the other end, the hypersensitive end.

As for how that lack of empathy works, it does not extend to inconsequential things like space pixels in a video game. You are not a victim of anything that matters when you lose a ship in this game. If someone 'feels for you' over losing some space pixels, it's because they're hypersensitive, and because they play this game. People who don't feel for you are going to be the majority of people, because most people have no way of relating to that in the first place, which is where empathy kicks in - the ability to relate.

But you're not being hurt when you lose a ship in Elite. You aren't even losing anything real. And you aren't trying to help anyone but yourself.

you say: ''As for how that lack of empathy works, it does not extend to inconsequential things like space pixels in a video game''
But people become emotionally attached to the game and situation.. ty, you have show what i mean. As you cant see the emotional attachment some other player have, and how they are viewing the world. as you see it one way and they see it in a way you cant understand... but, they could learn to understand how you see it.

just how it is. Being on the spectrum does not give you expertise in the condition. You are on the inside looking out and expressing exactly what i have pointed out.

you see the world as 'You are not a victim of anything that matters when you lose a ship in this game.'
but a lot of people who need to understand why they where killed , well it does matter. You can only try to understand this on an intellectual level and the situation make no sense to you.

as for 'Hi, I'm autistic, and I'm more than capable of telling people how I see the world just fine' i'm sure you can, and sure most can, but (and now we get into terms that people are gonna get all silly about) humans communicate in metaphors ones they build up form their own experiences and understanding. your explanation of how you see the world, explained in your metaphors, will translate differently to someone of a different world view, with their own metaphors. <i know that all sound whoo-ho, but it's how be communicate our experiences.

Not trying to put down about you have said,

...People would surfer real upset over a Tamagotchi dying (a little black and white electronic pet, even babysitting services for them, to keep them alive ><), this is what you can't process. this illogical, irrational mind set of emotion, and empathy for something that not even real.

'But you're not being hurt when you lose a ship in Elite. You aren't even losing anything real. And you aren't trying to help anyone but yourself.'

So i may be some rando :) but you having a form of autisum does not mean your an expert.
 
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Maybe if you tried expressing your views in a manner that wasn't patently passive aggressive these guys would buy your line. Just a thought:)

i know, i really not trying to be, sorry if it come of like that.. well maybe a little later on in the post as i was getting irritated. Something i will work on, but it seems as though they had decided what i was thinking , not looking at what i was saying.
 
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